cloud-native-game-server | ☁️ Explore Golang cloud native game server development

 by   Hacker-Linner Go Version: Current License: MIT

kandi X-RAY | cloud-native-game-server Summary

kandi X-RAY | cloud-native-game-server Summary

cloud-native-game-server is a Go library. cloud-native-game-server has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

☁️ Explore Golang cloud native game server development
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            kandi-support Support

              cloud-native-game-server has a low active ecosystem.
              It has 24 star(s) with 6 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              cloud-native-game-server has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of cloud-native-game-server is current.

            kandi-Quality Quality

              cloud-native-game-server has 0 bugs and 0 code smells.

            kandi-Security Security

              cloud-native-game-server has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              cloud-native-game-server code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              cloud-native-game-server is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              cloud-native-game-server releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

            kandi has reviewed cloud-native-game-server and discovered the below as its top functions. This is intended to give you an instant insight into cloud-native-game-server implemented functionality, and help decide if they suit your requirements.
            • main is the main subcommand .
            • writePump pumps messages to the websocket
            • runGate starts the gate .
            • runMaster is used to start a node
            • runChat runs a chat command .
            • serveWs starts a websocket connection .
            • serveHome serves the home directory
            • newHub returns a new instance of Hub .
            • newTopicService returns a new topicService .
            • newRoomService creates a new RoomService .
            Get all kandi verified functions for this library.

            cloud-native-game-server Key Features

            No Key Features are available at this moment for cloud-native-game-server.

            cloud-native-game-server Examples and Code Snippets

            No Code Snippets are available at this moment for cloud-native-game-server.

            Community Discussions

            No Community Discussions are available at this moment for cloud-native-game-server.Refer to stack overflow page for discussions.

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install cloud-native-game-server

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/Hacker-Linner/cloud-native-game-server.git

          • CLI

            gh repo clone Hacker-Linner/cloud-native-game-server

          • sshUrl

            git@github.com:Hacker-Linner/cloud-native-game-server.git

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