pingpong | Richer analytics

 by   keen CSS Version: Current License: Non-SPDX

kandi X-RAY | pingpong Summary

kandi X-RAY | pingpong Summary

pingpong is a CSS library. pingpong has no bugs, it has no vulnerabilities and it has low support. However pingpong has a Non-SPDX License. You can download it from GitHub.

Track real-time performance and availability across multiple API servers to see the what, when, and how behind your system performance. So you can understand why.
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              pingpong has a low active ecosystem.
              It has 331 star(s) with 45 fork(s). There are 54 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 6 open issues and 18 have been closed. On average issues are closed in 135 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of pingpong is current.

            kandi-Quality Quality

              pingpong has no bugs reported.

            kandi-Security Security

              pingpong has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              pingpong has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              pingpong releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            pingpong Key Features

            No Key Features are available at this moment for pingpong.

            pingpong Examples and Code Snippets

            No Code Snippets are available at this moment for pingpong.

            Community Discussions

            QUESTION

            Object moving up and down but not going left
            Asked 2021-May-24 at 05:07

            If I take out the code in void Update(), the object will move left. Otherwise, the object will just move up and down in the same x-axis.

            ...

            ANSWER

            Answered 2021-May-24 at 05:07

            If you want to combine both velocity and your ping pong movement, it is possible, you would just have to set a single axis of movement for both. Instead of setting the transform directly and using Vector2.Lerp, use Mathf.Lerp on just the y component of the position instead.

            Source https://stackoverflow.com/questions/67666479

            QUESTION

            Unity's Mathf.PingPong in Java
            Asked 2021-May-14 at 00:00

            I'm trying to create an implementation of Unity's Mathf.PingPong in java. (Mathf.PingPong reference: docs.unity3d.com/ScriptReference/Mathf.PingPong.html). I have created a simple version so far, but its using the sin() function so its slow and smooth.

            What I have so far:

            ...

            ANSWER

            Answered 2021-May-14 at 00:00

            Ok I figured it out myself, and as far as I can tell it works perfectly. Here it is:

            Source https://stackoverflow.com/questions/67527372

            QUESTION

            How do I make a simple idle bobbing motion/animation?
            Asked 2021-Apr-29 at 20:33

            Prepare to see some really ugly code.

            So essentially what I want to do is create a simple up and down bobbing motion for a 3d object in unity, that gets faster on its descent, and then slows back down on the ascent. The code I have below achieves this effect, but I know there has to be a better, more elegant way of doing it, I just can't find one.

            ...

            ANSWER

            Answered 2021-Apr-29 at 20:33

            Thanks to some help from Abion47 I was able to figure out that Mathf.Sin was exactly what I needed.

            Source https://stackoverflow.com/questions/67322860

            QUESTION

            Empty Parameter For GRPC service method
            Asked 2021-Apr-29 at 01:43

            I am a beginner in golang and GRPC. I am trying to use React as frontend , GRPC instead of API and GoLang as backend. I am just trying to pass two int64 parameter in add() service and return the sum but the parameter is always 0 when i try to log in server.

            service.proto

            ...

            ANSWER

            Answered 2021-Apr-29 at 01:43

            Actually i should have used setParam1 & setParam2 to set values like below:

            Source https://stackoverflow.com/questions/67250887

            QUESTION

            how can rotate the edge point of my 3d object in unity script
            Asked 2021-Mar-29 at 23:38

            visualization of what I want

            Hi, I am new at unity and I want to rotate edge of my enemy object but I googled a lot and the only algos that I find is about rotating whole object. Like;

            ...

            ANSWER

            Answered 2021-Mar-29 at 23:38

            One way to do this would be to do transform.rotateAround. You can specify which axis and the amount of degrees. Here is the link to the docs: https://docs.unity3d.com/ScriptReference/Transform.RotateAround.html

            Source https://stackoverflow.com/questions/66862410

            QUESTION

            Image animation problems in Unity
            Asked 2021-Mar-15 at 10:55

            I state that I am not very experienced in Unity. I am working on a project in which I have some pictures. To these images I have added an animation that modifies the viewing scale (x,y,z), in such a way as to obtain a pulsation effect. ("ImageEffectPingPong") To these same images, however, I added another animation that when the image is clicked, a fade effect is obtained, in such a way as to make the image disappear.("fadeOut_x")

            When I go to make transition one of the two animations to the animator, it works as it should. the problem is when I try to merge them.

