iocontrol | Measure and throttle the rate at which data

 by   aybabtme Go Version: Current License: MIT

kandi X-RAY | iocontrol Summary

kandi X-RAY | iocontrol Summary

iocontrol is a Go library. iocontrol has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Package iocontrol offers io.Writer and io.Reader implementations that allow one to measure and throttle the rate at which data is transferred.
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              iocontrol has a low active ecosystem.
              It has 244 star(s) with 11 fork(s). There are 7 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 1 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of iocontrol is current.

            kandi-Quality Quality

              iocontrol has 0 bugs and 0 code smells.

            kandi-Security Security

              iocontrol has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              iocontrol code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              iocontrol is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              iocontrol releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.
              It has 970 lines of code, 64 functions and 12 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

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            iocontrol Key Features

            No Key Features are available at this moment for iocontrol.

            iocontrol Examples and Code Snippets

            No Code Snippets are available at this moment for iocontrol.

            Community Discussions

            QUESTION

            C# Socket with KeepAlive enabled does not send when all connections are broken
            Asked 2021-Dec-02 at 11:38

            I have an application that opens a read-only TCP stream socket. I have set up KeepAlive to ensure that every second a message is sent to check if the connection is still ok. Wireshark shows that the KeepAlive messages are sent and also ACKd by the other computer. My application is running on windows.

            The remote machine to where I open the socket is on a separate LAN adapter compared to the rest of the network/internet.

            There are two scenarios that seem to react in a different way, and I would like to know why.

            1. I am connected to the internet. TCP Keep-Alive is going strong every second. I pull the LAN cable from the machine. The last TCP Keep-Alive is not ACKd and therefore Socket.Connected is false, as expected.
            2. I am not connected to the internet. TCP Keep-Alive is going strong every second. I pull the LAN cable from the machine. No TCP Keep-Alive package was sent to the remote machine at all, therefore Socket.Connected is still true.

            Am I missing an important concept here on when a TCP Keep-Alive package is sent by the socket? For example, don't send if you don't have a network connection at all? And if so, how can I ensure that the socket is no longer Connected?

            ...

            ANSWER

            Answered 2021-Dec-02 at 11:38

            Socket is not aware of Internet Connetion availability but it's aware of Network Device state. It's just a very low-level TCP unit.

            It can only send and receive something not diagnosing the network behind the network device. I didn't read the RFC but the behavior you're described is expected.

            Keep-alive sill be sent periodically while TCP connetion is up.

            therefore Socket.Connected is still true

            Looks like a known TCP head-of-line problem. Socket is waiting for response till timeout occured to be closed.

            Imagine the setup: you're in poor connection environment, some host is loosing packets or hang for seconds. Then if Socket will close the connection before timout only when not received the keep-alive ping, you'll get a closed connection. Keep-alive is intended to make the connection lifetime longer not shorter.

            Also a tip:

            Source https://stackoverflow.com/questions/70198205

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install iocontrol

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/aybabtme/iocontrol.git

          • CLI

            gh repo clone aybabtme/iocontrol

          • sshUrl

            git@github.com:aybabtme/iocontrol.git

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