tick | JavaScript plugin | Runtime Evironment library
kandi X-RAY | tick Summary
kandi X-RAY | tick Summary
Tick is a JavaScript plugin that makes visualizing dynamically changing numbers a breeze.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of tick
tick Key Features
tick Examples and Code Snippets
...
plt.xticks([-np.pi, -np.pi/2, 0, np.pi/2, np.pi],
[r'$-\pi$', r'$-\pi/2$', r'$0$', r'$+\pi/2$', r'$+\pi$'])
plt.yticks([-1, 0, +1],
[r'$-1$', r'$0$', r'$+1$'])
...
def tickline():
plt.xlim(0, 10), plt.ylim(-1, 1), plt.yticks([])
ax = plt.gca()
ax.spines['right'].set_color('none')
ax.spines['left'].set_color('none')
ax.spines['top'].set_color('none')
ax.xaxis.set_ticks_position('bottom')
function tick() {
w.tick();
if (!skipdraw || w.clock % 50 === 0) {
draw();
// draw_stats();
// draw_net();
}
}
private int getRandomTick() {
return ThreadLocalRandom.current().nextInt(-100, 100 + 1);
}
Community Discussions
Trending Discussions on tick
QUESTION
I am running the following in my React app and when I open the console in Chrome, it is printing the response.data[0] twice in the console. What is causing this?
...ANSWER
Answered 2021-Jun-16 at 02:48You have included fetching function in the component as it is, so it fires every time component being rendered. You better to include fetching data in useEffect hook just like this:
QUESTION
I have a JSON file with data from one of our servers, the x axis starts from 0 nm but I need only the data from 400 - 800 nm. I tried to set the ticks to start from 400, however it did not cut the graph.
plt.xticks(np.arange(400, 850, step=50))
Do you have any idea how to make the graph start from 400 nm without modifying the data.enter image description here
ANSWER
Answered 2021-Jun-15 at 13:55you can try this
QUESTION
I use python 3.8 on archlinux. I use shutil.copytree to copy a folder into a usb key. When i check into the usb after copy, the folder is correctly copied, but i see that my usb key that has a ticking led is still writing. If i eject my usb key before the ticking is over and reconnect it, i see that the folders are not entirely copied. Means that my OS (archlinux) thinks that the copy is done, but it's not. Any ideas ?
...ANSWER
Answered 2021-Jun-15 at 13:30It seems like the copy has logically finished, but hasn't been fully written to the physical USB flash drive. That is to say, your OS has cached some of the data from the copy, and will actually write it to the drive at a later time, but definitely before the drive is unmounted.
To check if this is the case, you can check (either within Python or through some other program) if the copy has completed once the code has moved on past shutil.copytree
. If it has, then the issue is almost certainly that the USB flash drive was not safely ejected.
You should be able to solve this by unmounting (i.e. safely ejecting) the USB flash drive before removing it.
QUESTION
i am trying to put 2 vertical lines on a chart.JS chart using the annotations plugin. i am using the following versions: chart.js = 2.8.0 annotations plugin = 0.5.7
here's the JSFiddle
please see my code below:
...ANSWER
Answered 2021-Jun-15 at 12:30You have to provide both annotations as object in 1 array, not an array containing objects containing arrays, see example:
QUESTION
I have a dynamic grid which looks something like this
...ANSWER
Answered 2021-Jun-12 at 13:35Instead of adding them in some variable save them inside array . So , in below code i have added function call addAttributes
whenever your sno is checked . Then , as we are not having docCodes
there you can loop through checked checkboxes inside dialog and then push them inside array .
Demo Code :
QUESTION
I thought with the c# call:
...ANSWER
Answered 2021-Jun-15 at 10:21For c# Ticks
:
The value of this property represents the number of 100-nanosecond intervals that have elapsed since 12:00:00 midnight, January 1, 0001 in the Gregorian calendar
For Javascript Date
:
JavaScript Date objects represent a single moment in time in a platform-independent format. Date objects contain a Number that represents milliseconds since 1 January 1970 UTC.
Sources:
- https://docs.microsoft.com/en-us/dotnet/api/system.datetime.ticks?view=net-5.0
- https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Date
In C# to get the number of milliseconds since some point in time (eg 1/1/1970) you could use:
QUESTION
I would like to draw rectangle on a barchart just like a animation. I only need to draw one rectangle one time (maybe keep it for 0.5 secs) then remove it and draw another rectangle.
Currently all rectangles will be draw on screen! I try to use exit pattern but not work!
...ANSWER
Answered 2021-Jun-15 at 03:42There appear to be two key issues:
Enter/Update/Exit
The exit selection only contains elements when there are selected elements in the DOM which do not have corresponding items in the data array. In your case we have an empty selection with bound data:
QUESTION
i found this unfinished file in my files and now i need to finish it, only problem is idk really how do i detect collision with the bullet and the player thing and/or the bullet and the enemy thing, when the bullets collide with the enemy it still dies, i just don't remember how.
here's the code ig help thanks
...ANSWER
Answered 2021-Jun-15 at 02:18Collision detection depends on your needs.
- Bounding boxes are simple and can detect if the x, y edges of each object are not within one another. This is fine for fast moving games and things where you don't necessarily require point precision.
- Distance vectors are also simple and perfect solution for circle collisions. They calculate the difference in distance between two objects according to a radius prescribed with the hypotenuse of distX^2 + distY^2.
- Compound bounding objects are harder to calculate, especially for concave areas on objects of arbitrary shape. There are too many notable and novel approaches to collision detection beyond these to remark on here.
They're also increasingly complex depending on things like variability (if they're deformable objects, if they have particle seams, etc and 2d vs 3d object collision can be vastly different worlds as well. There are tons of articles, but I'll post one with implementation here
QUESTION
I did some research and found this: Setting a fixed FPS in Pygame, Python 3 and this: pygame clock.tick() vs framerate in game main loop. It is similar to what I am asking.
So the clock.tick(FPS)
caps the program to run at that FPS
. The reason you do this is so you can control the FPS
of the program and it makes it easier for time stuff like waits.
But how can I unlimited FPS
and still control my FPS
for time stuff like waits? From my understanding, this is not possible, due to the fact that clock.tick(FPS)
caps the FPS
and while not adding it in means unlimited FPS
but you not being able to control the FPS
.
So it seems to be a question of weather to cap you FPS
for control or have your program run as fast as possible, but without control.
In conclusion, what I am asking is four questions;
- Pros and cons of capping your
FPS
- Pros and cons of not capping your
FPS
and going on with the naturalFPS
of your program - Is it possible to have unlimited
FPS
and still control myFPS
for time stuff like waits? - If so, how?
ANSWER
Answered 2021-Jun-14 at 21:42You have to calculate the movement per frame depending on the frame rate.
pygame.time.Clock.tick
returns the number of milliseconds since the last call. When you call it in the application loop, this is the number of milliseconds that have passed since the last frame.
When you call it without a parameter (framerate=0
), the FPS are unlimited.
Define the distance in pixels that the player should move per second (move_per_second
). Then compute the distance per frame in the application loop:
QUESTION
I'm trying to play a sound just once when a marker is detected with the A-frame and AR.JS libraries.
I'm trying the code lines below but the sound is playing indefinite.
...ANSWER
Answered 2021-Jun-14 at 20:56It's playing indefinetely, because once it's visible - on each render loop you call playSound()
.
If you add a simple toggle check - You'll get your "once per visible" result:
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