PanAndZoom | Pan and zoom control for Avalonia

 by   wieslawsoltes C# Version: 11.0.0-preview6 License: MIT

kandi X-RAY | PanAndZoom Summary

kandi X-RAY | PanAndZoom Summary

PanAndZoom is a C# library typically used in User Interface, Qt5 applications. PanAndZoom has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

PanAndZoom control for Avalonia.
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            kandi-support Support

              PanAndZoom has a low active ecosystem.
              It has 246 star(s) with 33 fork(s). There are 8 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 6 open issues and 41 have been closed. On average issues are closed in 106 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of PanAndZoom is 11.0.0-preview6

            kandi-Quality Quality

              PanAndZoom has 0 bugs and 0 code smells.

            kandi-Security Security

              PanAndZoom has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              PanAndZoom code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              PanAndZoom is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              PanAndZoom releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

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            PanAndZoom Key Features

            No Key Features are available at this moment for PanAndZoom.

            PanAndZoom Examples and Code Snippets

            No Code Snippets are available at this moment for PanAndZoom.

            Community Discussions

            QUESTION

            Get Viewport of translated and scaled node
            Asked 2022-Jan-24 at 01:00

            The ask: How do I get the viewing rectangle in the coordinates of a transformed and scaled node?

            The code is attached below, it is based upon the code from this answer: JavaFX 8 Dynamic Node scaling

            The details:

            I have a simple pane, BigGridPane that contains a collection of squares, all 50x50.

            I have it within this PanAndZoomPane construct that was lifted from the answer referenced above. I can not honestly say I fully understand the PanAndZoomPane implementation. For example, it's not clear to me why it needs a ScrollPane at all, but I have not delved in to trying without it.

            The PanAndZoomPane lets me pan and zoom my BigGridPane. This works just dandy.

            There are 4 Panes involved in this total construct, in this heirarchy: ScrollPane contains PanAndZoomPane which contains Group which contains BigGridPane.

            ...

            ANSWER

            Answered 2022-Jan-24 at 01:00

            Generally, you can get the bounds of node1 in the coordinate system of node2 if both are in the same scene using

            Source https://stackoverflow.com/questions/70826917

            QUESTION

            Center and zoom in on a point when drawing from a second canvas
            Asked 2022-Jan-14 at 03:49

            Update: I found a solution to my own question. See answer below.

            I'm working on a center-and-zoom feature for my canvas. When the user clicks on the screen, the clicked point should be moved to the center and zoomed in.

            I have two canvases. The first canvas is rendered on screen and shows a portion of the second canvas. The second canvas is not a true "OffscreenCanvas" but is stored in memory only.

            The panning and zooming is done in increments using requestAnimationFrame.

            Since it's probably a good idea to let the "offscreen canvas" remain unaltered, I'm attempting to apply all of the changes to the onscreen canvas. Panning is simple enough, but how to combine panning and zooming?

            In the current code, zooming is achieved by shrinking the size of the viewport (viewportWidth or Height -= viewportWidth or Height * 0.01). I then compensate for the smaller viewport by panning a bit further than I would have otherwise (+ viewportWidth or Height * 0.01 * 0.5).

            [![image explaining my problem with panning and zooming][1]][1]

            However, with this solution, the screen centers on a point to the left of where the user clicked. Can you tell me what I'm doing wrong?

            Alternatively, if there is a better way to go about this, I would be very happy to hear about it.

            This is what I've come up with so far:

            ...

            ANSWER

            Answered 2022-Jan-14 at 03:47

            Okay, so I found a solution. Instead of decreasing the size of the viewport for each redraw, I should have increased the size of the scaling.

            Source https://stackoverflow.com/questions/70705107

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install PanAndZoom

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/wieslawsoltes/PanAndZoom.git

          • CLI

            gh repo clone wieslawsoltes/PanAndZoom

          • sshUrl

            git@github.com:wieslawsoltes/PanAndZoom.git

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