Discolored | Colorize Discord 's boring SVGs | Theme library
kandi X-RAY | Discolored Summary
kandi X-RAY | Discolored Summary
Colorize Discord's boring SVGs.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Discolored
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QUESTION
I have a card, with social icons on it,
and one is under the other.
i've tried inline-block, inline,
etc all of that stuff.
It still won't fix, though.
Inline-flex works, but then it breaks the card.
Please help.
I'm sorry if the code is messy.
Here is my code.
If you need more code or whatever, here is the Website it is on.
Thank you.
ANSWER
Answered 2021-Jul-26 at 15:21try this
QUESTION
In my Metal game, I have noticed that none of the textures have any transparent pixels, yet the alpha channel still exists. They are all redundantly filled with 0xFF
bytes.
ANSWER
Answered 2021-Jun-07 at 23:08To answer your questions:
How can I specify an RGB format with 3 bytes per pixel without an alpha?
There are no texture formats that fit your description. There are packed 32-bit formats that make use of greater precision, but there are no formats that have 8 bits per channel and fit into 24 bit, because these 24 bit formats don't fit well with modern hardware anyway.
Can I somehow specify a custom format instead of one of the default formats?
Not really, textures are handled by a hardware unit called TPU and you can't really come up with your own texture format
I would be using 1 8 bit per pixel texture for each of the three RGB channels of the each complete texture?
I would strongly recommend against that, because there is actually a texture cache and if you are sampling three different textures at the same texture coordinates, it doesn't know how to correlate them and you will end up with a performance hit.
Instead, you have three options.
First option is kinda hard to do cause you need a lot of infrastructure. You can either use compressed formats like ASTC or BCn. To learn more about that, there's an upcomming talk in this years WWDC2021 called Discover Metal debugging, profiling, and asset creation tools that will post on Wednesday.
Second option is to use a spare channel for some useful information, like occlusion, or some sort of mask, or anything domain-specific to your game.
Third option is just to use 32-bit formats with 8 bits per channel and just ignore the alpha or populate it with 0 or 1 as you wish. This is the easiest option and I would recommend going with it before advancing to other options.
QUESTION
Im working on a Blackjack program and everything works fine except my PlayAgain() function. In this function, im supposed to reset my variables but when i do so, the variables are discolored in a darker blue and when hovered over, it says "variable" is not accessed. When running the program and trying to play again, the variables are still left with the previous values. Im pretty new to python so I have no idea how to deal with this, help would be nice.
here is my ENTIRE code:
...ANSWER
Answered 2021-Feb-06 at 07:58The problem is that the value is shuffled in the play again function, but not in the Game() function.
What you probably should do is this:
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