mouse | a beautiful ghost theme | Theme library

 by   mousycoder CSS Version: Current License: No License

kandi X-RAY | mouse Summary

kandi X-RAY | mouse Summary

mouse is a CSS library typically used in User Interface, Theme applications. mouse has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

a beautiful ghost theme
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            kandi-support Support

              mouse has a low active ecosystem.
              It has 49 star(s) with 28 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of mouse is current.

            kandi-Quality Quality

              mouse has no bugs reported.

            kandi-Security Security

              mouse has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              mouse does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              mouse releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            mouse Key Features

            No Key Features are available at this moment for mouse.

            mouse Examples and Code Snippets

            No Code Snippets are available at this moment for mouse.

            Community Discussions

            QUESTION

            Calling a function in another function to reduce repeated code
            Asked 2021-Jun-15 at 17:51

            I have two functions one thats triggered on a mouseenter event and the other on mouseleave. Both of these functions are repeated three times.

            On mouseenter the classlist "active" is addded 5x and the text content is changed. On mouseleave the classlist active is removed 5x and the text content is set to an empty string, and the original image is displayed again.

            When the mouseenter event listener is triggered, Depending on which image is being hovered (3 images).
            the text content property that gets added various between the three "Photosnap" "Dine" "Nike".
            As-well as the background color that gets triggered various between "red" "blue" "pink".

            Hover state shown as red left image and normal state shown as right image
            -The image shown here is one of three. It is displayed with a red background and the text content of "photosnap".
            -The other with a blue background and the text content of "Dine".
            -The third and final with a pink background and the text content of "Nike".

            I hope this paints a clear picture i am having a hard time making this a code snippet.

            I am trying to refactor this javascript so its not so repetitive. I'm new to javascript and having a hard time getting this to work as something other than what i currently have. I'm not clear on how to make a function that i can call inside of other functions to cut down on the repeated code. Or possibly use the "this" keyword ?



            Javascript--

            ...

            ANSWER

            Answered 2021-Jun-15 at 17:23

            Yes you're using 3 times the same function, so we sure can do better. Here is a first simple idea, make a loop on the tree elements :

            JAVASCRIPT

            Source https://stackoverflow.com/questions/67990137

            QUESTION

            Tkinter Scrollbar Doesnt Work On Mouse Button Click
            Asked 2021-Jun-15 at 17:14

            In tkinter I have made a notepad and also added a scrollbar to this notepad. The problem is when I click on the scrollbar (not using any arrow keys nor mouse scroll wheel)

            I have tried google but I'm not the best at finding the right websites.

            Heres the code to the notepad

            ...

            ANSWER

            Answered 2021-Jun-15 at 17:13

            In your code, you aren't using the Listbox. So, I suggest to remove that part completely and do this.

            Source https://stackoverflow.com/questions/67990532

            QUESTION

            Unity. Input.MousePosition is returning coordinates that are way too large for the screen
            Asked 2021-Jun-15 at 15:03

            The highest Y position that is shown in my camera is 5 and -5. For the X its 10. I'm making a tower defense game and I want the tower to follow my mouseposition after I buy it until I click on a place in the track to build/ place it. I got so confused because I couldn't see my tower at all but now I realized that my mouse coordinates are HUGE. It's up to the hundreds on each axis. My screen obviously can't fit that. I tried even dividing the mouseposition in a vector 2 by 45 and making an offset so it can fit well. Unfortunately I have to change the values depending on the screen size so that can't work. I don't know if it matters but here's my script? This script get's called after the tower gets instantiated from the store. The store button is in the canvas if that helps? Maybe the canvas is why everything is off? How do I fix it?

            ...

            ANSWER

            Answered 2021-Jun-15 at 15:03
            Screen space is different from world space

            In Unity, Input.MousePosition is measured in terms of pixels on your screen. Let's say you have a 1080p monitor - 1920 x 1080 - which is pretty common these days, that means Input.MousePosition will be in the following range when your game is fullscreen:

            • x: 0 to 1919
            • y: 0 to 1079

            The actual world units - the units as seen in your scene - don't matter at all and can be basically anything.

            Another thing of note is that your gameworld is 3D and the physical screen is 2D. Assuming your camera is looking into open space in your world, a single pixel on the screen is represented by an infinite line in the 3D world. This line is called a ray, and you can turn a 2D screen position into a ray via Camera.ScreenPointToRay, and then find what 3D objects that line intersects with via a Physics.Raycast.

            Source https://stackoverflow.com/questions/67963373

            QUESTION

            Text Field History in JavaFX
            Asked 2021-Jun-15 at 14:03

            I am looking for a way to somehow store the text entered into the textfield created in FXML file by Scenebuilder for the entire session.

            Ex:User Logs in to the application and then enter the Text to textfield to search for the data. I want to make it like when we place the mouse in the Text Field it shows the search executed in this session.

            I looked for tutorials ,I couldn't find. Can anyone guide me to the tutorial link if it's there.

            ...

            ANSWER

            Answered 2021-Jun-15 at 14:03

            It looks like what you need is an editable ComboBox. Every time a search is executed, add the value in the ComboBox to the list in the ComboBox:

            Source https://stackoverflow.com/questions/67987619

            QUESTION

            How to make map draggable in D3v6
            Asked 2021-Jun-15 at 12:55

            I have a Drilldown world map(continent map + country map) where the second map(the country map) is zoomed-in onload by using fitExtent function. Since it is zoomed-in, I wanted to implement a draggable feature where I can drag the map and see other part of the map.

