loadr | Random loading messages for the browser or node | Runtime Evironment library
kandi X-RAY | loadr Summary
kandi X-RAY | loadr Summary
Not just another spinner: keep your visitors amused while your app is loading something. Over 200 random messages to show!. It can auto rotate messages given an element or just return random messages. Works under ES6 or ES5, browser or nodejs -- no external dependencies. Easily usable in React.js.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of loadr
loadr Key Features
loadr Examples and Code Snippets
$ npm i randloadr --save
import Loadr from 'randloadr'; // or require('randloadr')
const instance = new Loadr(document.querySelector('.loader'));
instance.start();
instance.stop();
(function(Loadr){
var instance = new Loadr(document.querySelecto
Community Discussions
Trending Discussions on loadr
QUESTION
I am a newbie to deep learning so while I am trying to build a Masked R-CNN model for training my Custom Dataset I am getting an error which reads:
...ANSWER
Answered 2020-Dec-21 at 11:52I got this error when upgrading from tensorflow 1.2.1 to 2.4. It appears the statement "x, K.shape(input_image)[1:3]))(input_gt_boxes)" is causing the bug. This is possibly due to an API change in tensorflow and/or Keras. I suspect the code you're trying to run is made for a different version of tensorflow than the one you got installed. You could try to install a matching version of tensorflow and keras or you can try to fix the code to comply with your current version. In my case I had to make slight changes to the way I constructed the model, but it is not easy to see how that can be done for your case without downloading the model library.
QUESTION
I am unable to get any value when I called logger()
even though I managed to get value when I logged in the logger()
I do not know what is wrong with it.
ANSWER
Answered 2020-Jul-03 at 02:12This code is async. The line console.log(logTest)
will be executed before the fetch promise is fulfilled.
Try adding some console.log(1)
console.log(2)
to get an idea what is called in what order.
To make this work as intended and use the return value of an async function synchronously , you can use asyc/await. https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Statements/async_function
QUESTION
I am trying to implement server side rendering for my react App. I am using redux, thunk also.
when i am trying to dispatch action to call API for that page. I want to wait for api call to finish and then render html at server and send that. But my promise got resolved before i get response from api.
Here is my code.
...ANSWER
Answered 2020-May-05 at 10:05- Your
loadData
function in/:pageNumber/page
route returns array of promises instead of promise. So when you pass nested array intoPromise.all()
function it resolves instantly. - You have incorrect
loadData
function signature in/
route, because you pass store as a first argument, not dispatch.
That said, you should modify your routes code as follows:
QUESTION
I'm new to Three.js and i'm trying to import a simple gltf model into my webpage, but the console returns this error :
...ANSWER
Answered 2020-Apr-15 at 15:24It seems you are not importing three.js
and GLTFLoader
correctly. Try it for now with these two lines and see if it works:
QUESTION
I'm pretty new to RealityKit and ARKit. I have two scenes in Reality Composer, one with a book image anchor and one with a horizontal plane anchor. The first scene with an image anchor has a cube attached to the top of it and the second scene built on a horizontal plane has two rings. All objects have a fixed collision. I'd like to run an animation when the rings and the cube touch. I couldn't find a way to do this in Reality Composer, so I made two attempts within the code to no avail. (I'm printing "collision started" just to test the collision code without the animation) Unfortunately, it didn't work. Would appreciate help on this.
Attempt #1:
...ANSWER
Answered 2020-Feb-13 at 17:28If you want to use models' collisions made in RealityKit's scene from scratch, at first you need to implement a HasCollision
protocol.
Let's see what a developer documentation says about it:
HasCollision
protocol is an interface used for ray casting and collision detection.
Here's how your implementation should look like if you generate models in RealityKit:
QUESTION
I'm using the python coco api to run evaluation for object detection. I have two files, a ground truth json, and a results json. The coco notebook demo only shows running eval for all classes. How can I run it for only one specific class or a subset of classes? Currently I'm doing this:
...ANSWER
Answered 2019-Jun-11 at 02:36I refer to this page (http://www.programmersought.com/article/3065285708/)
QUESTION
I'm trying to get some content from a .txt file by doing
...ANSWER
Answered 2019-Nov-03 at 21:36The content of the file is JSON rather than simply text.
You get the the string representation with
QUESTION
I made a mistake in the previous question, causing the respondent to fail to understand what I meant. So I asked a new question again.
I need to handle multiple asynchronous operations in a loop. These asynchronous operations I use await to let them execute serially. The result I want is that loops are parallel, asynchronous operations in each loop run serially, but the result is all stringed up. How to resolve this situation?
In each loop, I use await to deal with Promise ,which has asynchronous operation.But all are serial.
My code like this:
...ANSWER
Answered 2019-Nov-03 at 03:29Your code already has the expected behavior. You claim it takes 90 seconds to execute, but the code you provided would only take 30 seconds. Here's a reproduction of your code, with all the delays cut by a factor of 10 to speed things up. So this will wait one second, log 111, then wait one second, log 222, then wait one second, log 333. Total time, 3 seconds (corresponding to 30 seconds if i did the full durations)
QUESTION
I need to handle multiple asynchronous operations in a loop. These asynchronous operations I use await to let them execute serially. The result I want is that the loops are serial, asynchronous operations in each loop are parallel, but the result is all stringed up. How to resolve this situation?
Sorry, I am not good at English. I translate those by google.
In each loop, I use await to deal with Promise ,which has asynchronous operation.But all are serial.
My code like this:
...ANSWER
Answered 2019-Nov-01 at 18:41You need to await
test
.
If you can use top-level await, you can just have this:
QUESTION
I'm writing a base class for a game in TypeScript. It got functionality like sending messages, resources management, etc. Inspired by Mixins, I wrote the following code(compiled to JavaScript):
...ANSWER
Answered 2019-Jun-12 at 10:17I wrote a little benchmark to see how much the lookup along the prototype chain would cost (be careful, it will block your browser when clicking on 'Run code snippet'; rather, execute it in Node locally):
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