dijkstra | Fastest golang Dijkstra path finder
kandi X-RAY | dijkstra Summary
kandi X-RAY | dijkstra Summary
Golangs fastest Dijkstra's shortest (and longest) path calculator, requires go 1.6 or above (for benchmarking).
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Top functions reviewed by kandi - BETA
- Import a graph from a file .
- Generate generates a graph with the given number of nodes .
- priorityQueueNewLong creates a new ordered priority queue .
- new priorityQueueNewShort creates a new priority queue
- fix moves the position to the down queue .
- NewGraph returns a new Graph object .
- newErrLoopDetected returns a new error
- linkedListNewShort creates a new linked list .
- linkedListNewLong creates a new linked list .
- NewVertex returns a new vertex .
dijkstra Key Features
dijkstra Examples and Code Snippets
def dijkstra(self, src):
# Flush old junk values in par[]
self.par = [-1] * self.num_nodes
# src is the source node
self.dist[src] = 0
Q = PriorityQueue()
Q.insert((0, src)) # (dist from src, node)
def Dijkstra(graph, V, src):
mdist = [float("inf") for i in range(V)]
vset = [False for i in range(V)]
mdist[src] = 0.0
for i in range(V - 1):
u = minDist(mdist, vset, V)
vset[u] = True
for v in range(V):
Community Discussions
Trending Discussions on dijkstra
QUESTION
I am making an inter-city route planning program where the graph that is formed has string-type nodes (e.g. LHR, ISB, DXB). It's undirected but weighted, and is initialized as:
...ANSWER
Answered 2021-Jun-12 at 10:47The core problem is that when we work on graphs with integer vertices, the index of the adjacency list represents the node (since the indexes are also numbers). Now instead of using adjacency list like vector > adj[N]
we can use map > adj
. Now adj["DXB"]
will contain a vector of pairs of the form which is the
for the cities connected to
"DXB"
.
If this approach seems very complex, then you use some extra memory to map a city to a number, and then you can code everything considering that the graph has integer vertices.
QUESTION
I have a react app that has a NavBar and a grid system. This NavBar shows some information and has buttons to run the application and the grid system contains the functions and visualizes the application. I want to have the NavBar button click trigger a function to call in the grid system component, specifically the animateAlgorithm function. As you can see, I already have a provider that shares some state information between these two components. What I don't understand is how to make it call the function.
https://github.com/austinedger0811/path-finding-visualization
App.js
...ANSWER
Answered 2021-Jun-11 at 18:53What you need to do is use the useImperativeHandle
, so you can access the function from outside of your component.
First, call useRef
to create a reference and pass it to your GridContainer
as prop, we will handle the ref
later inside the component using fowardRef
. Then, you need to wrap the animateAlgorithm
inside a handler function and use it as props in NavBar
so you call it when the button is clicked.
App.js
QUESTION
I tried to implement Dijkstra algorithm with adjacency list,the code is exhibiting strange behaviour when i remove the cout statement from updatePriority() function it throws segmentation core dumped error and if the cout statement is included it doesn't throw any error, everything working fine.
what might be the cause for it ?
i have included my code below thank you..
...ANSWER
Answered 2021-Jun-06 at 14:05There is an error in enqueue
in this line:
QUESTION
I am currently working on a project where I need to implement the Six Degree of Separation with Ken Thompson, who created the UNIX operating system with his colleague Dennis Ritchie. I will want to ask, what criteria is better to choose for the graph? Like in Six Degree of Kevin Bacon, the artist that we choose is the artists that had starred in the movie with him. How about for Six Degree of Ken Thompson, should I use that has relation with him?
And also, is Dijkstra's shortest path a better way to solve this? Or Depth First Search a better way?
...ANSWER
Answered 2021-Jun-02 at 06:57Not Depth First, but Breadth-First Search (BFS) is perhaps the most effective method to determine "inner circle" of some person.
If you want to reveal at most six levels of separation for two known persons, you also can try bi-directional BFS
Question about "who has relation" to Ken Thompson is quite philosophical... You need to define conditions yourself - perhaps you can reveal pupils in the same school, students and instructors in the same university, relatives, colleagues, all the UNIX users and C programmists ;), ... perhaps no.
QUESTION
I have an undirected weighted graph.
I am using Dijkstra's algorithm to find the shortest path from the source node to the destination node.
But I also want to make a bool function that can tell me if there is more than one shortest path.
The code I have written till now
...ANSWER
Answered 2021-May-28 at 03:03You can do it with a modified Dijkstra's that keeps track of whether a node can be reached by multiple shortest paths.
The simplest way is with a container of bool
:
QUESTION
D'Escopo-Pape algorithm is very similar in implementation to the Dijkstra's algorithm and works with negative weight edges but it doesn't work with negative cycles. It is apparently faster then Dijkstra's algorithm and Bellman-Ford algorithm in most cases. But there is apparently special cases where this algorithm takes exponential time, can someone provide some example or point me to some material that analyses this algorithm more thoroughly.
