hologram | Easy , painless AWS credentials on developer laptops | Identity Management library
kandi X-RAY | hologram Summary
kandi X-RAY | hologram Summary
Storing your AWS keys in source code is a Real Bad Idea, but few good options exist to mitigate this risk that aren't terribly inconvenient. Hologram aims to change this. EC2 has a feature called "IAM Roles" where a special endpoint in the instance metadata service (exposes temporary AWS API access credentials that have permissions defined by the instance's Role, configured at launch time. In this way, applications can be designed that do not require secret keys checked into their repositories at all, and the chance of malicious key usage is reduced. This service only exists in EC2, but Hologram brings it to non-EC2 hosts, so that developers can run the same software with the same credentials source as in production. Hologram exposes an imitation of the EC2 instance metadata service on developer workstations that supports the temporary credentials workflow. It is accessible via the same HTTP endpoint to calling SDKs, so your code can use the same process in both development and production. The keys that Hologram provisions are temporary, so EC2 access can be centrally controlled without direct administrative access to developer workstations.
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Trending Discussions on hologram
QUESTION
I am wondering how to insert an image inside of a div element in HTML. I have tried inserting an image through and through inside of a div element, but none of those have worked for me and I am not sure how to get it to work. I am wondering how to get my image inserted inside of the div element, so my program will actually display it. The problem is that my image never displays and my solutions did not work for me. Here is the simple and full code: https://jsfiddle.net/mxafg1vu/
...ANSWER
Answered 2021-Nov-25 at 06:43To display images you have to specifies the correct path to the image on attribute;
QUESTION
So as said above, I have (for fun) recreated a website (hologram.io), because I'm new to CSS, and just wanted to see what I can do myself without help... But I can't figure out how I can position the whole first section which is absolute (-> On top of an Image) center, center. So vertical and horizontal, So that on bigger screens it always stays perfectly in the center of the menu... On the other sections which are not absolute, I used display: flex, justify-content: center and align-items center, which works perfectly... On the screenshots I have included, you can see the problem... Also, will include the code. It looks a bit messy, but should be fine haha...
Here you can see the noncentered Absolute item Here you can see the flex items which are perfectly centered on every screensize and And here for Refernce is the hologram website...
...ANSWER
Answered 2022-Jan-08 at 16:48Use this to your container[absolute] element
QUESTION
I'm trying to implement a little fun addition into an app I'm working on, and can't seem to figure out how to get the animation to work completely / correctly.
At the moment I have something that looks like this: https://i.imgur.com/95O1Wul.mp4
What I'm trying to achieveI'm trying to create a hologram like you would see on some shiny game cards or in some bank notes or on those VOID stickers.
I'm using the x
position of the device to determine whether to shift the start and end point of the gradient. I'm trying to figure out in my head how to use these values to make the gradient's start and end points shift based on the values. And if I incorporated the other axes how it would move around if the device is rotated.
As for code, at the moment I have:
View Model ...ANSWER
Answered 2021-Nov-06 at 10:37Continuing on this to make it work, and I realised I didn't need the LinearGradient to animate but the Color itself:
ViewQUESTION
I'm working with a service that will forward data to a URL of your choosing via HTTP POST requests.
Is there a simple way to publish to a Pubsub topic with a POST? The service I'm using (Hologram.io's Advanced Webhook Builder) can't store any files, so I can't upload a Google Cloud service account JSON key file.
Thanks, Ryan
...ANSWER
Answered 2021-Jul-09 at 07:58You have 2 challenges in your use cases:
- Format
- Authentication
Format
You need to customize the webhook to comply with the PubSub format. Some webhoock are enough customizable for that but it's not the case of all. If you can't customize the webhook call as PubSub expect, you need to use an intermediary layer (Cloud Functions or Cloud Run for example)
Authentication
Directly to PubSub or with an intermediary layer, the situation is the same: the requester (the webhook) needs to be authenticated and authorized to access to the Google Cloud service.
One of the bad, and possible, practice, is to set allUsers
authorized to access your resources. Here an example with a PubSub topic
Don't do that. Even if you increase "your" process security by defining a schema (and thus to reject all the messages that aren't compliant with this schema), letting a resource publicly, and without authentication, accessible on the wild internet is criminal!
In the webhook context (I had this case previously in my company) I recommend you to use a static authentication (a long lived authentication header; not a short lived (1h) as a Google OAuth2 token); an API Key for example. It's not perfect, because in case of API Key leak, the bad actors will be able to use this breach for a long time (rotate as soon as you can your API Keys!), but it's safer than nothing!
I wrote a pretty old article on this use case (with ESPv2 and Cloud Run), but the principle, and the configuration, is almost the same on API Gateway, a Google Cloud manage services. In the article, I create a proxy for Cloud Run, Cloud Functions and App Engine, but you can do the same thing with PubSub by setting the correct target URL.
QUESTION
I am trying to run a loop in a web scraping script that uses Beautiful Soup to extract data from this Page. The loop will loop through each div tag and extract 4 different pieces of information. It searches a h3, a div, and 2 span tags. But when I add the ".text" option I get errors from the 'date,' 'soldprice,' and 'shippingprice.' The error says:
...ANSWER
Answered 2021-Jun-03 at 11:25Problem is because before offers there is other div
with class="s-item__info clearfix"
but without date, soldprice,shippingprice
.
You have to add find
to search only in offers
QUESTION
In my Hololens 2 app I want to add a context menu to each hologram that the user can open by touching the hologram for 2 seconds. It should basically look like this:
https://docs.microsoft.com/en-us/dynamics365/mixed-reality/guides/media/touch-dwell-animation.gif
(Source: https://docs.microsoft.com/en-us/dynamics365/mixed-reality/guides/authoring-gestures-hl2)
But I cannot find any code examples for this. Do you have any ideas what I need to add for this or any piece of documentation?
