goldilocks | Get your resource requests `` Just Right | REST library
kandi X-RAY | goldilocks Summary
kandi X-RAY | goldilocks Summary
Get your resource requests "Just Right"
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goldilocks Examples and Code Snippets
pip install ecpy
from ecpy.curves import Curve
from ecpy.keys import ECPrivateKey
from ecpy.eddsa import EDDSA
import secrets, hashlib, binascii
curve = Curve.get_curve('Ed448')
signer = EDDSA(hashlib.shake_256, hash_len=114)
privKey = ECPrivateKe
pip install ecpy
from ecpy.curves import Curve
from ecpy.keys import ECPrivateKey
from ecpy.eddsa import EDDSA
import secrets, hashlib, binascii
curve = Curve.get_curve('Ed448')
signer = EDDSA(hashlib.shake_256, hash_len=114)
privKey = ECPrivateKe
Community Discussions
Trending Discussions on goldilocks
QUESTION
I'm working on a discord bot and I decided to make a quote command, I'm using this quote API: https://github.com/lukePeavey/quotable - and this is the link that the bot accesses: https://api.quotable.io/random.
the bot successfully sends a quote, here's an example of what it sent:
{'_id': 'O_jlFdjUtHPT', 'tags': ['famous-quotes'], 'content': 'Every person, all the events of your life are there because you have drawn them there. What you choose to do with them is up to you.', 'author': 'Richard Bach', 'length': 132}
the problem is, I can't figure out how I would make it so it just includes the quote and the author.
this is the code I have that sends what's above.
...ANSWER
Answered 2021-Jan-21 at 19:54If I am correctly understanding what you are trying to get at, you are getting the JSON data from the link, and then taking the author and content from it. Your code should look a little like this:
QUESTION
I'm trying to automate twitch clip submission for good plays that he's made on cod but am having some problems.
this is a testing form that I set up which is identical to the one clips would be getting submitted to normally - https://forms.gle/MDMM3buW2DT5erpp8
...ANSWER
Answered 2020-Dec-22 at 20:38I think problem is that find_element_by_class_name()
returns a single item, not a list. Remove [0] and it should works. Also take a look here
QUESTION
The command gci env:ApiSecret | ConvertTo-Json
works to return a long string, the API secret for Twitter, which is truncated without the pipe to JSON.
However, the JSON is rather spammy.
Is there a "goldilocks" way to get the lengthy string value without the extraneous details?
(Unfortunately, gci env:
truncates the key)
ANSWER
Answered 2020-Jan-22 at 22:37Your statement does not strip anything away. However, for console display purpose, it truncate the output that you view in the console.
If you assign the result to a variable or pipe to a file, nothing will be truncated.
Therefore, my assumption on your question is that you want to view the result in the console without the console truncating your stuff there.
For that, you could write the results to the host yourself. Here's a simple example that do just that.
QUESTION
So I've recently stumbled across the blog post NeoPixels Revealed: How to (not need to) generate precisely timed signals and supporting github project and am now trying to encapsulate the heart of this code into a c++ class so that I can access various neopixel strings from multiple arduino uno digital pins.
To do this, I've created a protected member variable (m_PixelChannel) which stores the pin required to access the light string. However, I can't get the assembly code to recognize the member variable. Below is the code that I'm trying to make work (which is more-or-less a direct copy-paste of the original code from the github project with a classname added before it):
...ANSWER
Answered 2019-Oct-05 at 21:54I decided that I really didn't like the template<> approach that I used in the comment to Chris Dodd's response. So after a number of iterations, I was able to figure out how to make it work...
QUESTION
In today's fractured web-icon landscape where (surprisingly) .svg
icons have not yet achieved broad support, one might be tempted to add a huge list of elements in the head pointing to any number of
favicons
icons
apple-touch-icons
safari-pinned-tabs
mstiles
etc.
A comprehensive list of favicons, icons, touch-icons, tiles etc. on any page would be enormous.
This affects page initialisation and loading time, in some cases quite dramatically.
The goldilocks solution would be to be able to add as many icon references as needed, without affecting page load performance.
So... is it a legitimate approach to load these elements asynchronously?
eg.