This is the implementation:
ANSWER
Answered 2021-May-21 at 19:19This won't be a full proof, you can read "A Note on Finding Shortest Path Trees" (Aaron Kershenbaum, 1981, https://doi.org/10.1002/net.3230110410) if you want that. An other source you may find interesting is "Properties of Labeling Methods for Determining Shortest Path Trees".
The intuitive reason why this algorithm can go bad is that a node in set M0 is pulled out from it again to be re-examined later if an edge that points to it is found. That already sounds quadratic because there could be |V|-1
edges pointing to it, so every node could potentially be "resurrected" that many times, but it's even worse: that effect is self-amplifying because every time a node is "resurrected" in that way, the edges outgoing from that node can cause more resurrections, and so on. In a full proof, some care must be taken with the edge weights, to ensure that enough of those "resurrections" can actually happen, because they are conditional, so [Kershenbaum 1981] presents a way to build an actual example on which Pape's algorithm requires an exponential number of steps.
By the way, in the same paper the author says:
I have used this algorithm to find routes in very large, very sparse real networks (thousands of nodes and average nodal degree between 2 and 3) with a variety of length functions (generally distance-related) and have found it to outperform all others.
(but since no one uses this algorithm, there are not many available benchmarks, except this one in which Pape's algorithm does not compare so favourably)
In contrast, triggering the exponential behaviour requires a combination of a high degree, a particular order of edges in the adjacency list, and unusual edge weights. Some mitigations are mentioned, for example sorting the adjacency lists by weight before running the running the algorithm.
Why is it rarely usedI could not find any real source on this, and don't expect it to exist, after all you would not have to defend not-using some unusual algorithm that has strange properties to boot. There is the exponential worst case (though on closer inspection it seems unlikely to be triggered by accident, and anyway the Simplex algorithm has an exponential worse case, and it is used a lot), it is relatively unknown, and the only available actual benchmark casts doubt on the claim that the algorithm is "usually efficient" (though I will note they used a degree of 4, which still seems low, but it is definitely higher than the "between 2 and 3" used in the claim that the algorithm is efficient). Also, it should not be expected that Pape's algorithm will perform well on dense graphs in general, even if the exponential behaviour is not triggered.
QUESTION
I have implemented Dijkstra's algorithm using the PriorityQueue
class of the queue
module in Python.
But I am not always getting the correct result according to the online judge. Something must be missing in the below-given code, but I have no idea what.
What is wrong with my code?
...ANSWER
Answered 2021-May-14 at 15:35The problem is that you are giving priority to the edges with the least weight, but you should give priority to paths with the least weight.
So near the end of your code change:
QUESTION
I have a graph (city map) with set of nodes I need to visit. And I need to create an optimal route, so I used dijkstra's algorithm. The problem is that this algorithm is for finding optimal route from one node to any other which is not enough for me because I have discrepancies along the way. For example:
The red route is the path I get from Dijkstra's algorithm (from a to c node), but I don't know what I should do if I want to visit node b too. So, is there any algorithm that would fit my case?
...ANSWER
Answered 2021-May-08 at 12:17Dijkstra's finds the shortest (or least expensive) path between two given nodes. If you want to visit a larger set of nodes, you are looking at the Travelling Salesman Problem.
In the classic TSP, you must visit all nodes in the graph. I don't know if your subset problem has a name, but you can use Dijkstra to find the shortest path between every pair of cities to be visited, reducing your visit-three-cities-out-of-nine to the simpler visit-three-cities which TSP deals with.
A brute-force solution to TSP is O(n!), which is not too bad for a small number of nodes to be visited. Faster algorithms exist, but they are much more advanced, and they aren't exactly fast (O(n22n)). Finding a polynomial-time algorithm would get your name in the history books.
QUESTION
this is a very small piece of code taken from this book about the Dijkstra Algorithm in Ruby: I think I can't post the entire example for copyright issue, so if you want you can download the source code from the above link of the book, the file will be in the folder jwdsal2-code\code\connecting_everything_with_graphs\dijkstra.rb
. - it runs perfectly and there isn't any error in the code.
The excerpt from the code is the following:
...ANSWER
Answered 2021-May-06 at 07:22Your solution is almost correct.
You assign the name
of the city to the current_city
variable whereas the original solution assigns the city object.
QUESTION
I'm reading a counterexample on why Dijkstra's algo doesn't work for Graphs with negative weight and the graph given for the counterexample is:
However, when you run the algorithm on this graph you get the following result, so for A->D we've miscalculated the actual shortest distance (we've concluded it's 4, while in actuality it's 2), however the nodes leading to it seem to be correct after all, so what do we care?
We start off by picking edge {A,B}, then {B,D} so {A,D} distance = 4 at this point and the parent of D is B. Afterwards we've only had 'C' left in the queue, therefore we pick {A,C} which has weight = 5 and we update as follows, C has A as its parent, also {C,B} has weight -4, therefore B's distance from A becomes 1 and C replaces A as B's parent. Therefore, if we want the actual vertices that lead up to D we get A->C->B->D (correct), it's just the distance of D is wrong, but does it matter if we actually get the right vertices?
...ANSWER
Answered 2021-May-02 at 13:02Actually This statement is wrong.
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