kandi X-RAY | GameUI Summary
kandi X-RAY | GameUI Summary
GameUI
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of GameUI
GameUI Key Features
GameUI Examples and Code Snippets
Community Discussions
Trending Discussions on GameUI
QUESTION
hoping someone knows how to work with this xml stucture. I'm trying to deserialize a xml file of some game.
I have the following file:
...ANSWER
Answered 2022-Jan-22 at 22:29to make deserialize to this XML you need to use:
QUESTION
I'm using LibGDX to render 2d fog-of-war type functionality. This involves drawing a dark rectangle over the entire map with transparent holes in it where you can see the map below. I'm attempting to use OpenGl stencil buffer to create the circular masks, but I can't seem to get the logic correct.
The code below correctly draws the dark rectangle (the fog) but the circular masks are not being stenciled. i.e. the entire map is dark.
...ANSWER
Answered 2021-Nov-29 at 17:54One way you can achieve a fog-of-war effect is by keeping a Framebuffer
that you write transparent pixels to, and then draw that buffer ontop of your game view:
The steps are more or less:
Draw game
Update fog-of-war buffer
Draw fog-of-war ontop of the game
QUESTION
I wanted to create a chess program using OOP. So I made a superclass Pieces
, a subclass Bishop
, and a UI class GameUI
. I created a canvas in the class GameUI. I wanted, that when I instantiate an object bishop in the class GameUI
, it shows an Image from a bishop, on the canvas.
The problem is, when I instantiate the Bishop
, I don't see any image. So I tried to do the same with a text : instead of using the method create_image from the class Canvas
, I used the method create_text, and it worked : I saw a text on the canvas. That means, the problem comes from the method create_image
, and I don't understand it.
If I create an Image directly in the class GameUi
, it works! but that's not what I want...
So I don't have any error message. I see the canvas (with a blue background), but no image on it.
Here's the code :
...ANSWER
Answered 2021-Jun-08 at 08:56To make your code work, I decided to sort of rewrite it based on this answer. It works now, but really the only thing that you needed to add was self.icon
instead of icon
. icon
gets garbage collected since there is no further reference to it, while self.icon
remains. Also, it's not entirely the same as yours was, so it probably needs a bit of rewriting too.
QUESTION
I'm using C++17, MSYS2 MinGW64, OpenGL, stb_image on VScode on Windows. In my code below, I'm trying to recursively search a specific directory for every .png file to load textures (using the Texture object that takes in a std::string parameter). When I run my code, I get these errors:
...ANSWER
Answered 2021-Feb-12 at 15:06Texture test = map[7];
map[7]
returns a reference on a Texture, or default-constructs it if doesn't exist yet. If Texture doesn't have a default constructor, you get this error.
Try using map::at() instead, which throw an exception if map[7]
doesn't exist. Or map::find()
if you don't want exceptions. Or, well, just define Texture::Texture()
...
map.emplace(count, Texture{p.path().string()}); // Is this the most efficient way?
I guess map.emplace(count, p.path().string())
should be enough, here?
QUESTION
After profiling my android game, I notice an unusual amount of ConcurrentHashmaps generated during a simple iteration process that I call throughout the main game loop. The code is as follows
...ANSWER
Answered 2020-Dec-11 at 18:38They are not instances of ConcurrentHashMap
, they are instances of MapEntry
.
If you mean MapEntry
instances, the answer is no JDK create new instances of those objects during iteration of ConcurrentHashMap
and it is inevitable when you are using ConcurrentHashMap
you can see that in the next
method in EntityIterator
class inside ConcurrentHashMap
. The problem is that to mange concurrency JDK store Objects of type Node
and those objects are not considered to be exported as mentioned in Documentation in the source code:
Key-value entry. This class is never exported out as a user-mutable Map.Entry (i.e., one supporting setValue; see MapEntry below), but can be used for read-only traversals used in bulk tasks. Subclasses of Node with a negative hash field are special, and contain null keys and values (but are never exported). Otherwise, keys and vals are never null.
So EntryIterator
class inside ConcurrentHashMap
class converts this objects into MapEntry
inside next
method. If you are only using your map in single thread application you can use HashMap
instead.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install GameUI
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page