gltext | Modern opengl text in golang | Data Manipulation library
kandi X-RAY | gltext Summary
kandi X-RAY | gltext Summary
Modern opengl text in golang
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Top functions reviewed by kandi - BETA
- main is the main entry point for glfw
- NewTruetypeFontConfig creates a font config from an io . Reader .
- NewFont creates a new font
- loadBoundingBox initializes the bounding box .
- NewText creates a new Text object .
- Pow2Image creates a new image .
- NewProgram creates a new GLProgram object .
- PrintVBO prints a quad .
- compileShader returns a shader for the given source type
- Scale scales glyphs by the given factor .
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QUESTION
I'm trying to draw text and a square with OpenGL ES 2.0. Each one could be in any position.
But so far I can only see one of them depending on the projection mode I choose :
- I only see the square if I use "Matrix.setLookAtM" to make the camera (0, -3, 0) look at (0, 0, 0)
- I only see the text if I use "Matrix.orthoM" to have an orthogonal projection
cf code from "Texample2Renderer.java" at the bottom.
I would like to see both, how is it possible ? I was thinking about modifying the Square class to make it work with the orthogonal projection Mode, but I have no idea how to do this.
For the text, I'm using this code (there's a lot of code, so I prefer to post the repo):
https://github.com/d3alek/Texample2
And for the square, I'm using this code :
...ANSWER
Answered 2017-Jun-19 at 12:58Try to reverse the order of vertices in your square cords:
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