spector | A generative functional SCSS library | Style Language library
kandi X-RAY | spector Summary
kandi X-RAY | spector Summary
Spector is a generative SCSS library based heavily on basscss. Where basscss provides very specific immutable defaults for things like margin, padding, and layout, Spector uses SCSS functions to provide ways to customize the number of classes you have of each property to allow you to always have the maximum amount of flexibility with the fewest possible classes. Basscss - Copyright (c) 2013 – 2016 Brent Jackson.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of spector
spector Key Features
spector Examples and Code Snippets
Community Discussions
Trending Discussions on spector
QUESTION
I want to filter out data from an object according to specification given in another object.
For example, consider the following BandAndAlbums
object that holds raw data about 3 bands (Beatles, Aerosmith, and Queen):
ANSWER
Answered 2022-Apr-03 at 12:51I think below function will solve your requirement:
QUESTION
I'm trying to write a simple program in WebGL and javascript to draw a simple object from .obj files. I'm using npm's webgl-obj-loader to load the objects. As the title says I keep getting Insufficient buffer size (Edge) and index buffer too small(FF). I used gl.geterror function and I'm getting 1282 error code which means INVALID_OPERATION.
...ANSWER
Answered 2021-Apr-13 at 13:30Ok for some reason I had to add new type of array in the bufferdata function, like this.
QUESTION
I'm using MapboxGL to render geojson as a polygon onto a map. The page loads and renders correctly but when I move the map around, I get this error after some number (usually between ~30-100) of render calls and the polygon disappears.
GL_INVALID_OPERATION: Insufficient buffer size. (Chrome)
WebGL warning: drawElementsInstanced: Index buffer too small. (FF)
I've managed to (I think) narrow it down to an issue with
...ANSWER
Answered 2020-Sep-12 at 02:09The problem looks to me like you're not setting the ELEMENT_ARRAY_BUFFER
when you render.
if you're not using vertex arrays (which you're not) then attributes and buffer bindings are global state. So if something changes that state between the time you initialize things and the time you render things (like mapbox rendering its stuff) then when you render you'll be using different buffers than you setup in init.
Try adding
QUESTION
Im trying to test Cassandra Sink with use of TestContainers in a simple Flink pipeline which use DataStreamTestBase for tests:
...ANSWER
Answered 2020-Sep-01 at 08:47From the stacktrace above, com.datastax.driver.core.exceptions.NoHostAvailableException: All host(s) tried for query failed (tried: localhost/127.0.0.1:9042
it seems that the cassandra hosts are not available.
I would say you need to expose the ports to outside :
QUESTION
I am learning WebGL and I can feel that my speed is so slow because I am having a hard time debugging my code. Is there any extension or tool with help of which I can know the value of buffer, attribpointer, matrixes, etc.
I googled and learned about chrome extension spector.js but this does not work with me. I think it supposes to show me frames or context but when I click it shows nothing.
When I click red button after a few seconds it shows: No frames detected. Try moving the camera or implementing requestAnimationFrame. ...
ANSWER
Answered 2020-Jun-25 at 00:43Yes, WebGL is hard to debug and I'm not sure anything will make it a whole lot easier. Most bugs are not something a debugger can find that easily. Certain bugs like un-renderable textures or buffers on the correct size already get reported by the browser. Other bugs though are usually math bugs, logic bugs, or data bugs. For example there is no easy way to step through a WebGL shader.
In any case, if you want to use spector you need to structure your code to be spector friendly. Spector is looking for frames based on requestAnimationFrame.
So, let's take this example which is the last example from this page.
The code has a main
function that looks like this
QUESTION
I want to use spector.js metadata API to simplify debugging of a WebGL application compiled from C++ using emscripten. Spector.js API expects JavaScript WebGLBuffer objects created via WebGL API. The question is how to get them from the C++ side which operates with raw OpenGL handles. I see two options:
- Provide gl buffer handles to js via emscripten C++<->JS API and create WebGL objects from them somehow
- Create WebGLBufers on the js side and provide handles to C++ via C++<->JS API
Problem with the first option is that I can't find a way to create a WebGLBuffer from a raw OpenGL buffer handle. Problem with the second option is that I don't see any way to get a raw gl buffer handle from the js WebGLBuffer object to forward it to the C++ code.
Maybe there are also other options?
...ANSWER
Answered 2020-Mar-04 at 15:52Augment the emscripten library. The WebGLObjects are tracked right here
For example
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