summon | demand secrets access for common DevOps tools | Security library

 by   cyberark Go Version: v0.9.0 License: MIT

kandi X-RAY | summon Summary

kandi X-RAY | summon Summary

summon is a Go library typically used in Security applications. summon has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

summon is a command-line tool to make working with secrets easier. It provides an interface for.
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              summon has a low active ecosystem.
              It has 613 star(s) with 53 fork(s). There are 36 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 22 open issues and 87 have been closed. On average issues are closed in 73 days. There are 4 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of summon is v0.9.0

            kandi-Quality Quality

              summon has 0 bugs and 0 code smells.

            kandi-Security Security

              summon has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              summon code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              summon is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              summon releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

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            summon Key Features

            No Key Features are available at this moment for summon.

            summon Examples and Code Snippets

            No Code Snippets are available at this moment for summon.

            Community Discussions

            QUESTION

            How can you create a pop-up window in Discord that accepts an input from the user?
            Asked 2022-Mar-30 at 07:14

            It's my first time seeing this feature from a Discord bot. I tried looking everywhere but it seems that I have failed. There's this feature from Captcha.bot Discord bot where you can accept input from a pop-up window inside Discord.

            There's a button in an embedded message made by Captcha.bot where you will have to answer a Captcha test. After pressing the button, it creates a pop-up window like this.

            After placing the right answer on the captcha bot, here's the aftermath of the experience.

            All I want to learn is how to summon that pop-up window using Discord.js if it's even possible or at least learn how they did it.

            ...

            ANSWER

            Answered 2022-Mar-30 at 07:12

            Those are called modals, and they will be available in the next discord.js version, v14. There is already a pull request for this.

            In the meantime, you can use an npm package like discord-modals or discordjs-modal.

            You can find a working example with the discord-modals package below. Don't forget to install it first using npm i discord-modals.

            Source https://stackoverflow.com/questions/71672321

            QUESTION

            How do I know when RiotWatcher encounters a 429 error?
            Asked 2022-Mar-16 at 13:29

            I use RiotWatcher to access the riot API with python. Since I do a lot of queries with a development key, I try to watch out for 429 errors indicating an overrun of the allowed query rate.

            In doing some testing, it seems that RiotWatcher includes an automatic RetryAfter, which is consistent with the documentation. If the limit is exceeded, it pauses and restarts as soon as a query is available.

            I tried the following example given in the documentation, but it does not work as I imagined.

            ...

            ANSWER

            Answered 2022-Mar-15 at 15:18

            According to the docs https://riot-watcher.readthedocs.io/en/latest/riotwatcher/Riot/index.html when you create the watcher instance, you can specify the rate limiter to be used. It defaults to Handlers.RateLimit.BasicRateLimiter so you should probably set it to your own subclass, or it may also work with None. The default rate limiter will be intercepting the 429 errors and doing the retries without you ever seeing the errors.

            Source https://stackoverflow.com/questions/71484648

            QUESTION

            xmonad-contrib Prompt: Execute terminal prompt in a particular workspace?
            Asked 2022-Mar-06 at 12:20

            I recently decided to build XMonad from source via Stack to make a custom configuration. Let me preface by saying I do not have a ton of experience with Haskell. My OS is Linux - Arch.

            Setup

            I am attempting to make use of the XMonad.Prompt package from xmonad-contrib in order to launch some applications. (https://hackage.haskell.org/package/xmonad-contrib-0.13/docs/XMonad-Prompt.html)

            Currently, one prompt I am using is XMonad.Prompt.Man, which launches the man program with a provided argument in the default terminal (the terminal I default to is Alacritty). (docs: https://hackage.haskell.org/package/xmonad-contrib-0.13/docs/XMonad-Prompt-Man.html) (src: https://hackage.haskell.org/package/xmonad-contrib-0.13/docs/src/XMonad-Prompt-Man.html)

            What I do not understand is how to use this prompt to launch the terminal to workspace 2, where I would like all my manpages to open.

            The way the prompt works as of right now:

            I have a keybinding set up in xmonad.hs, something like the following:

            ...

            ANSWER

            Answered 2022-Mar-06 at 12:20

            A tweaked version of runInTerm would indeed be a good fit here. runInTerm is defined as:

            Source https://stackoverflow.com/questions/71327536

            QUESTION

            Is there a way to draw multiple circles with Turtle based on user input?
            Asked 2022-Jan-06 at 04:49

            I want to create something that looks like this: many circles of the same size next to each other

            However, I want the number of circles to be determined by user input. I can't seem to find any information on how I might go about this.