            ...

            ANSWER

            Answered 2021-Jun-15 at 12:55
            var svg = d3.select("#mapDiv")
                .append("svg")
                .attr("width", width)
                .attr("height", height)
                .style("background-color", "white")
                .style("border", "solid 1px black")
                .call(d3.zoom()
                    .on("zoom", function (event) {
                        svg.attr("transform", event.transform)
                    })
                    .scaleExtent([1, 1])
                )
                .append("g");
            

            Source https://stackoverflow.com/questions/67938213

            QUESTION

            How Can I change the mouse cursor when hovering the specific part of the image in ReactJS?
            Asked 2021-Jun-15 at 06:16

            I have created an application in ReactJS

            HTML

            React JS

            ...

            ANSWER

            Answered 2021-Jun-14 at 22:05

            If you measure various distances on the image when the 'blob' is circular you get CSS to calculate what dimensions and what positioning (in % terms) the blob has in relation to the whole image. As the image is stretched, the blob will stretch accordingly.

            In this vanilla JS snippet the logo image is shown as the background to the div and the blob is its child div. This saves having to add another div into the DOM which wouldn't add more meaning.

            The measurements were just taken with a ruler (the units don't matter)

            Source https://stackoverflow.com/questions/67969117

            QUESTION

            wxPython, key events not showing up on MacOS and Linux
            Asked 2021-Jun-15 at 03:35

            In my project, I've hand-rolled a tiny dialog box that can be used to pick a key and/or mouse combination, "S" or "CTRL-SHIFT-C" or something. I had it working fine in Linux and Windows, but when I went to check it on the Mac, the dialog box would only respond to mouse events.

            I boiled it down to a ~30-line minimal example, which actually made it be broken in the same way, mouse events but no keyboard, on Linux. On Windows my minimal code works as expected.

            I've looked at the demo code, and I feel like I'm doing pretty precisely the things they're doing, so I'm stumped, most especially by the simple code being broken on Linux. Is there some magic or secret to making key events work reliably and cross-platform?

            ...

            ANSWER

            Answered 2021-Jun-15 at 03:35

            I just ran this on OSX 11.4. Works fine with mouse and key events. The imporant part on OSX (and I suspect Linux as it is more similar to OSX than Windows) is that the parent panel is getting the focus and the events. Also, StaticText can't get focus.

            Here's the working code:

            Source https://stackoverflow.com/questions/67979319

            QUESTION

            python for loop unexpectedly stopping
            Asked 2021-Jun-15 at 03:04

            new to python trying to create a program you can feed a .txt file and have the program perform a specific list of actions code below

            ...

            ANSWER

            Answered 2021-Apr-16 at 04:30

            I think this will do what you want.

            Source https://stackoverflow.com/questions/67119033

            QUESTION

            css positioning problem with hover pseudo class
            Asked 2021-Jun-15 at 01:41

            I'm trying to design a simple page for practicing with just html and css. I used a hover pseudo class for the croissant image. It works but when I hover the mouse over the croissant the coffee cup image will move to right a little(almost 50 or 100 pixels) and when I hover off of the croissant the coffee cup will back in its position before. meanwhile I'm new in web design and just start learning few days. here's my code:

            ...

            ANSWER

            Answered 2021-Jun-15 at 01:41

            In details:

            1. relative
              ...
              if you do give it some other positioning attribute, say, top: 10px;, it will shift its position 10 pixels down from where it would normally be.
              ...
            2. absolute
              ...
              use the positioning attributes top, left, bottom, and right to set the location. Remember that these values will be relative to the next parent element with relative (or absolute) positioning. If there is no such parent, it will default all the way back up to the element itself meaning it will be placed relative to the page itself
              ...

            Muhammad Zaib has the answer, and there is a demo:

            Source https://stackoverflow.com/questions/67970263

            QUESTION

            CSS :after or :before reading dynamic values from HTML. No JS. Pure CSS
            Asked 2021-Jun-15 at 00:43

            Hello and thank you for reading this.

            First off, I have to say that I can't use JavaScript. I am not aloud to any code that needs 'upkeep' because we run hundreds of sites for hundreds of clients in-house clients. Any code that needs maintenance is highly discouraged. I've tried to push back and it's not working. I don't have the power.

            With that said, I have a client that would like to have icons to represent topics and when you roll over the icon, there is an overlay over said icon with the text saying what the topic is.

            For example, if there is the topic 'Fruit' there would be a photo representation of a fruit (say, a banana). When the mouse rolls over the banana pic, an overlay would appear with the word fruit in the middle.

            This isn't about the overlay or the icon.

            What I would like to know is if I can read read the topic name in and have that displayed in the :after pseudo element.

            In pretend code, this is what I'm tryin to do:

            ...

            ANSWER

            Answered 2021-Jun-15 at 00:43

            You may set up the pseudo class with :hover::after selector, with the content of attr(topic)

            Source https://stackoverflow.com/questions/67978566

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install mouse

            You can download it from GitHub.

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            gh repo clone mousycoder/mouse

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