...ANSWER
Answered 2021-Apr-30 at 08:02The Interactable component can meet your request, it will catch input actions and funnel these interactions into events to responsive. To make this possible, the Interactable component provides different types of out-of-box event receivers to respond to different types of input. Among them, InteractableOnHoldReceiver is used to trigger after pressing Interactable for a period. For how to add the event receiver into the Interactable please see Events
QUESTION
My team has made an application in Unity3D with MRTK for the Hololens 2. Our main menu inside the application does not use a Canvas, but includes Quads to display pictures and Text Mesh Pro's 3D text fields. I have found that, while this menu is open, several elements like the top-left corner picture and part of the text fields are jittery when you hold your head steady. When you nod your head, the affected parts of the text seem to lag behind so that they end up lower or higher than the text that remains steady.
The cutoff point between stable and unstable text is always the same. There is a central area that is stable. Text that is too high, or too far to the left or right in unstable. The division is in the middle of the letters (For example, the top-most part of the capital letter S is unstable, while the smaller letter m is stable.) It does not matter if the viewport is centered on the center or the side of the menu. Other objects in the menu, such as buttons, that are further outside the center, are still stable.
I'm aware that there can be problems with hologram stability, but I do not understand why only part of the same textfield are affected. I can't include screenshots or videos because the effect doesn't show up in screencaptures of the Hololens.
Does anyone know what could be causing part of an object to be unstable in the Hololens, and what might be done about it?
Edit: I made an edited screenshot to try and recreate the visual effect seen in the Hololens:
...ANSWER
Answered 2021-Jan-26 at 06:38It seems to be related to depth reprojection. Text doesn't write to the depth buffer by default, which can lead to instability. MRTK have some tips, including specifically for TMPro:Depth buffer sharing in Unity
QUESTION
My 2d platformer has a "time travel" mechanic. You place down a hologram at a location (actor with no collision and some pretty effects).
While you hold down the "Rewind" button, your character's collision and gravity are turned off, and he slowly moves towards the hologram.
When you release the rewind button, it turns his collision back on.
My tilemap is set to "block" the pawn (so he can walk on it, etc).
If you release the button while he's overlapping the terrain, and it turns his collision back on, he gets stuck.
I'm wondering what to do. Unity automatically "ejected" an object that was overlapping something it shouldn't be.
Since the terrain is set up to block the pawn, I can't fire an overlap event. "On Component Hit" will fire just from him standing or rubbing against the terrain, so that won't do either.
How should I detect that the player is popping up inside the terrain? I can decide what to do later (eject them, kill them, prevent them from appearing, etc). But for right now I just need to differentiate from them touching the tilemap and being inside it.
Any ideas?
...ANSWER
Answered 2021-Jan-07 at 17:43So what I wound up doing was duplicating the capsule collider on my player. The new capsule (called 'Terrain Overlap') ignores all collisions, except it overlaps the tilemap.
The component has a begin and end overlap method that sets a boolean on the character.
When the player lets go of the Rewind button, if they're inside the ground (boolean check), I can fire the death method.
QUESTION
This is my first project using the Hololens and MRTK for Unity. I want to make a button that restarts the experience for the player when pushed.
I connected a button to a new script with the following code:
...ANSWER
Answered 2020-Nov-30 at 16:58Always avoided it for exactly these kind of issues with MRTK.
I would rather suggest:
Have one MRTK and landing scene at build index 0
. This one you never un- or reload. Here you also place your manager script responsible for (re)loading the content.
And load everything else via additive scene loading and then later unload and reload only these additional scenes.
This leaves the MRTK intact and you can still load, unload and reload your app content.
The mentioned manager class might look somewhat like
QUESTION
Looking to make an app for Hololens (1st gen) with Vuforia and MRTK. The intent is to have several 3D models be displayed as holograms based on different vumarks. Want to use MRTK to rotate the models using hand gestures and resize them as well.
Question is about MRTK vs holotoolkit. Which one should I be using. Does one have more features than the other? I understand that MRTK is newer and it used to be known as holotoolkit. Wondering if any features were removed from holotoolkit before it changed to MRTK?
Which one between MRTK and holotoolkit works better with the Vuforia engine?
Also, I want to rotate the 3D models along the x axis. Followed this tutorial involving a pre-built sample https://docs.microsoft.com/en-us/windows/mixed-reality/develop/unity/tutorials/holograms-211, where user can rotate model on y axis using hand axis. I can't seem to figure out how to do rotation on the x axis.
...ANSWER
Answered 2020-Oct-12 at 08:22MRTKv2 be always recommended for accelerating cross-platform MR app development in Unity. It re-implements most of the features in HTK and is going to add new functions based on feedback from the developer community. This porting guide shows the difference between they:HTKToMRTKPortingGuide
For how to make Vuforia work with the MRTK, there is a closed issue that show a workaround to do it: What's the current status of using Vuforia with the MR Toolkit? #1461
For how to do a rotation on the x-axis, the line transform.Rotate(new Vector3(0, -1 * rotationFactor, 0));
in the GestureAction.cs from the tutorial is the key point. The Transform.Rotate
method can rotate GameObjects in a variety of ways and it takes a Vector3 argument that specified the Euler angle in 3 vectors for x, y, and z. So you can do it by exchanging the parameter order of Vector3 instance, such as transform.Rotate(new Vector3(-1 * rotationFactor,0 , 0));
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