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QUESTION
I have been trying to learn about functional programming, but I still struggle with thinking like a functional programmer. One such hangup is how one would implement index-heavy operations which rely strongly on loops/order-of-execution.
For example, consider the following Java code:
...ANSWER
Answered 2022-Mar-07 at 21:17This is not an index-heavy operation, in fact you can do this with a one-liner with scanl1 :: (a -> a -> a) -> [a] -> [a]
:
QUESTION
I tried upgrading Android Gradle Plugin from 4.2.2 to 7.0.1 using the upgrade assistant which is available in Android Studio at Tools > AGP Upgrade Assistant. The only change it made was to my project-level build.gradle file:
...ANSWER
Answered 2021-Aug-24 at 16:35the Android Gradle Plugin documentation still says classpath 'com.android.tools.build:gradle:4.2.0' instead of 7.0.1.
You need to read further down the page, to this and this. That table is only relevant for pre-7.0.0 versions.
Is this a bug in Android Gradle Plugin 7.0.1?
Quite possibly. Or, perhaps beyond, as the Instantiatable
Lint check has a history of problems.
If your scenario does not match one of those three August 2021 bugs, and you are in position to provide a reproducible test case, file a fresh issue! Beyond that, if a clean-and-rebuild is not clearing up your problem, you might need to simply disable the Instantiatable
Lint check for the time being by adding the following to all of your build.gradle files at the application or library level (i.e. all except your project-level build.gradle):
QUESTION
If i search the same question on the internet, then i'll get only links to vscode website ans some blogs which implements it.
I want to know that is jsconfig.json
is specific to vscode
or javascript/webpack
?
What will happen if we deploy the application on AWS / Heroku, etc. Do we have to make change?
...ANSWER
Answered 2021-Aug-06 at 04:10This is definitely specific to VSCode.
The presence of jsconfig.json file in a directory indicates that the directory is the root of a JavaScript Project. The jsconfig.json file specifies the root files and the options for the features provided by the JavaScript language service.
Check more details here: https://code.visualstudio.com/docs/languages/jsconfig
You don't need this file when deploy it on AWS/Heroku, basically, you can exclude this from your commit if you are using git repo, i.e., add jsconfig.json
in your .gitignore
, this will make your project IDE independent.
QUESTION
I am trying to run a CentOS 8 server through VirtualBox (6.1.30) (Vagrant), which worked just fine yesterday for me, but today I tried running a sudo yum update
. I keep getting this error for some reason:
ANSWER
Answered 2022-Mar-26 at 20:59Check out this article: CentOS Linux EOL
The below commands helped me:
QUESTION
I am currently setting up a boilerplate with React, Typescript, styled components, webpack etc. and I am getting an error when trying to run eslint:
Error: Must use import to load ES Module
Here is a more verbose version of the error:
...ANSWER
Answered 2022-Mar-15 at 16:08I think the problem is that you are trying to use the deprecated babel-eslint parser, last updated a year ago, which looks like it doesn't support ES6 modules. Updating to the latest parser seems to work, at least for simple linting.
So, do this:
- In package.json, update the line
"babel-eslint": "^10.0.2",
to"@babel/eslint-parser": "^7.5.4",
. This works with the code above but it may be better to use the latest version, which at the time of writing is 7.16.3. - Run
npm i
from a terminal/command prompt in the folder - In .eslintrc, update the parser line
"parser": "babel-eslint",
to"parser": "@babel/eslint-parser",
- In .eslintrc, add
"requireConfigFile": false,
to the parserOptions section (underneath"ecmaVersion": 8,
) (I needed this or babel was looking for config files I don't have) - Run the command to lint a file
Then, for me with just your two configuration files, the error goes away and I get appropriate linting errors.
QUESTION
I just updated my Android studio to the version 2021.1.1 Canary 12. After struggling to make it work, I had to also upgrade my Gradle and Gradle plugin to 7.0.2. Now I can compile my project and launch my app on my mobile, everything is working. But when I try to generate a Signed APK, I get a strange message after building telling me: APK(s) generated successfully for module 'android-mobile-app-XXXX.app' with 0 build variants:
Even though the build seem to be successful I cannot find the generated APK anywhere (and considering the time it takes to give me that error, I don't even think it is building anything). Now, I have been generating an APK every week for years now, so I know my way around the folders, the different build variant output folders etc... Nothing changed in my way of generating an APK. I do it via AS and follow the very standard procedure.
Can someone point to me what am I missing here? I assume there is a way to select a specific build variant when generating a signed APK, how does it works?
