fondi | Simple open courses platform in Node.js | Runtime Evironment library
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kandi X-RAY | fondi Summary
:lollipop: wannabe open courses platform in Node.js.
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QUESTION
I have the following interactive plot obtained from plotly.
...ANSWER
Answered 2021-Mar-17 at 10:07Solved, I found an option for managing outliers.
QUESTION
I'm having problems using objects in C++. My University teacher assigned us a work in which we have to build a class named Lista (I'm Italian) with every feature it has in its specifics such as setElement, readElement, Head and so on. I'll post my files so you can read what I wrote. My problem is that the Lista object I create in the function "fondi" in servizilista.cpp is not modified by inserisci() function. Whether there could be problems with variables names I'll translate them in English.
Nodo.h
...ANSWER
Answered 2020-Nov-04 at 19:48Your list code seems OK.
Problem is with how you use it - you never update the variable pl
. So do something like that:
QUESTION
I’m still approaching programming in python. For the first time i'm trying working with histograms and fit!
In particular, i have a dataset and i made a histogram of it. At this point i should do a rayleigh fit but i can't figure out the correct way to set the parameters correctly. I read that loc and scale, which should be the parameters of fit are usually set as 0 and 1. Obviously, in this way, the fit doesn’t work well!!! Is there someone who can help me? To be clear I'am attaching the code I am using.
Thank you.
...ANSWER
Answered 2020-Sep-03 at 05:16Below a simple procedure to draw a trial dataset from a Rayleigh distribution and then find its parameters using Maximum Likelihood Estimation provided by the scipy.stats.rv_continuous.fit
method:
QUESTION
I have this vector of characters and I need to split the elements in every row.
Here's the image and the code of the dataset:
...ANSWER
Answered 2019-Oct-09 at 18:41Given your Y
, this should achieve what you want, or get very close to that:
QUESTION
I need to disable element list inside a nav when certain parameter is equal to 'N', and enable it when it is equal to 'S'. This is my code
...ANSWER
Answered 2017-Jul-14 at 08:31If you want to show the item but make it not clickable and look disabled using CSS or your are using bootstrap then add 'disabled' : trxAbil.I9WSFONI == 'N'
condition ng-class
attribute in
CSS:
QUESTION
Please consider the following code:
...ANSWER
Answered 2018-Jun-09 at 11:46Actually java.lang.ArrayIndexOutOfBoundsException means you are accessing the array element greater than the size of the array.
example:
QUESTION
I'm trying to render a forrest scene for an iOS App with OpenGL. To make it a little bit nicer, I'd like to implement a depth effect into the scene. However I need a linearized depth value from the OpenGL depth buffer to do so. Currently I am using a computation in the fragment shader (which I found here).
Therefore my terrain fragment shader looks like this:
...ANSWER
Answered 2017-Mar-01 at 11:04the problem is that you store non linear values which are truncated so when you peek the depth values later on you got choppy result because you lose accuracy the more you are far from znear plane. No matter what you evaluate you will not obtain better results unless:
Lower accuracy loss
You can change
znear,zfar
values so they are closer together. enlarge znear as much as you can so the more accurate area covers more of your scene.Another option is to use more bits per depth buffer (16 bits is too low) not sure if can do this in OpenGL ES but in standard OpenGL you can use 24,32 bits on most cards.
use linear depth buffer
So store linear values into depth buffer. There are two ways. One is compute depth so after all the underlying operations you will get linear value.
Another option is to use separate texture/FBO and store the linear depths directly to it. The problem is you can not use its contents in the same rendering pass.
[Edit1] Linear Depth buffer
To linearize depth buffer itself (not just the values taken from it) try this:
Vertex:
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Install fondi
npm start Build JS, styles and start Node server.
npm run watch Build JS, styles, start Node server, and watch all for changes.
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