gopos | ESC/POS Printer for Go | 3D Printing library
kandi X-RAY | gopos Summary
kandi X-RAY | gopos Summary
ESC/POS Printer for Go. A little golang program which uses remserial to connect via TCP/IP to a serial ESC/POS Epson TM-88 Printer. Frontend is a Website.
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Top functions reviewed by kandi - BETA
- printHandler prints the request body
- This is the main entrypoint .
- handler is the page handler
- Test test error message if err is not nil
- Log logs v to stdout
- SetDst implements the io . Writer interface .
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QUESTION
I'm trying to code a 3D model of a tree-like structure in Unity. The idea is to have a fully generative stylized tree for an AR project I'm working on. Once the vertices for the main trunk are created I need to draw vertices almost perpendicular to it at certain points, I have the first points drawn at the right position, but the orientation is wrong.
So far I have the vertices being drawn in the correct position using :
...ANSWER
Answered 2019-Mar-29 at 08:52I may have figured this one out so for anyone with a similar problem here goes.
Assuming that the main trunk is rooted in the centre of the world (0,0,0), the closer a vertex is to an axis the more deformation it should get along that axis. So for example, a circle with a center point where X is 0, should have the maximum deformation along the X axis, and the minimum deformation along the Z axis. However, should the center point be at the furthest point from the center of the trunk (X being the radius of the trunk), it should get the minimum deformation along the X axis and maximum along the Z.
To do this I used Mathf.InverseLerp to assign a percentage of modification along the X and Z axis separately.
The following code still needs some cleanup but gets us close.
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