NetworkSocket | NetworkSocket是一个以中间件 扩展通讯协议,以插件 | Runtime Evironment library
kandi X-RAY | NetworkSocket Summary
kandi X-RAY | NetworkSocket Summary
程序包管理器控制台: PM> Install-Package NetworkSocket. FilterAttributer提供void OnXXX(ActionContext filterContext)的重写方法,当重写为 async void OnXXX(ActionContext filterContext)之后,不影响Filter的等待流程,但是执行线程不是在异步等待执行, 而是转为同步等待执行。.
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Community Discussions
Trending Discussions on NetworkSocket
QUESTION
I want to pass a Java Socket object from one activity to another. I thought of using Parcelable for passing but cannot add the object to the parcel
...ANSWER
Answered 2019-Jul-29 at 02:12I'm not sure if this will work, but you might try:
QUESTION
I have an odd problem. I'm trying to get a TCP connection going from my local PC to a remote hololens. On PC, I use the standard C# APIs (TCPClient, TCPListener) and on the Hololens I'm forced to use the UWP stuff (StreamSocket, StreamSocketListener).
I have tested the following configurations:
StreamSocket (local PC) <-> StreamSocketListener (Hololens): Working
StreamSocketListener (local PC) <-> StreamSocket (Hololens): Working
TCPClient (local PC) <-> StreamSocketListener (Hololens): Working
TCPClient (local PC) <-> TCPListener (also local client): Working
But!
TCPListener (local PC) <-> StreamSocket (Hololens): Not working!
Even more confusing!
TCPListener (local PC) <-> StreamSocket (as UWP app on local PC): Working! (Even though localhost should be blocked by the UWP API by default)
Is this explicitly prohibited somehow? And is there a way around it? Not sure if I should show code, it's typical, minimal, and copypasted from doc references.
So for some reason my Hololens can't initiate contact to the PC, but the other way around works (StreamSocketListener on Hololens, TCPClient on PC).
There's a related question at
Can't use StreamSocket to connect to a TcpListener
but I'm not testing over localhost. I'm testing between Hololens and the PC.
Here's what the TCPListener usage looks like:
...ANSWER
Answered 2018-Aug-15 at 13:58Same problem resolved by configuring TcpListener
to listen to any IP address.
QUESTION
I'm trying to make a client side app to my Hololens. Here is my code
...ANSWER
Answered 2017-Feb-07 at 09:19We had the same problem during a project. We solved this by commenting out the code, then build in Unity. Before deploying it onto the HoloLens we decommented the code. The problem is that Unity does not use .net.
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