            The ImageEffectPingPong animation is set in loop, while the other is activated by setting a bool to the onclick event.

            ...

            ANSWER

            Answered 2021-Mar-15 at 10:55

            in case anyone has the same problem as me, I was able to solve it by adding a layer. In the first layer I run the fade animation, while in the second the pingpong effect. It is important to set the weight of the layer.

            Source https://stackoverflow.com/questions/66603807

            QUESTION

            How do you read/log gRPC HTTP headers (not custom metadata)?
            Asked 2021-Mar-08 at 18:25

            I am working with gRPC and Protobuf, using a C++ server and a C++ client, as well as a grpc-js client. Is there a way to get a read on all of the HTTP request/response headers from the transport layer in gRPC? I am looking for the sort of typical client/server HTTP headers - particularly, I would like to see what version of the protocol is being used (whether it is HTTP1.1/2). I know that gRPC is supposed to be using HTTP2, but I am trying to confirm it at a low level.

            In a typical gRPC client implementation you have something like this:

            ...

            ANSWER

            Answered 2021-Mar-08 at 18:25

            First, the gRPC libraries absolutely do use HTTP/2. The protocol is explicitly defined in terms of HTTP/2.

            The gRPC libraries do not directly expose the raw HTTP headers to the application. However, they do have trace logging options that can log a variety of information for debugging purposes, including headers. The tracers can be enabled by setting the environment variable GRPC_TRACE. The environment variable GRPC_VERBOSITY=DEBUG should also be set to make sure that all of the logs are output. More information can be found in this document describing how the library uses envinronment variables.

            In the C++ library, the http tracer should log the raw headers. The grpc-js library has different internals and different tracer definitions, so you should use the call_stream tracer for that one. Those will also log other request information, but it should be pretty easy to pick out the headers.

            Source https://stackoverflow.com/questions/66512251

            QUESTION

            Welcome Listener Does Not Work(Java Discord JDA)
            Asked 2021-Mar-04 at 21:22

            I'm trying to make my bot welcome someone whenever someone joins but I can't seem to get it to work. For example(this will appear in an embed by the way):

            ...

            ANSWER

            Answered 2021-Mar-04 at 21:22

            The documentation fo GuildMemberJoinEvent clearly states:

            Requirements

            This event requires the GUILD_MEMBERS intent to be enabled. createDefault(String) and createLight(String) disable this by default!

            So you must enable the intent. Read more in the wiki guide Gateway Intents and Member Cache Policy

            Additionally, you have a nested class for no reason which means you register the enclosing class as a listener but not the nested class that actually implements it.

            Better:

            Source https://stackoverflow.com/questions/66482994

            QUESTION

            What Does 1614234446082ms Mean and How can You Limit It(JDA Java Discord Bot)
            Asked 2021-Feb-25 at 07:19

            I am trying to make a ping-pong bot that will respond with your ping. The problem is that it responds with this:

            ...

            ANSWER

            Answered 2021-Feb-25 at 07:19

            System.currentTimeMillis() returns amount of milliseconds since the beginning of Unix epoch, that is, midnight of 1.1.1970 UTC. I'm not sure what you aim to do, but if you want to measure time, you need to compute relative difference of two time points, e.g.

            Source https://stackoverflow.com/questions/66363773

            QUESTION

            I get an error saying my 'for' limit isn't a number even though I am not referring to that variable
            Asked 2021-Feb-19 at 16:03

            Basically I'm making a program (for school) where a user inputs a couple of volumes of balls, with a formula you need to get the diameter and then look if the diameter is too big. But one of my variables is supposed to be the name of a ball so I can refer to that in my output (e.g.: you give me a PingPong ball with a maximum diameter of let's say 2 cm. You then give me the amount of balls to run trough the program, 3. Then you give 3 volumes, 1.5, 2.5 and 2 -- output 1.5 - pingpong, 2.5 - not a pingpong, 2 - pingpong) But whenever I run my program and I give the name of my ball I get an error saying that my 'for' limit isn't a number even though I am not referring to that variable but to another one.

            ...

            ANSWER

            Answered 2021-Feb-19 at 15:54

            io.read('*n') seems to behave weirdly. it requires me to press enter twice (both in 5.1.5 and 5.4.2) That behaviour explains why you get an error when entering a string. The previous read of a number had not completed yet.

            I suggest not using it and instead use a function like this to input a number to sidestep the issue.

            Source https://stackoverflow.com/questions/66280150

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install pingpong

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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