ui-examples | demo code for demonstrating ZK

 by   zkoss-demo CSS Version: v0.8.0 License: No License

kandi X-RAY | ui-examples Summary

kandi X-RAY | ui-examples Summary

ui-examples is a CSS library. ui-examples has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

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              ui-examples has a low active ecosystem.
              It has 21 star(s) with 50 fork(s). There are 9 watchers for this library.
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              It had no major release in the last 12 months.
              There are 3 open issues and 2 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of ui-examples is v0.8.0

            kandi-Quality Quality

              ui-examples has no bugs reported.

            kandi-Security Security

              ui-examples has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              ui-examples does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              ui-examples releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

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            ui-examples Key Features

            No Key Features are available at this moment for ui-examples.

            ui-examples Examples and Code Snippets

            No Code Snippets are available at this moment for ui-examples.

            Community Discussions

            QUESTION

            How can I modify a variable captured by a Rust closure?
            Asked 2021-Mar-18 at 02:16

            I'm trying to make a GUI for a Rust application, and what looked like it would work well for me is imgui-rs. All I want to be able to do is get some input values from the user, and output a changing png. I had some trouble getting the boilerplate started, but the provided repository has support code that worked well enough for me to get the hello world demo working, but when I tried modifying it to get input and change the display, I ran into ownership issues. What I'm trying to do right now is have the user input an image name, then open that file and display it in the GUI.

            Here's what I have right now (excluding the support code linked above):

            ...

            ANSWER

            Answered 2021-Mar-18 at 02:16

            The problem is, that the method main_loop takes ownership of system. System will never be available for you afterwards.

            A quick fix would be to update the method main_loop to pass renderer and display to the closure. Something like this:

            Source https://stackoverflow.com/questions/66683624

            QUESTION

            Pass non-clonable, non-static object to thread requiring static data
            Asked 2020-Jul-31 at 13:23

            I'm using the ImGui Rust binding, and I have a big problem: I need to access the 'system' variable of the window from another thread: this variable grants control to several functions e.g. changing window size. I need to access this variable in the .build(ui, || { }) block. This code is taken (but shortened) from the example at: https://github.com/Gekkio/imgui-rs/blob/master/imgui-examples/examples/hello_world.rs

            ...

            ANSWER

            Answered 2020-Jul-31 at 13:22

            I discovered that I was looking in the wrong direction: I was trying to access stuff from the top of main() in the .build(ui, || {}) block, but what I should have been doing was retrieving that info from system.main_loop() as parameter. A global state with trivial variables should still be done as I attempted previously, but when you need a reference to window internals, you do need a different solution.

            I made the following changes: In mod.rs (This file is included in the linked ImGui examples), change the signature of F in main_loop() to pass a &Display: pub fn main_loop(self, mut run_ui: F)

            Then in said function, change the call to run_ui() to pass a reference of the display variable. This function already possesses all of these internal variables, so you can directly access it: run_ui(&mut run, &display, &mut ui); After doing so, you can now edit your lambda to main_loop to receive this new parameter. You can then do exciting things with the window context!

            Source https://stackoverflow.com/questions/63191490

            QUESTION

            How to make python tkinter match button to OS
            Asked 2019-Feb-01 at 19:52

            Why does tkinter.Button() appear as some ancient OS style button, while a messagebox like tkinter.messagebox.showinfo() comes with an OK button using the current version of the OS?

            My OS is Windows. Not sure if this problem exists on Mac OS, but either way the people using my tools are on Windows.

            An example snippet of code I found here shows how the buttons are different.

            Image:

            Question:

            Is there a way to make tkinter.Button() look like the button inside a messagebox, which seems to be using the current OS style?

            Code:

            ...

            ANSWER

            Answered 2019-Feb-01 at 19:19

            Use tkinter.ttk to get themed version

            Source https://stackoverflow.com/questions/54485727

            QUESTION

            how to display a floating figure in a GUI axes handle
            Asked 2018-Aug-16 at 18:39

            I would like to diplay the current time in my GUI in Matlab, I would like to use the tutorial (GUI_17) in this link to produce the watch (or something similar). The code is like the following:

            ...

            ANSWER

            Answered 2018-Aug-16 at 18:39

            If you want to exactly replicate the GUI of the tutorial using the GUIDE tool, first you have to notice that in the tutoirial the clock is created by using a text uicontrol, so it is clear why you've inserted in the GUI an axes.

            Also. the GUI "window" (the figure) is automatically created by GUIDE, so there is not needed to add ax axes, unless you want to create an "analog" clock with hands for the hours, minutes, etc, but, in this case, the GUI will result more complicated.

            Working with GUIDE you have to simply add a text uicontrol, then, if you want to exactly reproduce the shape of the clock in the tutorial, you can set the different parameters of the figure and of the text uicontrol through the Property Inspector.

            Once you have created the GUI, you can insert in its .m file the function from the tutorial, in order to make it working, as follows:

            • Insert the code for the creation of the timer and its initialization in the GUI OpeningFcn
            • Use the figure's handles to share the variables among the figure uicontrols
            • Add the figure's handels as additional input parameter of the updater and deleter function

            Then you can just copy & paste the updater and deleter functions, the third element of the varargin cellarray will be the figure's handle struct in which you have set, in the OpeningFcn the timer data.

            With respect to the code in the tutorial, in the updater function you have to add the line:

            Source https://stackoverflow.com/questions/51864501

            QUESTION

            Missing output for XMLHttpRequest GET with flask
            Asked 2017-Sep-19 at 01:09

            I am getting started with chabots UI and REST APIs.

            I started by making a simple api with flask:

            ...

            ANSWER

            Answered 2017-Sep-19 at 01:09

            The CORS issue can be solved with Flask-CORS extension.
            Install it with pip:

            Source https://stackoverflow.com/questions/46285667

            QUESTION

            Eclipse plug-in preferences page properties overwritten by default values on startup
            Asked 2017-Feb-14 at 17:34

            I can't seem to figure out what is causing eclipse to overwrite my plugin preferences on startup. Everything seems to work fine, except when i restart eclipse, the file is overwritten by default values. When i update preferences, i can see the values saved to the correct file: pluginWorkspace.metadata.plugins\org.eclipse.core.runtime.settings\asdfplugin.prefs Another odd fact is that it seems to work when i right click on the plugin.xml file and run as eclipse application. that eclipse instance seems to retain it's values. But when i compile the plugin and use it, it keeps replacing the .prefs file every time eclipse loads. What am i missing? how to i stop eclipse from overwriting the prefs file?

            Thanks,

            ...

            ANSWER

            Answered 2017-Feb-14 at 17:34

            It appears that the default store is for all workspaces. In my class that extends the AbstractUIPlugin, i overrode the "getPreferenceStore" method to ensure it is retrieving an Instance scope store.

            Source https://stackoverflow.com/questions/41880857

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

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            You can download it from GitHub.

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