pomodoro | Command line pomodoro timer

 by   carlmjohnson Go Version: v0.21.1 License: MIT

kandi X-RAY | pomodoro Summary

kandi X-RAY | pomodoro Summary

pomodoro is a Go library typically used in Productivity applications. pomodoro has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Command line pomodoro timer, implemented in Go.
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              pomodoro has a low active ecosystem.
              It has 159 star(s) with 16 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 2 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of pomodoro is v0.21.1

            kandi-Quality Quality

              pomodoro has no bugs reported.

            kandi-Security Security

              pomodoro has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              pomodoro is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              pomodoro releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

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            pomodoro Key Features

            No Key Features are available at this moment for pomodoro.

            pomodoro Examples and Code Snippets

            Collect critical entries .
            javascriptdot img1Lines of Code : 14dot img1License : Permissive (MIT License)
            copy iconCopy
            function criticalRouters(numRouters, numLinks, links) {
              const graph = buildGraph(numRouters, links);
              const critical = [];
            
              // console.log({graph});
            
              for (let curr = 1; curr <= numRouters; curr++) {
                if (isCritical(graph, curr)) {
                    

            Community Discussions

            QUESTION

            setInterval in react does not update the setState
            Asked 2021-Apr-26 at 09:41

            I want to make a countdown timer (25 minutes). This is the code in App.js file

            ...

            ANSWER

            Answered 2021-Apr-26 at 09:26

            On every rerender, timer is set as 1500. Use closure here, activated on click.

            Source https://stackoverflow.com/questions/67263690

            QUESTION

            Why Javascript functions don't work in the coded order?
            Asked 2021-Apr-17 at 05:32

            I'm making a studying timer for the Pomodoro technique (25 min studying 5 min breaking). My timer works only when I called it once. If I call it twice or more, it count down to negative minutes and seconds. Moreover, when I called the studying timer first and the breaking timer later, it executes the breaking timer and skips the studying timer.

            ...

            ANSWER

            Answered 2021-Apr-17 at 05:32

            That happens because callbacks inside setInterval are running "asynchronously", to solve this you could use Promises along with Async/Await. You could have a sweet code like this:

            Source https://stackoverflow.com/questions/67134238

            QUESTION

            Tkinter How to fix After issue caused by Recursion
            Asked 2021-Mar-14 at 19:50
            WORK_MIN = 12
            SHORT_BREAK_MIN = 5
            LONG_BREAK_MIN = 20
            reps = 0
            
            
            def start_timer():
                global reps
                work_min = WORK_MIN * 60
                long_break = LONG_BREAK_MIN * 60
                short_break = SHORT_BREAK_MIN * 60
                while True:
                    reps += 1
                    if reps % 8 == 0:
                        countdown(long_break)
                    elif reps % 2 == 1:
                        countdown(work_min)
                    else:
                        countdown(short_break)
            
            
            def countdown(second_count):
            
                minute_time = int(second_count / 60)
            
                # minute_time =  math.floor(second_count / 60)
                if len(str(minute_time)) == 1:
                    minute_time = f"0{minute_time}"
            
                second_time = second_count % 60
                if len(str(second_time)) == 1:
                    second_time = f"0{second_time}"
            
                if second_count > 0:
                    window.after(1000, countdown, second_count - 1)
            
            
            
            window = Tk()
            window.title("Pomodoro Practice")
            window.config(padx=100, pady=50, bg=YELLOW)
            window.minsize(width=300, height=300)
            
            start_timer()
            
            window.mainloop()
            
            ...

            ANSWER

            Answered 2021-Mar-14 at 19:50

            Add break to the end of all your while conditions, and add an else condition to the end of countdown that restarts start_timer.

            Source https://stackoverflow.com/questions/66627652

            QUESTION

            Is there a way to use more fonts in Pygame?
            Asked 2021-Mar-05 at 06:38

            I always get this error whenever I try to use some fonts in Pygame

            I am making a Pomodoro app more info about Pomodoro here

            My Code

            ...

            ANSWER

            Answered 2021-Mar-05 at 06:38

            Use pygame.font.SysFont() instead of pygame.font.Font() to create a Font object from the system fonts:

            Return a new Font object that is loaded from the system fonts. The font will match the requested bold and italic flags. Pygame uses a small set of common font aliases. If the specific font you ask for is not available, a reasonable alternative may be used. If a suitable system font is not found this will fall back on loading the default pygame font.

