firebolt | Golang framework for streaming ETL
kandi X-RAY | firebolt Summary
kandi X-RAY | firebolt Summary
Firebolt has a simple model intended to make it easier to write reliable pipeline applications that process a stream of data.
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QUESTION
I have an IEnumerable
dynamically generated list based on user selections being displayed in a JQueryUI Accordian. That part works fine. What I am trying to do is create a proof of concept for a JQueryUI Dialog, where I click on a textbox and the dialog pops up and allows me to enter data. Because I need obviously need unique id
's and the content is dynamic, I've used c# to create variables based on the particular instance of the model being passed. This has worked to some extent; a dialog pops up when I click the text box, but I was having trouble with the positioning when I introduced something (Dmg @(Model.Name)
) to keep track of which instance the dialog was pulling from.
The problem I see now is, if I have 2 or more objects being passed, the dialog references (in @Model.Name) only the last one listed.
The same name (whatever is last in the list) appears in that @(Model.Name)
no matter which textbox I click on. The last one listed also positions correctly while the other ones appear in the top left corner of the document.
Here is my entire view with JS:
ANSWER
Answered 2017-Jun-15 at 16:16A simple fix is to set each dialog to it's own unique variable. For example:
https://jsfiddle.net/Twisty/8p7xf9n7/4/
JavaScript
QUESTION
I've researched a lot but I can't seem to find anything that will actually work, or if its possible. What I need is an object factory or a registry I believe, I don't know how and no threads are really helping. They usually use ideas I'm not familiar with at all so it can be hard to follow.
In my example, I have a parent class called Art
and a bunch of child classes of the types of Art
(e.g. FireBolt
). I want a user to be able to freely add a FireBolt
object to their list of Arts
without having to ever include the FireBolt
object anywhere. So going through only the Art
object, I need a way to create a new child class of Art
and return it. The idea is that it will be like a console/god mode type deal where the user will be able to add anything they like at any given time. I know games like Skyrim have this ID system, I don't exactly know how to do it though.
I have tried to simply map a string to an Art* object (std::map artMap
), and use a function called regArt(std::string ID, Art* art)
, but whenever I try to use this it returns the error "error: expected constructor, destructor, or type conversion before '(' token". Additionally, I believe this will mean that everyone shares a single version of the Art
, and in the game specification, Art
's can change mid game.
Please note, I have been linked to other threads that try to solve the same problem but I can't get them to work in my example. A lot of comments to the answer that simply say 'This does not work'.
Some probably useless code;
Art.h;
...ANSWER
Answered 2019-Feb-17 at 03:36So after many many hours of playing around with things, I have something that is ok. I dont entirely think what I want to do is possible, or if it is I simply have no clue how. This is what I settled with though.
I made a new class called ArtFactory
(undecided whether or not to just expand it to everything in the game i.e. equipment, attacks, ect) with the following header and source files;
ArtFactory.h;
QUESTION
I am getting the following error after migrating to Angular material 5.2.2. Prior to that my application was in Angular material 2.0.0-beta.10.
After changing the version in the package.json and running the npm install, I also followed the steps mentioned in the post https://stackoverflow.com/a/47726311/6167659
I notice that all the Md* tags are changed to Mat*, but now I am facing the error as
...ANSWER
Answered 2018-Mar-27 at 06:31Remove package-lock.json, node modules and run npm install again.
QUESTION
So the issue I'm having is that I'm declaring an array ability1 inside of a while loop, then trying to access that same array inside an if statement that is outside the loop. I can't figure out how to make that accessible as a global function. (BTW I'm new to Java so I don't know all the fancy stuff you can do). Thanks!
...ANSWER
Answered 2017-Dec-02 at 15:43Initialize the ability1
array before the loop. I.e, delete all three ability1 = new String[3];
assignments and replace String[] ability1;
with String[] ability1 = new String[3];
.
Your code will at least start compiling. But it indeed has a lot of other issues (e.g., the never-ending while (x == 1)
loop), so consider refactoring.
QUESTION
ANSWER
Answered 2017-Feb-21 at 09:31to count the number of status you could try this, use a utility function that returns an object with the data you would need then you can access each status count easily:
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