bubbles | TUI components for Bubble Tea 🫧 | Command Line Interface library
kandi X-RAY | bubbles Summary
kandi X-RAY | bubbles Summary
. [Go ReportCard] Some components for [Bubble Tea] applications. These components are used in production in [Glow][glow], [Charm][charm] and [many other applications][otherstuff]. [glow]: [charm]: [otherstuff]:
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Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of bubbles
bubbles Key Features
bubbles Examples and Code Snippets
function heapifyUp(array, compare) {
/*
* `currentIndex` is used to traverse the array. It starts at the last item
* in the array and moves to the first item (the heap root).
*/
let currentIndex = array.length - 1;
/*
static void withSpatialPartition(
int height, int width, int numOfMovements, HashMap bubbles) {
//creating quadtree
var rect = new Rect(width / 2D, height / 2D, width, height);
var quadTree = new QuadTree(rect, 4);
//will run n
function bubbleSort(collection) {
const array = Array.from(collection); // <1>
for (let i = 1; i < array.length; i++) { // <6>
let swapped = false;
for (let current = 0; current < array.length - i; current++) { // <
Community Discussions
Trending Discussions on bubbles
QUESTION
I am using 'org.eclipse.paho:org.eclipse.paho.client.mqttv3:1.2.5' for mqtt service and the app keeps crashing on android 12 devices with the following crash logs
...ANSWER
Answered 2022-Feb-21 at 12:36Update the library of firebase:
implementation platform('com.google.firebase:firebase-bom:29.1.0') implementation 'com.google.firebase:firebase-messaging'
and remove implementation 'com.google.firebase:firebase-messaging:23.0.0'
QUESTION
I am new to C# and have been playing around with it. I implemented a bubble sort in C# expecting it to be faster than JavaScript since it is a compiled language, but I am getting much slower speeds.
I am sorting 100,000 numbers.
In C# I am getting a speed of approximately: 1 minute and 30 seconds
C# Code:
...ANSWER
Answered 2022-Mar-12 at 23:42I figured it had to do with the "List" data structure in C#, but after looking into the documentation, it appears all operations I am using in the bubbleSort function are O(1)
O(1) isn't necessarily fast, it's just constant. Changing the C# code to use an array roughly doubles its speed. Not certain exactly why that is (List uses arrays under the hood) but IIRC arrays are sometimes able to elide bounds checks.
Also, your C# swap is doing a bit more work than your JS swap; you can replace this:
QUESTION
Targeting S+ (version 31 and above) requires that one of FLAG_IMMUTABLE or FLAG_MUTABLE be specified when creating a PendingIntent. I got it after updating target SDK to 31. the error always come after AlarmPingSender. But i dont know any class that used AlarmPingSender.
...ANSWER
Answered 2021-Oct-31 at 07:02Possible solution
Upgrade google analytics to firebase analaytics. Hope it'll solve your problems.Also upgrade all the library what're you using.
For me below solutions solve the problem.
Add PendingIntent.FLAG_IMMUTABLE
to your pending intents.
Here is an example -
PendingIntent pendingIntent = PendingIntent.getActivity(this, alarmID, notificationIntent, PendingIntent.FLAG_IMMUTABLE);
For further information follow this link - https://developer.android.com/reference/android/app/PendingIntent#FLAG_IMMUTABLE
QUESTION
Hello I am trying to design a chat room and am stuck on the css of speech bubbles.
What I want Blue speech bubbles on the right and grey ones on the left.
At the moment I tried several answers I found on SO like position relative/absolute. But none of the answers worked for me. If someone can help me here itd be great.
Html
...ANSWER
Answered 2022-Feb-17 at 09:15I suggest using flex magic with a new row-div wrapping every bubble.
QUESTION
I'm trying to figure out how super really works in JavaScript. I have an idea but I'm not sure of it's exactitude so I need some help.
...ANSWER
Answered 2022-Jan-30 at 12:48That's not how it works with class
. The construction parts of it would be close to correct with the old function
-based setup, but class
works slightly differently in this regard.
When you do new C
, the object isn't created until the A
constructor is called. Here's what happens:
new
callsC
's [[Construct]] internal method withnew.target
set toC
.- Any code in
C
prior tosuper()
runs.this
is inaccessible at this point. C
's code callsB
's [[Construct]] (viasuper()
) withnew.target
still set toC
.- Any code in
B
prior tosuper()
runs.this
is still in accessible. B
callsA
's [[Construct]] (viasuper()
) withnew.target
still set toC
.- Since
A
is the base constructor,A
's [[Construct]] creates the object, setting its prototype from theprototype
property ofnew.target
(which isC
). - Any code in the
A
constructor runs, and has access tothis
.
- Since
- Any code in
B
aftersuper()
runs (and has access tothis
).
- Any code in
- Any code in
C
aftersuper()
runs (and has access tothis
).
- Any code in
- The object created by
A
is the result of thenew
expression.
(I'm skipping over some minor details above for clarity.)
This is how the class
construct ensures that the new object is initialized in order from the base constructor (A
) to the first derived constructor (B
) and the finally the new
target (C
). That way, A
has access to the new object first, followed by B
, followed by C
.
More in in the specification link above.
QUESTION
I made a bubble sort implementation in C, and was testing its performance when I noticed that the -O3
flag made it run even slower than no flags at all! Meanwhile -O2
was making it run a lot faster as expected.
