Discolored | Colorize Discord 's boring SVGs | Theme library

 by   NYRI4 CSS Version: Current License: No License

kandi X-RAY | Discolored Summary

kandi X-RAY | Discolored Summary

Discolored is a CSS library typically used in User Interface, Theme, Discord applications. Discolored has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Colorize Discord's boring SVGs.
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            kandi-support Support

              Discolored has a low active ecosystem.
              It has 28 star(s) with 3 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 2 have been closed. On average issues are closed in 2 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Discolored is current.

            kandi-Quality Quality

              Discolored has 0 bugs and 0 code smells.

            kandi-Security Security

              Discolored has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Discolored code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Discolored does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Discolored releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Discolored
            Get all kandi verified functions for this library.

            Discolored Key Features

            No Key Features are available at this moment for Discolored.

            Discolored Examples and Code Snippets

            No Code Snippets are available at this moment for Discolored.

            Community Discussions

            QUESTION

            Social Icons are broken
            Asked 2021-Jul-26 at 15:35

            I have a card, with social icons on it,
            and one is under the other.
            i've tried inline-block, inline,
            etc all of that stuff. It still won't fix, though.
            Inline-flex works, but then it breaks the card. Please help. I'm sorry if the code is messy. Here is my code. If you need more code or whatever, here is the Website it is on.
            Thank you.

            ...

            ANSWER

            Answered 2021-Jul-26 at 15:21

            QUESTION

            How can I get rid of the alpha channel in a Metal MTLTexture?
            Asked 2021-Jun-07 at 23:08

            In my Metal game, I have noticed that none of the textures have any transparent pixels, yet the alpha channel still exists. They are all redundantly filled with 0xFF bytes.

            ...

            ANSWER

            Answered 2021-Jun-07 at 23:08

            To answer your questions:

            How can I specify an RGB format with 3 bytes per pixel without an alpha?

            There are no texture formats that fit your description. There are packed 32-bit formats that make use of greater precision, but there are no formats that have 8 bits per channel and fit into 24 bit, because these 24 bit formats don't fit well with modern hardware anyway.

            Can I somehow specify a custom format instead of one of the default formats?

            Not really, textures are handled by a hardware unit called TPU and you can't really come up with your own texture format

            I would be using 1 8 bit per pixel texture for each of the three RGB channels of the each complete texture?

            I would strongly recommend against that, because there is actually a texture cache and if you are sampling three different textures at the same texture coordinates, it doesn't know how to correlate them and you will end up with a performance hit.

            Instead, you have three options.

            First option is kinda hard to do cause you need a lot of infrastructure. You can either use compressed formats like ASTC or BCn. To learn more about that, there's an upcomming talk in this years WWDC2021 called Discover Metal debugging, profiling, and asset creation tools that will post on Wednesday.

            Second option is to use a spare channel for some useful information, like occlusion, or some sort of mask, or anything domain-specific to your game.

            Third option is just to use 32-bit formats with 8 bits per channel and just ignore the alpha or populate it with 0 or 1 as you wish. This is the easiest option and I would recommend going with it before advancing to other options.

            Source https://stackoverflow.com/questions/67876211

            QUESTION

            "Variable" not accessed?
            Asked 2021-Feb-06 at 08:16

            Im working on a Blackjack program and everything works fine except my PlayAgain() function. In this function, im supposed to reset my variables but when i do so, the variables are discolored in a darker blue and when hovered over, it says "variable" is not accessed. When running the program and trying to play again, the variables are still left with the previous values. Im pretty new to python so I have no idea how to deal with this, help would be nice.

            here is my ENTIRE code:

            ...

            ANSWER

            Answered 2021-Feb-06 at 07:58

            The problem is that the value is shuffled in the play again function, but not in the Game() function.

            What you probably should do is this:

            Source https://stackoverflow.com/questions/66074642

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Discolored

            Powercord or Vizality :. Direct Download | Source.
            Install Stylus | Chrome | Firefox | Opera
            Visit This link
            Install the style directly into your browser

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

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          • HTTPS

            https://github.com/NYRI4/Discolored.git

          • CLI

            gh repo clone NYRI4/Discolored

          • sshUrl

            git@github.com:NYRI4/Discolored.git

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