            Here's what i have so far but it does not accomplish my goals.

            ...

            ANSWER

            Answered 2022-Jan-06 at 01:55

            You need to make circnum a number so that you can make a range to iterate over, and you need to move the turtle in between circles so you aren't just drawing the same circle on top of itself over and over.

            Source https://stackoverflow.com/questions/70601560

            QUESTION

            Scala 3: How do you extract the names of elements from a Mirror.Sum as a tuple?
            Asked 2021-Dec-21 at 12:55

            I'm trying to make a schema type that can allow you describe Scala types in a generic, fully-typed manner. I have product and coproduct versions of this, and now I'm trying to derive them using Scala 3's mirrors.

            The particular challenge I am currently facing is to extract the element names from the MirroredElemLabels type within a Mirror. My understanding is that these types are singleton types and can be converted to their singleton values using scala.compiletime.constValue.

            I can confirm that the MirroredElemLabels are what I am expected in the following test case:

            ...

            ANSWER

            Answered 2021-Dec-20 at 10:26

            When I needed this functionaliy I just wrote a utility to achieve this, which uses ValueOf (this is like Witness from Shapeless but build-in):

            Source https://stackoverflow.com/questions/70407844

            QUESTION

            How can I structure this dataset for analysis & visualization? (Some columns contain lists instead of single values - Python & Pandas)
            Asked 2021-Dec-20 at 20:17

            Question: How can I improve either my method ("expand_traits" posted below) or the data structure I am trying to use? I estimate the runtime of my solution to be a few hours, which seems like I went very wrong somewhere (considering it takes ~ 10 minutes to collect all of the data, and possibly a few hours to transform it into something I can analyze).

            I have collected some data that is essentially a Pandas DataFrame, where some columns in the table are a list of lists (technically formatted as strings, so when I evaluate them I am using ast.literal_eval(column) - if that's relevant).

            To explain the context a bit:

            The data contains historical stats from League of Legends TFT game mode. I am aiming to perform some analysis on it in terms of being able to group by each item in the list, and see how they perform on average. I can only really think of doing this in terms of tables - something like df.groupby(by='Trait').mean() to get the average win-rate for each trait, but am open to other ideas.

            Here is an example of the dataset:

            Rank Summoner Traits Units 1 name1 ['7 Innovator', '1 Transformer', '3 Enchanter', '2 Socialite', '2 Clockwork', '2 Scholar', '2 Scrap'] ['Ezreal', 'Singed', 'Zilean', 'Taric', 'Heimerdinger', 'Janna', 'Orianna', 'Seraphine', 'Jayce'] 2 name2 ['1 Cuddly', '1 Glutton', '5 Mercenary', '4 Bruiser', '6 Chemtech', '2 Scholar', '1 Socialite', '2 Twinshot'] ['Illaoi', 'Gangplank', 'MissFortune', 'Lissandra', 'Zac', 'Urgot', 'DrMundo', 'TahmKench', 'Yuumi', 'Viktor']

            The total records in the table is approximately 40,000 (doesn't sound like much) but my original idea was to basically "unpivot" the nested lists into their own record.

            My idea looks a little something like:

            Summoner Trait Record_ID name1 7 Innovator id_1 name1 1 Transformer id_1 ... ... ... name2 1 Cuddly id_2 name2 1 Glutton id_2

            Due to the number of items in each list, this transformation will turn my ~40,000 records into a few hundred thousand.

            Another thing to note is that because this transformation would be unique to each column that contains lists, I would need to perform it separately (as far as I know) on each column. Here is the current code I am using to do this to the "Traits" column, which takes my computer around 35 mins to complete (also pretty average PC - nothing crazy but equivalent to intel i5 & 16 gigs of RAM.

            ...

            ANSWER

            Answered 2021-Dec-20 at 20:17

            QUESTION

            Minecraft Forge 1.7.10 Custom Entity Not Spawning On The Client?
            Asked 2021-Dec-02 at 22:58

            In my Minecraft Forge mod for 1.7.10. I am aware that this version is arguably old news, but it is my favorite version and all of my modding experience is with this version.

            I am creating a custom TNT block. The issue is the primed version is not rendering. When ignited, the TNT disappears, and then shortly later there is an explosion. If the TNT was placed in the air, the explosion is below like it should be due to the primed TNT falling. The issue is that it is not rendering. When I use fn+f3+b to show hitboxes, no hitbox is shown.

            The issue is the entity being spawned on the server does not replicate to the client. I know this because:

            • Switching out the entity renderer with the default RenderTNTPrimed still fails to render at all instead of rendering the default TNT hence my custom renderer class cannot be the issue.