            For instance:

            Source https://stackoverflow.com/questions/66487828

            QUESTION

            Is there a way in Python to change a way a function works through clicking a button
            Asked 2021-Feb-23 at 20:55

            I have wrote this simple program in Python, which consists of 2 buttons (Start and Reset) as well as a canvas for the 00:00 timer, what it does is when you click Start the time counts down from (25 mins) until it reaches 00:00 and changes the label_text from "Work" to "Break" and the count down begins again from (5 mins to 00:00) and change the label_text back to "Work" from "Break", everything works perfectly, however, my problem is: If I click Start more than one time, both count downs work at the same time, what I need is, when I click start, I should not be able to click it again unless I click Reset button.

            I can fix it using the button["state"] = DISABLED but it doesn't help, if you know of any other way I would appreciate your help, thank you very much in advance.

            Here's my code:

            ...

            ANSWER

            Answered 2021-Feb-23 at 19:55

            I don't know why you had trouble with this, but everything you needed is just track if timer is already counting or not. To make this i have created a global variable called "is_counting" which is False by default. When user presses "start" button it sets this variable to True. If user presses this button again, program will see that timer is already counting and it won't start a new timer. This solution is super simple, but it works, and works well.

            Your code with applied fixes:

            Source https://stackoverflow.com/questions/66337118

            QUESTION

            Unable to make bootstrap tab works when dynamically generated
            Asked 2021-Feb-23 at 14:14

            I'm trying to make a nav-tabs by using bootstrap and generate it dynamically with data get from the API.

            After i get the data i make all .appends where i create the dom elements, i've set all attributes to tabs correctly but when i click on another nav item which should change tab content it set the "SHOW" to the first tab and the active remains on the last nav, then it just breaks and stop working...

            The nav has a first tab which is static and other dynamic, here is my function which append the static and dynamic items to nav and the tab-content:

            ...

            ANSWER

            Answered 2021-Feb-23 at 14:14

            I didn't find anything wrong in your code . But , id with numbers i.e : 001,002..etc are not working so i just attach some text with ids when adding attributes i.e : tab_yourmenuid and it started working .

            Demo Code:

            Source https://stackoverflow.com/questions/66319402

            QUESTION

            What causes the error 'unknown option "pyimage1"' while I'm trying to load image onto canvas with tkinter?
            Asked 2021-Feb-17 at 05:14

            I've been trying to use tkinter for creating GUI with Python, today I decided to use images in my GUI, but while using Canvas from tkinter I ran into this error:

            ...

            ANSWER

            Answered 2021-Feb-17 at 05:14

            You must supply the image as the value of the keyword argument image:

            Source https://stackoverflow.com/questions/66236056

            QUESTION

            overflow:scroll; property is not providing enough scroll depth
            Asked 2021-Jan-13 at 07:36

            CSS overflow:scroll; property doesn't provide large scrolling depth. Unable to see the hidden data as scrollbar doesn't scroll enough.

            My github link for the code is below. https://github.com/krishnasai3cks/portfolio

            ...

            ANSWER

            Answered 2021-Jan-13 at 07:36

            Removing the display: flex property from this class will fix it.

            Source https://stackoverflow.com/questions/65697207

            QUESTION

            While function stuck on first block of if-elif-else
            Asked 2021-Jan-12 at 15:55

            I'm trying to code a small pomodoro-timer, it uses a while loop with an if-elif-else statement to check which timer to start.

            As expected it starts with the first if-block and then modifies the variable, I would expect it to go the elif-block after that, however it seems to be stuck in the if-block. And doesn't reiterate the entire while loop code.

            How to overcome this?

            ...

            ANSWER

            Answered 2021-Jan-12 at 15:55

            So what is wrong with this code is that you reset the last value in each repeat of the while loop, so it never persists its state for the next cycle.

            You should declare the variable before the while loop to fix this issue

            Source https://stackoverflow.com/questions/65687120

            QUESTION

            react useRef : current value is undefined
            Asked 2020-Dec-25 at 00:11

            I'm following a beginner's tutorial for the useState and useRef hooks, trying to implement a simple timer in react.

            I'm using the interval variable to store the value from setInterval()

            On click of start button, I am able to console.log the value of the interval correctly. However on click of stop button, interval.current is console logged as undefined. The stopTimer() hence does not function as expected.

            Why does interval.current print undefined when it is clearly set in startTimer (and logged there)? What am I missing here?

            ...

            ANSWER

            Answered 2020-Dec-25 at 00:06

            Considering what your code is doing, I believe interval should be a state variable and not a ref. That is to say, you should use

            Source https://stackoverflow.com/questions/65444184

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install pomodoro

            If you just want to install the binary to your current directory and don't care about the source code, run.

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone carlmjohnson/pomodoro

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