Tools-unity | handy tools for Unity | Reflection library

 by   valryon C# Version: simple-animator-1.0 License: MIT

kandi X-RAY | Tools-unity Summary

kandi X-RAY | Tools-unity Summary

Tools-unity is a C# library typically used in Programming Style, Reflection, Unity applications. Tools-unity has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A collection of handy tools for Unity (2D animator, Build system, etc)
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            kandi-support Support

              Tools-unity has a low active ecosystem.
              It has 9 star(s) with 3 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              Tools-unity has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Tools-unity is simple-animator-1.0

            kandi-Quality Quality

              Tools-unity has 0 bugs and 0 code smells.

            kandi-Security Security

              Tools-unity has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Tools-unity code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Tools-unity is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Tools-unity releases are available to install and integrate.

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            Tools-unity Key Features

            No Key Features are available at this moment for Tools-unity.

            Tools-unity Examples and Code Snippets

            No Code Snippets are available at this moment for Tools-unity.

            Community Discussions

            QUESTION

            Add dll´s from .nupkg to Unity Project without using nuget
            Asked 2022-Jan-21 at 12:32

            I am trying to use Microsoft´s WorldLockingTools (repo see here) in my Unity Mixed Reality project. Therefore I need to add the Frozen World Engine DLL to my Unity Project. In Microsoft´s Documentation they describe to do this via nuget. I want to add the dependencies manually like described in this thread, since for me it´s not possible to use nuget (I have no network-access on that computer). I was able to extract the .dll, but if I add it to my project as described in that thread, unity still can´t find the dll. Do I need to do some further steps than just adding the dll to my Asset-Folder? If yes, can you please tell me which steps they are? I would be really thankful for that!

            Best regards!

            ...

            ANSWER

            Answered 2022-Jan-21 at 12:32

            OK I figured out the reason behind this misbehavior. The problem is, that there is a c#-Script within the nuget-package additional to the dlls which has to be placed within the WorldLocking.Engine folder. After that all Exceptions disappeared and it seems to work now! I Hope I could help anybody who comes across this Question.

            Source https://stackoverflow.com/questions/70743548

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Tools-unity

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/valryon/Tools-unity.git

          • CLI

            gh repo clone valryon/Tools-unity

          • sshUrl

            git@github.com:valryon/Tools-unity.git

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