            • Switching out my custom entity class with the copy paste vanilla EntityTNTPrimed code also does not solve the problem. If the problem was with my custom entity class then using bona fide vanilla code would fix the problem but it doesnt.

            • The entity and its renderer are being registered using RenderingRegistry.registerEntityRenderingHandler() from the client proxy and EntityRegistry.registerGlobalEntityID() then EntityRegistry.registerModEntity() in init() (I had tested the client proxy with System.out.println() and the client proxy works).

            • Though the largest evidence of the problem being the TNT spawing on the server but not the client is the fact that removing if(world.isRemote) return; from the handlers in my BlockTNT class causes the TNT to render. However I am not supposed to handle igniting the TNT on the client so I am not supposed to have to remove if(world.isRemote) return;. Besides doing this is a pseudo fix, because the entity is still invisible when /summoned.

            • The constructor for TNTPrimedCharged is only being called from the server, and onUpdate() for TNTPrimed and thus TNTPrimedCharged is also only being called by the server, as demostrated by adding print statements and the logs only show them printed from the SERVER thread.

            The BlockTNT class (much of this is derived from vanilla code, but has been designed to take the corresponding custom primed TNT entity class while instantiating, the problem is not here because instantiating a default EntityTNTPrimed instead of the provided primed class does render correctly, but I have included this because this code helped demonstrate the origin of the problem):

            ...

            ANSWER

            Answered 2021-Dec-02 at 22:58

            It turns out the problem was actually not the entity not spawning on the client. The issue was that the fuse property was being set to 0 on the client even though it is set to 80 on the server. And thus the client side TNT is instantly setDead()ing itself. Implementing cpw.mods.fml.common.registry.IEntityAdditionalSpawnData and then setting the fuse property to the correct value in readSpawnData seems to have solved the problem.

            Source https://stackoverflow.com/questions/70119718

            QUESTION

            JS sessionStorage to store HTML node and then re-use it later
            Asked 2021-Nov-18 at 18:22

            I need to clone some HTML content, store it in sessionStorage, to then re-deploy the stored HTML back into the DOM on another page. For the moment with my testing I'm just doing it all on one page and summoning the sessionStorage with a page refresh.

            So, here is what I have come up with so far.

            ...

            ANSWER

            Answered 2021-Nov-18 at 18:22

            The Storage API (sessionStorage/localStorage) only stores strings. When you call:

            sessionStorage.setItem('storedCardFour', clnCardFour);

            the API uses the .toString() method against the object clnCardFour - which returns [object HTMLLIElement].

            So you need the string representation of that Node. You can achieve that by getting the OuterHTML of the Node like this:

            sessionStorage.setItem('storedCardFour', clnCardFour.outerHTML);

            When you need to restore that Node, simply use the parent Node's .innerHTML property to place it back into the DOM.

            Source https://stackoverflow.com/questions/70023926

            QUESTION

            Catching an exception from a method
            Asked 2021-Nov-11 at 11:40

            I'm using a library that throws an exception when an ApiKey doesn't work. Let's say the library has a method called GetAppels(). If the ApiKey isn't valid it returns a message exception, in this case "forbidden".

            Notice that GetAppels() is throwing the exception.

            Now I would like to know when the ApiKey isn't valid, so I can tell the user that's using a wrong key.

            So I did this.

            ...

            ANSWER

            Answered 2021-Nov-10 at 16:10

            You're calling an async method and not awaiting the result in any way. You can do either of the following, though the first is preferred by most .NET devs I know.

            Source https://stackoverflow.com/questions/69916254

            QUESTION

            How to instance a scene and have it face only an x or z direction?
            Asked 2021-Oct-18 at 04:06

            I'm trying to create a "Block" input that summons a wall at the position the camera is looking at and have it face the camera's direction. It seems to be using the global coordinates which doesn't make sense to me, because I use the same code to spawn a bullet with no problem. Here's my code:

            ...

            ANSWER

            Answered 2021-Oct-18 at 04:06
            New Answer

            The asked comment made me realize there is a simpler way. In the old answer I was defining a xz_aim_transform, which could be done like this:

            Source https://stackoverflow.com/questions/69609432

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install summon

            Note installing summon alone is not sufficient; you need to also install a provider of your choice before it's ready for use.
            Note Check the release notes and select an appropriate release to ensure support for your version of Conjur. Use the auto-install script. This will install the latest version of summon. The script requires sudo to place summon in /usr/local/bin.
            Otherwise, download the latest release and extract it to /usr/local/bin/summon.

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