Streaming-gRPC | Golang Streaming gRPC Server & Client , Use HTTPS transfer | TLS library

 by   Henate Go Version: Current License: MIT

kandi X-RAY | Streaming-gRPC Summary

kandi X-RAY | Streaming-gRPC Summary

Streaming-gRPC is a Go library typically used in Security, TLS applications. Streaming-gRPC has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Golang Streaming gRPC Server&Client, Use HTTPS transfer information.
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              Streaming-gRPC has a low active ecosystem.
              It has 2 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              Streaming-gRPC has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Streaming-gRPC is current.

            kandi-Quality Quality

              Streaming-gRPC has 0 bugs and 0 code smells.

            kandi-Security Security

              Streaming-gRPC has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Streaming-gRPC code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Streaming-gRPC is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Streaming-gRPC releases are not available. You will need to build from source code and install.

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            Streaming-gRPC Key Features

            No Key Features are available at this moment for Streaming-gRPC.

            Streaming-gRPC Examples and Code Snippets

            No Code Snippets are available at this moment for Streaming-gRPC.

            Community Discussions

            QUESTION

            How to upload an image in chunks with client-side streaming gRPC using grpcurl
            Asked 2021-Feb-03 at 22:05

            I have been trying to upload an image in chunks with client side streaming using grpcurl. The service is working without error except that at the server, image data received is 0 bytes.
            The command I am using is:

            grpcurl -proto image_service.proto -v -d @ -plaintext localhost:3010 imageservice.ImageService.UploadImage < out

            This link mentions that the chunk data should be base64 encode and so the contents of my out file are:

            ...

            ANSWER

            Answered 2021-Feb-03 at 22:05

            Interesting question. I've not tried streaming messages with (the excellent) grpcurl.

            The documentation does not explain how to do this but this issue shows how to stream using stdin.

            I recommend you try it that way first to ensure that works for you.

            If it does, then bundling various messages into a file (out) should also work.

            Your follow-on questions suggest you're doing this incorrectly.

            • chunk_data is the result of having split the file into chunks; i.e. each of these base64-encoded strings should be a subset of your overall image file (i.e. a chunk).

            • your first message should be { "info": "...." }, subsequent messages will be { "chunk_data": "" } until EOF.

            Source https://stackoverflow.com/questions/66034060

            QUESTION

            How to implement long running gRPC async streaming data updates in C++ server
            Asked 2020-Mar-25 at 20:04

            I'm creating an async gRPC server in C++. One of the methods streams data from the server to clients - it's used to send data updates to clients. The frequency of the data updates isn't predictable. They could be nearly continuous or as infrequent as once per hour. The model used in the gRPC example with the "CallData" class and the CREATE/PROCESS/FINISH states doesn't seem like it would work very well for that. I've seen an example that shows how to create a 'polling' loop that sleeps for some time and then wakes up to check for new data, but that doesn't seem very efficient.

            Is there another way to do this? If I use the "CallData" method can it block in the 'PROCESS' state until there's data (which probably wouldn't be my first choice)? Or better, can I structure my code so I can notify a gRPC handler when data is available?

            Any ideas or examples would be appreciated.

            ...

            ANSWER

            Answered 2020-Mar-25 at 20:04

            In a server-side streaming example, you probably need more states, because you need to track whether there is currently a write already in progress. I would add two states, one called WRITE_PENDING that is used when a write is in progress, and another called WRITABLE that is used when a new message can be sent immediately. When a new message is produced, if you are in state WRITABLE, you can send immediately and go into state WRITE_PENDING, but if you are in state WRITE_PENDING, then the newly produced message needs to go into a queue to be sent after the current write finishes. When a write finishes, if the queue is non-empty, you can grab the next message from the queue and immediately start a write for it; otherwise, you can just go into state WRITABLE and wait for another message to be produced.

            There should be no need to block here, and you probably don't want to do that anyway, because it would tie up a thread that should otherwise be polling the completion queue. If all of your threads wind up blocked that way, you will be blind to new events (such as new calls coming in).

            An alternative here would be to use the C++ sync API, which is much easier to use. In that case, you can simply write straight-line blocking code. But the cost is that it creates one thread on the server for each in-progress call, so it may not be feasible, depending on the amount of traffic you're handling.

            I hope this information is helpful!

            Source https://stackoverflow.com/questions/60763105

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Streaming-gRPC

            You can download it from GitHub.

            Support

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            CLONE
          • HTTPS

            https://github.com/Henate/Streaming-gRPC.git

          • CLI

            gh repo clone Henate/Streaming-gRPC

          • sshUrl

            git@github.com:Henate/Streaming-gRPC.git

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