summon | demand secrets access for common DevOps tools | Security library
kandi X-RAY | summon Summary
kandi X-RAY | summon Summary
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QUESTION
It's my first time seeing this feature from a Discord bot. I tried looking everywhere but it seems that I have failed. There's this feature from Captcha.bot Discord bot where you can accept input from a pop-up window inside Discord.
There's a button in an embedded message made by Captcha.bot where you will have to answer a Captcha test. After pressing the button, it creates a pop-up window like this.
After placing the right answer on the captcha bot, here's the aftermath of the experience.
All I want to learn is how to summon that pop-up window using Discord.js if it's even possible or at least learn how they did it.
...ANSWER
Answered 2022-Mar-30 at 07:12Those are called modals, and they will be available in the next discord.js version, v14. There is already a pull request for this.
In the meantime, you can use an npm package like discord-modals or discordjs-modal.
You can find a working example with the discord-modals
package below. Don't forget to install it first using npm i discord-modals
.
QUESTION
I use RiotWatcher to access the riot API with python. Since I do a lot of queries with a development key, I try to watch out for 429 errors indicating an overrun of the allowed query rate.
In doing some testing, it seems that RiotWatcher includes an automatic RetryAfter, which is consistent with the documentation. If the limit is exceeded, it pauses and restarts as soon as a query is available.
I tried the following example given in the documentation, but it does not work as I imagined.
...ANSWER
Answered 2022-Mar-15 at 15:18According to the docs https://riot-watcher.readthedocs.io/en/latest/riotwatcher/Riot/index.html when you create the watcher instance, you can specify the rate limiter to be used. It defaults to Handlers.RateLimit.BasicRateLimiter
so you should probably set it to your own subclass, or it may also work with None. The default rate limiter will be intercepting the 429 errors and doing the retries without you ever seeing the errors.
QUESTION
I recently decided to build XMonad from source via Stack to make a custom configuration. Let me preface by saying I do not have a ton of experience with Haskell. My OS is Linux - Arch.
SetupI am attempting to make use of the XMonad.Prompt
package from xmonad-contrib in order to launch some applications.
(https://hackage.haskell.org/package/xmonad-contrib-0.13/docs/XMonad-Prompt.html)
Currently, one prompt I am using is XMonad.Prompt.Man
, which launches the man
program with a provided argument in the default terminal (the terminal I default to is Alacritty).
(docs: https://hackage.haskell.org/package/xmonad-contrib-0.13/docs/XMonad-Prompt-Man.html)
(src: https://hackage.haskell.org/package/xmonad-contrib-0.13/docs/src/XMonad-Prompt-Man.html)
What I do not understand is how to use this prompt to launch the terminal to workspace 2, where I would like all my manpages to open.
The way the prompt works as of right now:I have a keybinding set up in xmonad.hs
, something like the following:
ANSWER
Answered 2022-Mar-06 at 12:20A tweaked version of runInTerm
would indeed be a good fit here. runInTerm
is defined as:
QUESTION
I want to create something that looks like this: many circles of the same size next to each other
However, I want the number of circles to be determined by user input. I can't seem to find any information on how I might go about this.
Here's what i have so far but it does not accomplish my goals.
...ANSWER
Answered 2022-Jan-06 at 01:55You need to make circnum
a number so that you can make a range
to iterate over, and you need to move the turtle in between circles so you aren't just drawing the same circle on top of itself over and over.
QUESTION
I'm trying to make a schema type that can allow you describe Scala types in a generic, fully-typed manner. I have product and coproduct versions of this, and now I'm trying to derive them using Scala 3's mirrors.
The particular challenge I am currently facing is to extract the element names from the MirroredElemLabels
type within a Mirror.
My understanding is that these types are singleton types and can be converted to their singleton values using scala.compiletime.constValue.
I can confirm that the MirroredElemLabels
are what I am expected in the following test case:
ANSWER
Answered 2021-Dec-20 at 10:26When I needed this functionaliy I just wrote a utility to achieve this, which uses ValueOf
(this is like Witness
from Shapeless but build-in):
QUESTION
Question: How can I improve either my method ("expand_traits" posted below) or the data structure I am trying to use? I estimate the runtime of my solution to be a few hours, which seems like I went very wrong somewhere (considering it takes ~ 10 minutes to collect all of the data, and possibly a few hours to transform it into something I can analyze).
I have collected some data that is essentially a Pandas DataFrame, where some columns in the table are a list of lists (technically formatted as strings, so when I evaluate them I am using ast.literal_eval(column) - if that's relevant).
To explain the context a bit:
The data contains historical stats from League of Legends TFT game mode. I am aiming to perform some analysis on it in terms of being able to group by each item in the list, and see how they perform on average. I can only really think of doing this in terms of tables - something like df.groupby(by='Trait').mean() to get the average win-rate for each trait, but am open to other ideas.
Here is an example of the dataset:
Rank Summoner Traits Units 1 name1 ['7 Innovator', '1 Transformer', '3 Enchanter', '2 Socialite', '2 Clockwork', '2 Scholar', '2 Scrap'] ['Ezreal', 'Singed', 'Zilean', 'Taric', 'Heimerdinger', 'Janna', 'Orianna', 'Seraphine', 'Jayce'] 2 name2 ['1 Cuddly', '1 Glutton', '5 Mercenary', '4 Bruiser', '6 Chemtech', '2 Scholar', '1 Socialite', '2 Twinshot'] ['Illaoi', 'Gangplank', 'MissFortune', 'Lissandra', 'Zac', 'Urgot', 'DrMundo', 'TahmKench', 'Yuumi', 'Viktor']The total records in the table is approximately 40,000 (doesn't sound like much) but my original idea was to basically "unpivot" the nested lists into their own record.
