GameUI

 by   DaniloLima122 CSS Version: Current License: No License

kandi X-RAY | GameUI Summary

kandi X-RAY | GameUI Summary

GameUI is a CSS library. GameUI has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

GameUI
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            kandi-support Support

              GameUI has a low active ecosystem.
              It has 31 star(s) with 0 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              GameUI has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of GameUI is current.

            kandi-Quality Quality

              GameUI has 0 bugs and 0 code smells.

            kandi-Security Security

              GameUI has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              GameUI code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              GameUI does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              GameUI releases are not available. You will need to build from source code and install.
              It has 783 lines of code, 0 functions and 3 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of GameUI
            Get all kandi verified functions for this library.

            GameUI Key Features

            No Key Features are available at this moment for GameUI.

            GameUI Examples and Code Snippets

            No Code Snippets are available at this moment for GameUI.

            Community Discussions

            QUESTION

            XML Deserialize C#
            Asked 2022-Jan-22 at 22:31

            hoping someone knows how to work with this xml stucture. I'm trying to deserialize a xml file of some game.

            I have the following file:

            ...

            ANSWER

            Answered 2022-Jan-22 at 22:29

            to make deserialize to this XML you need to use:

            Source https://stackoverflow.com/questions/70817488

            QUESTION

            LibGDX / OpenGL Stencil Buffer masking not working
            Asked 2021-Dec-01 at 12:31

            I'm using LibGDX to render 2d fog-of-war type functionality. This involves drawing a dark rectangle over the entire map with transparent holes in it where you can see the map below. I'm attempting to use OpenGl stencil buffer to create the circular masks, but I can't seem to get the logic correct.

            The code below correctly draws the dark rectangle (the fog) but the circular masks are not being stenciled. i.e. the entire map is dark.

            ...

            ANSWER

            Answered 2021-Nov-29 at 17:54

            One way you can achieve a fog-of-war effect is by keeping a Framebuffer that you write transparent pixels to, and then draw that buffer ontop of your game view:

            The steps are more or less:

            1. Draw game

            2. Update fog-of-war buffer

            3. Draw fog-of-war ontop of the game

            Source https://stackoverflow.com/questions/70154876

            QUESTION

            Create an image in a canvas inside a class
            Asked 2021-Jun-08 at 13:25

            I wanted to create a chess program using OOP. So I made a superclass Pieces, a subclass Bishop, and a UI class GameUI. I created a canvas in the class GameUI. I wanted, that when I instantiate an object bishop in the class GameUI, it shows an Image from a bishop, on the canvas.

            The problem is, when I instantiate the Bishop, I don't see any image. So I tried to do the same with a text : instead of using the method create_image from the class Canvas, I used the method create_text, and it worked : I saw a text on the canvas. That means, the problem comes from the method create_image, and I don't understand it.

            If I create an Image directly in the class GameUi, it works! but that's not what I want...

            So I don't have any error message. I see the canvas (with a blue background), but no image on it.

            Here's the code :

            ...

            ANSWER

            Answered 2021-Jun-08 at 08:56

            To make your code work, I decided to sort of rewrite it based on this answer. It works now, but really the only thing that you needed to add was self.icon instead of icon. icon gets garbage collected since there is no further reference to it, while self.icon remains. Also, it's not entirely the same as yours was, so it probably needs a bit of rewriting too.

            Source https://stackoverflow.com/questions/67883950

            QUESTION

            user defined classes in unordered map
            Asked 2021-Feb-12 at 22:53

            I'm using C++17, MSYS2 MinGW64, OpenGL, stb_image on VScode on Windows. In my code below, I'm trying to recursively search a specific directory for every .png file to load textures (using the Texture object that takes in a std::string parameter). When I run my code, I get these errors:

            ...

            ANSWER

            Answered 2021-Feb-12 at 15:06

            Texture test = map[7];

            map[7] returns a reference on a Texture, or default-constructs it if doesn't exist yet. If Texture doesn't have a default constructor, you get this error.

            Try using map::at() instead, which throw an exception if map[7] doesn't exist. Or map::find() if you don't want exceptions. Or, well, just define Texture::Texture()...

            map.emplace(count, Texture{p.path().string()}); // Is this the most efficient way?

            I guess map.emplace(count, p.path().string()) should be enough, here?

            Source https://stackoverflow.com/questions/66173022

            QUESTION

            Is it possible to iterate a ConcurrentHashMap without creating new objects?
            Asked 2020-Dec-11 at 18:38

            After profiling my android game, I notice an unusual amount of ConcurrentHashmaps generated during a simple iteration process that I call throughout the main game loop. The code is as follows

            ...

            ANSWER

            Answered 2020-Dec-11 at 18:38

            They are not instances of ConcurrentHashMap, they are instances of MapEntry.

            If you mean MapEntry instances, the answer is no JDK create new instances of those objects during iteration of ConcurrentHashMap and it is inevitable when you are using ConcurrentHashMap you can see that in the next method in EntityIterator class inside ConcurrentHashMap. The problem is that to mange concurrency JDK store Objects of type Node and those objects are not considered to be exported as mentioned in Documentation in the source code:

            Key-value entry. This class is never exported out as a user-mutable Map.Entry (i.e., one supporting setValue; see MapEntry below), but can be used for read-only traversals used in bulk tasks. Subclasses of Node with a negative hash field are special, and contain null keys and values (but are never exported). Otherwise, keys and vals are never null.

            So EntryIterator class inside ConcurrentHashMap class converts this objects into MapEntry inside next method. If you are only using your map in single thread application you can use HashMap instead.

            Source https://stackoverflow.com/questions/65254757

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install GameUI

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone DaniloLima122/GameUI

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            git@github.com:DaniloLima122/GameUI.git

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