structs | Golang struct operations | Reflection library
kandi X-RAY | structs Summary
kandi X-RAY | structs Summary
Package structs implements simple functions to manipulate structs in Golang.
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Top functions reviewed by kandi - BETA
- Replace replaces all of the values of s with the same number of elements .
- main is the main entry point for testing
- FieldNameByValue returns the name of the field in s .
- Index returns the index of the first known value in s .
- Contains checks whether s is in s .
- containsInt checks whether v is contained in v .
- containsMain runs the main loop .
- Map calls handler for each field in s .
- containsString checks if s is a string
- containsComplex128 checks if s is a complex128
structs Key Features
structs Examples and Code Snippets
Community Discussions
Trending Discussions on structs
QUESTION
So ~T() works even for standard types (which are not classes/structs) I assumed operator=(const T &)
also can be valid as the default method, but it's not:
ANSWER
Answered 2021-Jun-14 at 15:58Yes. The standard defines "pseudo-destructor calls", so that something like ptr->~T()
or ref.~T()
is valid for built-in scalar types (§[expr.prim.id.dtor]):
- An id-expression that denotes the destructor of a type
T
names the destructor ofT
ifT
is a class type (11.4.6), otherwise the id-expression is said to name a pseudo-destructor.- If the id-expression names a pseudo-destructor,
T
shall be a scalar type and the id-expression shall appear as the right operand of a class member access (7.6.1.4) that forms the postfix-expression of a function call (7.6.1.2). [Note: Such a call has no effect. —end note]
For better or worse, the same thing is not done for other operators that are valid on built-in scalar types, so (as you've found) you can't refer to some_int.operator=
, for example).
There has been (considerable) discussion of some sort of uniform function call syntax, that would allow the compiler to sort out at least some things like this, but although it's been proposed at least a couple of times (early on by Francis Glassborrow, more recently by Bjarne and Herb Sutter), it hasn't been accepted. If you're interested in this apart from using it in C++, D does support something on this order you might find interesting to look into.
Outside of that, although it's not as easy as you'd probably like, you can probably use SFINAE to select between foo = bar;
and foo.operator=(bar);
, if you really need to do so (though I'll admit, I'm not sure what advantage you get from the .operator=
syntax).
QUESTION
First time using IO Completion Ports. I'm having an issue where the GetQueuedCompletionStatus returns a Null for the Completion Key, which I am using to pass a data struct with handles for other portions of the code. The GetQueuedCompletionStatus seems to be triggering off messages received just fine otherwise.
I tried to include just the code involving the IO Completion ports:
The Data Structs:
...ANSWER
Answered 2021-Jun-14 at 14:36Any Ideas why the IOCP is not passing the Completion Key?
of course it passing back exactly what you pass to CreateIoCompletionPort
and I/O in place pointer to OVERLAPPED
but at first
QUESTION
I have a struct Robot
:
ANSWER
Answered 2021-Jun-14 at 08:52You can write a trait like this:
QUESTION
I want to cut down the size of my metadata struct for my own heap allocator. One field in my struct holds a pointer to the next instance of the struct:
...ANSWER
Answered 2021-Mar-06 at 20:56If the memory pool was allocated as a single object (like result of a single malloc() or a global array) then pointer arithmetics can be safely used.
QUESTION
My apologies for the basic question. I am new to Golang and I have the json to parse as below
...ANSWER
Answered 2021-Jun-13 at 02:57Implemented custom unmarshler for config type.
Note
If you don't need
Parameters
anddynamicParametes
as struct types, you can simply unmarshal them intomap[string]string
you have to expose all fields in your structs to do json unmarshaling
validate your json string
QUESTION
From this question I understood that
- structs can be allocated on the stack or in registers and not on the heap
- if a struct is part of a reference type object on the heap, the struct will also be on the heap
But how about a struct that is not part of an object, but a static member of a class like so:
...ANSWER
Answered 2021-Jun-01 at 06:36Perhaps you missed it: Eric Lippert has mentioned it in a side note:
[...] and static variables are stored on the heap.
That's written in the context of
The truth is that this is an implementation detail [...]
Here's how the Microsoft implementation does it:
But why are static variables stored on the heap?
Well, even the Main() method does not live forever. The Main() method could end and some other threads could still be running. What should happen in such a case to the struct? It needn't necessarily be on the heap, but I hope you see that it can't be on the stack and not in a register. The struct must be somewhere for other threads to still be able to access it. Heaps are a good choice.
Code example where Main() dies:
QUESTION
The length of an array I pass as ref from C# to a C++ library function returns with length of 1 instead of its actually length when run on Android.
The code works fine when written for windows, but not for Android.
FYI, this is a Unity project and I'm using OpenCV.
I have the following function in the library.
...ANSWER
Answered 2021-Jun-12 at 18:04This may be a packing issue. Consider using Unity's Color32 struct, which is perfectly aligned for use in native code.
Also you can't pass managed array as ref (because ref may also add internal info, such as array length before actual data, which become overwritten by DLL code), for this call you should use
QUESTION
I have a SummaryView
with a Report
as @State
.
A Report
is a protocol which includes some changes a user might want to make:
ANSWER
Answered 2021-Jun-08 at 12:07Your issue is immediately solved if ProposedChange
is a struct and not a class. Unless its instances have their own life cycle, then they are just holders of value, so should be semantically a struct.
The reason your issue is solved is because mutating a property of a struct mutates the struct, so SwiftUI knows to recompute the view, whereas with a class you need to subscribe to changes.
Assuming ProposedChange
is a struct:
QUESTION
I have multiple structs with a "DateLastModified" field, like so:
...ANSWER
Answered 2021-Jun-12 at 15:03You can extract a base struct which has field DateLastModified time.Time
and methods like isBefore(start)
, isAfter(end)
, isBetween(start, end)
QUESTION
I am trying to create a table from a json, the json being like
...ANSWER
Answered 2021-Jun-12 at 08:13The problem is that there is a missing :
after office
, just like the error message is saying.
There is also another :
missing after workstationNo
.
Try struct,workstationNo: int>
.
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