Without optimisations:
...ANSWER
Answered 2021-Oct-27 at 19:53It looks like GCC's naïveté about store-forwarding stalls is hurting its auto-vectorization strategy here. See also Store forwarding by example for some practical benchmarks on Intel with hardware performance counters, and What are the costs of failed store-to-load forwarding on x86? Also Agner Fog's x86 optimization guides.
(gcc -O3
enables -ftree-vectorize
and a few other options not included by -O2
, e.g. if
-conversion to branchless cmov
, which is another way -O3
can hurt with data patterns GCC didn't expect. By comparison, Clang enables auto-vectorization even at -O2
, although some of its optimizations are still only on at -O3
.)
It's doing 64-bit loads (and branching to store or not) on pairs of ints. This means, if we swapped the last iteration, this load comes half from that store, half from fresh memory, so we get a store-forwarding stall after every swap. But bubble sort often has long chains of swapping every iteration as an element bubbles far, so this is really bad.
(Bubble sort is bad in general, especially if implemented naively without keeping the previous iteration's second element around in a register. It can be interesting to analyze the asm details of exactly why it sucks, so it is fair enough for wanting to try.)
Anyway, this is pretty clearly an anti-optimization you should report on GCC Bugzilla with the "missed-optimization" keyword. Scalar loads are cheap, and store-forwarding stalls are costly. (Can modern x86 implementations store-forward from more than one prior store? no, nor can microarchitectures other than in-order Atom efficiently load when it partially overlaps with one previous store, and partially from data that has to come from the L1d cache.)
Even better would be to keep buf[x+1]
in a register and use it as buf[x]
in the next iteration, avoiding a store and load. (Like good hand-written asm bubble sort examples, a few of which exist on Stack Overflow.)
If it wasn't for the store-forwarding stalls (which AFAIK GCC doesn't know about in its cost model), this strategy might be about break-even. SSE 4.1 for a branchless pmind
/ pmaxd
comparator might be interesting, but that would mean always storing and the C source doesn't do that.
If this strategy of double-width load had any merit, it would be better implemented with pure integer on a 64-bit machine like x86-64, where you can operate on just the low 32 bits with garbage (or valuable data) in the upper half. E.g.,
QUESTION
I'm receving the below error in API 31 devices during Firebase Auth UI library(Only Phone number credential),
...ANSWER
Answered 2022-Jan-20 at 05:58In my case, firebase UI (com.firebaseui:firebase-ui-auth:8.0.0) was using com.google.android.gms:play-services-auth:19.0.0 which I found with the command './gradlew -q app:dependencyInsight --dependency play-services-auth --configuration debugCompileClasspath'
This version of the play services auth was causing the issue for me.
I added a separate
implementation 'com.google.android.gms:play-services-auth:20.0.1'
to my gradle and this issue disappeared.
QUESTION
Situation: I'm trying to create a dynamic input box where I can add words to a box to have them display individually in bubbles. To build up to that, I'm trying to have a div container ( ) side by side with an input field (), so when a user adds an element it drops it in the div container displaying both side by side. If you're confused on what I'm trying to achieve I posted a jsfiddle for reference.
My Issue: When I add an element to the div container, it expands the size of the container past the maximum size I tried to allocate for it. I set a specific size to the parent div containing everything. I think my issue lies in that, using width=100% for the input box references the parent div which does not change despite adding new elements side by side. How can I make the input text box dynamically resize itself to fill in the left over space and no more?
My goal: Figure out how to make the input box dynamically resize to fit the parent container when sibling elements are added side by side to it.
Any help would be greatly appreciated.
Code Snippet:
...ANSWER
Answered 2022-Jan-07 at 09:41Width if the input can be adjusted by changing the display property of .emotionTagsDiv
to flex
QUESTION
I'm building an application in React with many complex forms, and I'm trying to use the onChange event handler on the
ANSWER
Answered 2022-Jan-02 at 04:32This problem is happening because the "change event" of the input is quiet special. It is managed by "ChangeEventPlugin".
One of the restrictions of this plugin is that the "change" event only will be dispatched if the input value actually changes.
To solve the problem, you have to add this in your code:
QUESTION
A new PendingIntent field in PendingIntent is FLAG_IMMUTABLE.
In 31, you must specify MUTABLE or IMMUTABLE, or you can't create the PendingIntent, (Of course we can't have defaults, that's for losers) as referenced here
According to the (hilarious) Google Javadoc for Pendingintent, you should basically always use IMMUTABLE (empasis mine):
It is strongly recommended to use FLAG_IMMUTABLE when creating a PendingIntent. FLAG_MUTABLE should only be used when some functionality relies on modifying the underlying intent, e.g. any PendingIntent that needs to be used with inline reply or bubbles (editor's comment: WHAT?).
Right, so i've always created PendingIntents for a Geofence like this:
...ANSWER
Answered 2021-Oct-27 at 21:22In this case, the pending intent for the geofence needs to use FLAG_MUTABLE
while the notification pending intent needs to use FLAG_IMMUTABLE
. Unfortunately, they have not updated the documentation or the codelabs example for targeting Android 12 yet. Here's how I modified the codelabs geofence example to work.
First, update gradle to target SDK31.
In HuntMainActivity
, change the geofencePendingIntent
to:
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