...ANSWER
Answered 2019-Sep-03 at 11:37Theoretically, favicons should not impact performance nor loading speed, at least not like you are thinking. If setup correctly, most browsers will only look for the needed/supported icons, and it will be in fact an asynchronous non blocking operation.
Additionally, favicons caching strategies are by default very conservative (they are almost always cached). If sometime you see more than one request for different formats/sizes it is because a browser could use different images (for the tabs, bookmarks, desktop shortcuts, etc).
My advice would be to leave it all to the browser and focus on other more critical performance considerations.
Keep in mind that if you’re testing locally using https, most browsers will disable cache.
Finally, I don’t know how are you preparing your favicons but there are plenty of tools online that will optimize the images for you and write the correct metadata. (I remember faviconit.com, but I’m sure there was a better one, it works great though).
- Final Note:
If despite of everything, you still decide to take control of the situation by yourself, you’ll encounter some issues:
Static analysis tools aka. crawlers/bots will most likely not see your favicons because 99% of the time they will not run javascript.
Inserting each link in a sequence as you suggested may result in the browser failing/struggling to decide which asset to get (browser should wait until the end of the function, but there is not a rule for that)
QUESTION
I am trying to extract the words between two phrases. For example assuming I have the following paragraph:
One day after they had made porridge for their breakfast they walked out into the wood while the porridge was cooling And while they were walking a little girl came into the house This little girl had golden curls that tumbled down her back to her waist and everyone called her by Goldilocks.
I would like to get all the words between little girl and golden curls as well as 2 words before and after these words.
Is there an easy way to do so? I was getting the index of the start of phrases but it lead to quite lengthy code
...ANSWER
Answered 2018-Nov-06 at 15:30You could use regular expressions:
QUESTION
I am making a Goldilocks game. If the user chooses the wrong answer it would loop back to the beginning of the program. When I try to choose any option it always loops back to the beginning including the correct answer which is 2. I am still new to c++. I do not understand why it is looping to the beginning if the condition is true when 2 is chosen.
...ANSWER
Answered 2018-May-06 at 18:26The reason none of your comparisons are turning true is because you are reading the input into an int variable. Then you are comparing to ascii character values of 1,2 and 3 which happen to be 49, 50 and 51 respectively. If you modify your if lines to compare directly with integers, it should work:
QUESTION
I'm using Express and have an array of objects. I would like to modify the created
property (I am using dateFormat package) for presentation.
The array is the result of a mongo query and is assigned to a variable stories
and looks like:
ANSWER
Answered 2018-Apr-20 at 20:27You may wanna consider forEach()
:
QUESTION
I have what I think is a mathematical problem with my power engine and I've spent the past 2 days trying to solve this. I am relatively new to programming and am in the process of developing a 2D top-down billiard game in Unity.
My code is attached below, but essentially the player will click on the ball and drag back to produce power. Once they reach the desired power and let go the ball will launch in the desired direction at the desired power. For the sake of this example let's say that I set maxPower to 100, and the player object's linear drag and the tile drag remains constant. In the following example scenarios, all shots are at full power, and I'm shooting from the bottom left of my table:
- I shoot a purely x-axis shot - the ball is shot at 100 power to the right
- I shoot a purely y-axis shot - the ball is shot at 100 power upwards
- I shoot at a 45 degree angle - how can I calculate what happens here?
If you look at the code below, I am using AddForce to push the ball on the x and y axis once I release the mouse. I'm tracking the distance of each shot made at a variety of angles and I've tried the following power management:
- Splitting the power between x and y axis - this ends up produces a much weaker shot than a pure x/y axis shot (50 power per axis)
- Giving each axis the full power - this ends up producing a much more powerful shot (100 power per axis)
- Feeling like Goldilocks, I tried to make this juuuuust right and compute this using the Pythagorean theorem, and this is where I am struggling.
Any help would be much appreciated.
Code below - all variables are defined, I've just removed irrelevant code.
...ANSWER
Answered 2017-Sep-10 at 10:37The Pythagorean theorem dictates that in a right triangle the following is true:
QUESTION
I'm having trouble with iterating through text nodes to create breaks.
...ANSWER
Answered 2017-Apr-03 at 23:01That's cause you keep recreating legendTextEl2
but so only the last one exists. Try adding this line at the end of the for loop:
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