PS: Obviously, I am selecting my variant here during the process:
PS2: I can generate a debug APK without any issue whatsoever.
...ANSWER
Answered 2021-Oct-05 at 07:39After a few days of struggle, I ended up switching to Bundle. It achieves the same purpose for me and it actually works so... That's my solution here.
QUESTION
Has anyone ever come across this issue?
When using react-scripts start
, everything seems ok on first load. As soon as a change is made to a file, all the mouse event seem to stop working (can't click on buttons, inputs, no tooltips etc.), even though the browser appears to update.
If I refresh the page the events work again, until a file is changed.
This isn't a problem in production as the watcher isn't involved there.
Any ideas?
EDIT:
I've found the problem but I'm not sure what the solution is.
It appears that a iFrame is added to the DOM when the watcher reloads. It looks like it has something to do with licenses. The body within the iFrame is empty but there is some minified JS with a comment on the top line:
/*! For license information please see iframe-bundle.js.LICENSE.txt */
Does anyone know how to prevent this iFrame appearing.
...ANSWER
Answered 2022-Jan-19 at 13:01This is what fixed it for me:
QUESTION
With the parent-child
relationships data frame as below:
ANSWER
Answered 2022-Feb-25 at 08:17We can use ego
like below
QUESTION
Please forgive me if this question is dumb.
While reading about Haskell kinds, I notice a theme:
...ANSWER
Answered 2022-Feb-13 at 00:42The most basic form of the kind language contains only *
(or Type
in more modern Haskell; I suspect we'll eventually move away from *
) and ->
.
But there are more things you can build with that language than you can express by just "counting the number of *
s". It's not just the number of *
or ->
that matter, but how they are nested. For example * -> * -> *
is the kind of things that take two type arguments to produce a type, but (* -> *) -> *
is the kind of things that take a single argumemt to produce a type where that argument itself must be a thing that takes a type argument to produce a type. data ThreeStars a b = Cons a b
makes a type constructor with kind * -> * -> *
, while data AlsoThreeStars f = AlsoCons (f Integer)
makes a type constructor with kind (* -> *) -> *
.
There are several language extensions that add more features to the kind language.
PolyKinds
adds kind variables that work exactly the same way type variables work. Now we can have kinds like forall k. (* -> k) -> k
.
ConstraintKinds
makes constraints (the stuff to the left of the =>
in type signatures, like Eq a
) become ordinary type-level entities in a new kind: Constraint
. Rather than the stuff left of the =>
being special purpose syntax fairly disconnected from the rest of the language, now what is acceptable there is anything with kind Constraint
. Classes like Eq
become type constructors with kind * -> Constraint
; you apply it to a type like Eq Bool
to produce a Constraint
. The advantage is now we can use all of the language features for manipulating type-level entities to manipulate constraints (including PolyKinds
!).
DataKinds
adds the ability to create new user-defined kinds containing new type-level things, in exactly the same way that in vanilla Haskell we can create new user-defined types containing new term-level things. (Exactly the same way; the way DataKinds
actually works is that it lets you use a data
declaration as normal and then you can use the resulting type constructor at either the type or the kind level)
There are also kinds used for unboxed/unlifted types, which must not be ever mixed with "normal" Haskell types because they have a different memory layout; they can't contain thunks to implement lazy evaluation, so the runtime has to know never to try to "enter" them as a code pointer, or look for additional header bits, etc. They need to be kept separate at the kind level so that ordinary type variables of kind *
can't be instantiated with these unlifted/unboxed types (which would allow you to pass these types that need special handling to generic code that doesn't know to provide the special handling). I'm vaguely aware of this stuff but have never actually had to use it, so I won't add any more so I don't get anything wrong. (Anyone who knows what they're talking about enough to write a brief summary paragraph here, please feel free to edit the answer)
There are probably some others I'm forgetting. But certainly the kind language is richer than the OP is imagining just with the basic Haskell features, and there is much more to it once you turn on a few (quite widely used) extensions.
QUESTION
I have updated Cordova Android to the latest (10.1.1) and now when I build I get:
No usable Android build tools found. Highest 30.x installed version is 30.0.2; minimum version required is 30.0.3
I have the following reported when I start the build:
...ANSWER
Answered 2021-Nov-18 at 06:30Today, I could finally install version 30.0.3.
In Android Studio, I could see and install it from here...
After this, and then also having to remove the whitelist plugin (it is not required any more), I could get it to build.
Only hassle now is it outs to a .aab
and not an .apk
so side load testing now harder. But the main issue, the building is now working (on Windows PC).. Now hopefully can do the same on the Mac.
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