ui-examples | demo code for demonstrating ZK
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QUESTION
I'm trying to make a GUI for a Rust application, and what looked like it would work well for me is imgui-rs. All I want to be able to do is get some input values from the user, and output a changing png. I had some trouble getting the boilerplate started, but the provided repository has support code that worked well enough for me to get the hello world demo working, but when I tried modifying it to get input and change the display, I ran into ownership issues. What I'm trying to do right now is have the user input an image name, then open that file and display it in the GUI.
Here's what I have right now (excluding the support code linked above):
...ANSWER
Answered 2021-Mar-18 at 02:16The problem is, that the method main_loop
takes ownership of system
. System will never be available for you afterwards.
A quick fix would be to update the method main_loop
to pass renderer
and display
to the closure.
Something like this:
QUESTION
I'm using the ImGui Rust binding, and I have a big problem:
I need to access the 'system' variable of the window from another thread: this variable grants control to several functions e.g. changing window size.
I need to access this variable in the .build(ui, || { })
block. This code is taken (but shortened) from the example at: https://github.com/Gekkio/imgui-rs/blob/master/imgui-examples/examples/hello_world.rs
ANSWER
Answered 2020-Jul-31 at 13:22I discovered that I was looking in the wrong direction: I was trying to access stuff from the top of main() in the .build(ui, || {}) block, but what I should have been doing was retrieving that info from system.main_loop() as parameter. A global state with trivial variables should still be done as I attempted previously, but when you need a reference to window internals, you do need a different solution.
I made the following changes:
In mod.rs (This file is included in the linked ImGui examples), change the signature of F in main_loop() to pass a &Display:
pub fn main_loop(self, mut run_ui: F)
Then in said function, change the call to run_ui() to pass a reference of the display variable. This function already possesses all of these internal variables, so you can directly access it: run_ui(&mut run, &display, &mut ui);
After doing so, you can now edit your lambda to main_loop to receive this new parameter. You can then do exciting things with the window context!
QUESTION
Why does tkinter.Button() appear as some ancient OS style button, while a messagebox like tkinter.messagebox.showinfo() comes with an OK button using the current version of the OS?
My OS is Windows. Not sure if this problem exists on Mac OS, but either way the people using my tools are on Windows.
An example snippet of code I found here shows how the buttons are different.
Image:
Question:
Is there a way to make tkinter.Button() look like the button inside a messagebox, which seems to be using the current OS style?
Code:
...ANSWER
Answered 2019-Feb-01 at 19:19Use tkinter.ttk
to get themed version
QUESTION
I would like to diplay the current time in my GUI in Matlab, I would like to use the tutorial (GUI_17) in this link to produce the watch (or something similar). The code is like the following:
...ANSWER
Answered 2018-Aug-16 at 18:39If you want to exactly replicate the GUI of the tutorial using the GUIDE
tool, first you have to notice that in the tutoirial the clock is created by using a text
uicontrol, so it is clear why you've inserted in the GUI an axes
.
Also. the GUI "window" (the figure
) is automatically created by GUIDE, so there is not needed to add ax axes, unless you want to create an "analog" clock with hands for the hours, minutes, etc, but, in this case, the GUI will result more complicated.
Working with GUIDE
you have to simply add a text uicontrol
, then, if you want to exactly reproduce the shape of the clock in the tutorial, you can set the different parameters of the figure
and of the text
uicontrol through the Property Inspector
.
Once you have created the GUI, you can insert in its .m
file the function from the tutorial, in order to make it working, as follows:
- Insert the code for the creation of the timer and its initialization in the GUI
OpeningFcn
- Use the figure's
handles
to share the variables among thefigure uicontrols
- Add the figure's handels as additional input parameter of the
updater
anddeleter
function
Then you can just copy & paste the updater
and deleter
functions, the third element of the varargin
cellarray will be the figure's handle struct in which you have set, in the OpeningFcn
the timer
data.
With respect to the code in the tutorial, in the updater
function you have to add the line:
QUESTION
I am getting started with chabots UI and REST APIs.
I started by making a simple api with flask:
...ANSWER
Answered 2017-Sep-19 at 01:09The CORS issue can be solved with Flask-CORS extension.
Install it with pip:
QUESTION
I can't seem to figure out what is causing eclipse to overwrite my plugin preferences on startup. Everything seems to work fine, except when i restart eclipse, the file is overwritten by default values. When i update preferences, i can see the values saved to the correct file: pluginWorkspace.metadata.plugins\org.eclipse.core.runtime.settings\asdfplugin.prefs Another odd fact is that it seems to work when i right click on the plugin.xml file and run as eclipse application. that eclipse instance seems to retain it's values. But when i compile the plugin and use it, it keeps replacing the .prefs file every time eclipse loads. What am i missing? how to i stop eclipse from overwriting the prefs file?
Thanks,
...ANSWER
Answered 2017-Feb-14 at 17:34It appears that the default store is for all workspaces. In my class that extends the AbstractUIPlugin, i overrode the "getPreferenceStore" method to ensure it is retrieving an Instance scope store.
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