trimetric | Realtime visualization of Portland 's transit system | Web Services library
kandi X-RAY | trimetric Summary
kandi X-RAY | trimetric Summary
Trimetric is a realtime visualization of the Trimet transit system in Portland, OR, using the GTFS feeds provided for developers by Trimet. It downloads the static GTFS feeds periodically and ingests them into the local Postgres database, for querying later using PostGIS. Realtime GTFS data, such as vehicle position and trip updates, are polled and produced into Kafka, where it is consumed by other workers. The front end is a responsive web app built in React and uses Mapbox and deck.gl for rendering the map and icon layers. When zoomed in, Trimetric shows you a dynamic list of the stops that are visible on screen, which you can click to see upcoming arrivals.
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Top functions reviewed by kandi - BETA
- HandleWS returns a http . HandlerFunc which is used to handle WS requests .
- Run executes the logic .
- RequestTripUpdate returns a slice of TripUpdate for the given API endpoint .
- sendStaticDataToWS sends static data to the websocket connection .
- ConsumeKafkaTopic allows to consume a kafka topic
- Main entry point
- ProduceVehiclePositions sends requests to the given API
- FetchTripShapes fetches the given shapes from the Dataset .
- RequestVehiclePositions fetches a list of vehicle positions
- NewStopTimeFromRow returns a pointer to a StopTime struct .
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QUESTION
I have attached what my macro currently looks like below. So far the macro will make a rectangle with 2 holes in it. It then needs to chamfer the four edge corners. But for some reason when I try to select those corners it wont work. I actually will get different results on different tries.
The code portion in question is the last 7 or so lines. If I run those lines completely separate from the macro I get the results that I am after. Could it just be some syntax thing?
I am new to VBA with respect to Solidworks. I have worked with it in excel. So if you spot any bad habbits other feedback is appreciated.
...ANSWER
Answered 2018-Oct-17 at 08:51I faced the same problem recently. After some google search, I found that the selectbyID2 method may behave in certain circumstances. One of them is that there is an edge that is over your required edge. And there are so many of them. So, what did I do in my code? I planned to rotate the model so that the required object to be selected is in normal view. In my case, this procedure solved my issues completely. Try it. To rotate the model, use the showNamedView2 method before using selectbyID2.
QUESTION
Recently I've been trying to create a trimetric game - much like Fallout 1 and Fallout 2.
How could I achieve the trimetric camera perspective? I've been trying in Unity3D , but there are little to no resources on how to set the camera to look like that. I've even been trying to create something from scratch with projection matrices and such (in C#) but to no avail. Are there any suggestions on how could I achieve this in Unity3D? If not, which other game engines/graphics libraries could make this easier?
EDIT: Yes, I've done research on this topic showing an answer on unity answers, but , it was not thoroughly explained and after following the "instructions" from the answer I couldn't get a trimetric camera.
...ANSWER
Answered 2018-Jul-30 at 10:13The answer is: Open your camera in the inspector, switch projection mode from Perspective to Orthographic. This is the type of projection that does not converge - variants are known as axonometric, isometric, trimetric, depeneding on the angle of the camera.
The rest is just getting the angle of the camera as you please
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