torus | Torus Distributed Storage
kandi X-RAY | torus Summary
kandi X-RAY | torus Summary
Torus is an open source project for distributed storage coordinated through etcd. Torus provides a resource pool and basic file primitives from a set of daemons running atop multiple nodes. These primitives are made consistent by being append-only and coordinated by etcd. From these primitives, a Torus server can support multiple types of volumes, the semantics of which can be broken into subprojects. It ships with a simple block-device volume plugin, but is extensible to more. Sharding is done via a consistent hash function, controlled in the simple case by a hash ring algorithm, but fully extensible to arbitrary maps, rack-awareness, and other nice features. The project name comes from this: a hash 'ring' plus a 'volume' is a torus.
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QUESTION
I am trying to make a solar system using OpenGL for project. As I have other planets and moons too, I want to make my sun larger than radius=1, and my earth=1 since a little less than 0.18, the sphere is barely visible, and moons cannot be drawn with proper size difference.
Below is my code, if I try to make a sphere with radius > 1, it becomes donut (torus) like. Can anyone guide me on how to make spheres using gluSphere of radius > 1?
...ANSWER
Answered 2021-Jun-12 at 14:38The sphere is clipped by the near and far plane of the viewing volume (Orthographic projection). Use glOrtho
instead of gluOrtho2D
and increase the distance to the near and far plane:
gluOrtho2D(-5.0, 5.0, -5.0, 5.0);
QUESTION
As the title says. I have a graph object created using igraph::sample_grg()
, which I want to plot using ggraph
, with nodes positioned according to the node attributes x
and y
. What I have tried:
Create graph:
...ANSWER
Answered 2021-May-30 at 21:16Since you have enabled coords = TRUE
when generating g
, the layout coordinates names have been given as x
and y
.
To avoid collision, you should name layout l1
with different column names, e.g., lx
or ly
,
QUESTION
I'm pretty new to threeJS and i wanted ton have the shadow of the torus to be casted on the PlaneGeometry behind it.
I tried to play with .castShadow
& .receiveShadow
but with no result
Could you explain what I did wrong ?
...ANSWER
Answered 2021-May-12 at 13:33You have used MeshBasicMaterial
for your plane mesh which is a unlit material. So it does not receive shadpws. Using a lit material like MeshStandardMaterial
solves the issue.
QUESTION
I am attempting to make a 3D rotating torus with lighting. The rotating torus works fine. The lighting is the problem; if I leave GL_SPECULAR
to its default, the light works fine. When I try to set it to a RGBA float quadruplet (what it is supposed to be) it says it is the incorrect format. I tried to print the actual default value of GL_SPECULAR
using print(str(int(GL_SPECULAR)))
it returns the float 4611.0, and I can not find any information on this type of color format. Here is my code:
ANSWER
Answered 2021-Apr-27 at 04:34When lighting (GL_LIGHTING
) is enabled, then the color which is associated, is taken from the material parameters (glMaterial
).
If you still want to use the current color attribute (which is set by glColor
), then you have to enable GL_COLOR_MATERIAL
and to set the color material paramters (glColorMaterial
):
QUESTION
A 3D torus interconnect is a network topology having p^3
nodes where p > 2
. A 3D torus is basically a 3D mesh with links connecting nodes on opposite faces (Am I right?).
The bisection width calculated by me comes out to be 2p^2
. However, I am clueless as to how to approach diameter calculation for this. I don't even know where to even begin because I don't understand what purpose the links connecting nodes on opposing faces serve. For those wondering, diameter is the greatest number of hops needed to send a message from one node to another.
ANSWER
Answered 2021-Mar-20 at 21:43For a 1D torus interconnect, the diameter is floor(p/2)
.
Thus, for a 3D torus interconnect, the diameter is floor(p/2) * 3
since the Manhattan distance should be used for this grid-based interconnect. To visualize that, you can think about a small 4 x 4 x 4
grid and how data packets move through the edges of the grid.
QUESTION
I'm using the pyOptSparseDriver
and my optimizer is SLSQP
. I have a design variable A
defined with
ANSWER
Answered 2021-Mar-11 at 12:58In older versions of SLSQP, there were bugs in the design variable bounds enforcement. This was fixed in the scipy SLSQP code base, but never in the pyoptsparse one. In other words the SLSQP code in the two code bases is not the same, and has diverged a bit. That explains why ScipyOptimizerDriver is respecting your bounds and pyOptSparseDriver is not (when using SLSQP). If you switch to IPOPT in pyOptSparse, then it would respect your bounds.
QUESTION
How can I get a 10x10 patch from a 100x100 pytorch tensor, with the added constraint that if a patch would go outside the boundaries of the array, then it wraps around the edges (as if the array was a torus, with the top joined to the bottom, and the left joined to the right)?
I wrote this code that will do the job, I'm looking for something more elegant, efficient and clear:
...ANSWER
Answered 2021-Feb-02 at 09:44You are looking for torch.roll
QUESTION
Im trying to make a field longer if there's an error so I can fit the error message in it.
In addAccToDB.php I set $error to "Wachtwoorden komen niet overeen." if the 2 entered passwords do not match and I redirect the user back to createaccount.php. Back in createaccount.php $error appearently is still not set though so it doesn't add the class "extend" to the field to make it longer. This is what I tried:
createaccount.php:
...ANSWER
Answered 2021-Jan-21 at 19:01The HTTP protocol is stateless. That means you cannot save data in variable for later. You can use a session to store values in siuations like this one. Check PHP Sessions for more info.
In short:
- Start session if you did not already done it.
- Save message in session
$_SESSION["error"] = "Error message";
- Check and echo error value
if isset($_SESSION["error"]) { echo $_SESSION["error"]; }
QUESTION
This is the code:
...ANSWER
Answered 2020-Nov-30 at 09:45If I replace scene
with this.scene
it seems to work just fine. Notice however that the combination of WebGL rendered 3D objects and HTML elements is problematic in some cases since depth testing does not work across both primitive types.
With the current setup, the image will always be rendered on top of the torus.
QUESTION
I am trying to connect my custom topology to the ODL controller using the command:
...ANSWER
Answered 2020-Oct-15 at 07:30As far as I know, the L2Switch feature which was responsible for L2 switching is not supporting after the Fluorine version. There is no module for arp handling l2 switching. It may visible to write a code to do L2 forwarding.
P.S Regarding your topo "This topology has LOOPS and WILL NOT WORK with the default controller or any Ethernet bridge without STP turned on! It can be used with STP, e.g"
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