My idea looks a little something like:
Summoner Trait Record_ID name1 7 Innovator id_1 name1 1 Transformer id_1 ... ... ... name2 1 Cuddly id_2 name2 1 Glutton id_2Due to the number of items in each list, this transformation will turn my ~40,000 records into a few hundred thousand.
Another thing to note is that because this transformation would be unique to each column that contains lists, I would need to perform it separately (as far as I know) on each column. Here is the current code I am using to do this to the "Traits" column, which takes my computer around 35 mins to complete (also pretty average PC - nothing crazy but equivalent to intel i5 & 16 gigs of RAM.
...ANSWER
Answered 2021-Dec-20 at 20:17Use explode
:
QUESTION
In my Minecraft Forge mod for 1.7.10. I am aware that this version is arguably old news, but it is my favorite version and all of my modding experience is with this version.
I am creating a custom TNT block. The issue is the primed version is not rendering. When ignited, the TNT disappears, and then shortly later there is an explosion. If the TNT was placed in the air, the explosion is below like it should be due to the primed TNT falling. The issue is that it is not rendering. When I use fn+f3+b to show hitboxes, no hitbox is shown.
The issue is the entity being spawned on the server does not replicate to the client. I know this because:
Switching out the entity renderer with the default
RenderTNTPrimed
still fails to render at all instead of rendering the default TNT hence my custom renderer class cannot be the issue.Switching out my custom entity class with the copy paste vanilla
EntityTNTPrimed
code also does not solve the problem. If the problem was with my custom entity class then using bona fide vanilla code would fix the problem but it doesnt.The entity and its renderer are being registered using
RenderingRegistry.registerEntityRenderingHandler()
from the client proxy andEntityRegistry.registerGlobalEntityID()
thenEntityRegistry.registerModEntity()
ininit()
(I had tested the client proxy withSystem.out.println()
and the client proxy works).Though the largest evidence of the problem being the TNT spawing on the server but not the client is the fact that removing
if(world.isRemote) return;
from the handlers in myBlockTNT
class causes the TNT to render. However I am not supposed to handle igniting the TNT on the client so I am not supposed to have to removeif(world.isRemote) return;
. Besides doing this is a pseudo fix, because the entity is still invisible when/summon
ed.The constructor for
TNTPrimedCharged
is only being called from the server, andonUpdate()
forTNTPrimed
and thusTNTPrimedCharged
is also only being called by the server, as demostrated by adding print statements and the logs only show them printed from the SERVER thread.
The BlockTNT
class (much of this is derived from vanilla code, but has been designed to take the corresponding custom primed TNT entity class while instantiating, the problem is not here because instantiating a default EntityTNTPrimed
instead of the provided primed
class does render correctly, but I have included this because this code helped demonstrate the origin of the problem):
ANSWER
Answered 2021-Dec-02 at 22:58It turns out the problem was actually not the entity not spawning on the client. The issue was that the fuse
property was being set to 0 on the client even though it is set to 80 on the server. And thus the client side TNT is instantly setDead()
ing itself. Implementing cpw.mods.fml.common.registry.IEntityAdditionalSpawnData
and then setting the fuse property to the correct value in readSpawnData
seems to have solved the problem.
QUESTION
I need to clone some HTML content, store it in sessionStorage, to then re-deploy the stored HTML back into the DOM on another page. For the moment with my testing I'm just doing it all on one page and summoning the sessionStorage with a page refresh.
So, here is what I have come up with so far.
...ANSWER
Answered 2021-Nov-18 at 18:22The Storage API (sessionStorage/localStorage) only stores strings. When you call:
sessionStorage.setItem('storedCardFour', clnCardFour);
the API uses the .toString()
method against the object clnCardFour
- which returns [object HTMLLIElement]
.
So you need the string representation of that Node. You can achieve that by getting the OuterHTML of the Node like this:
sessionStorage.setItem('storedCardFour', clnCardFour.outerHTML);
When you need to restore that Node, simply use the parent Node's .innerHTML
property to place it back into the DOM.
QUESTION
I'm using a library that throws an exception when an ApiKey doesn't work. Let's say the library has a method called GetAppels(). If the ApiKey isn't valid it returns a message exception, in this case "forbidden".
Notice that GetAppels() is throwing the exception.
Now I would like to know when the ApiKey isn't valid, so I can tell the user that's using a wrong key.
So I did this.
...ANSWER
Answered 2021-Nov-10 at 16:10You're calling an async method and not awaiting the result in any way. You can do either of the following, though the first is preferred by most .NET devs I know.
QUESTION
I'm trying to create a "Block" input that summons a wall at the position the camera is looking at and have it face the camera's direction. It seems to be using the global coordinates which doesn't make sense to me, because I use the same code to spawn a bullet with no problem. Here's my code:
...ANSWER
Answered 2021-Oct-18 at 04:06The asked comment made me realize there is a simpler way. In the old answer I was defining a xz_aim_transform
, which could be done like this:
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