firebolt | Golang framework for streaming ETL

 by   digitalocean Go Version: v0.1.12 License: Non-SPDX

kandi X-RAY | firebolt Summary

kandi X-RAY | firebolt Summary

firebolt is a Go library typically used in Big Data, Kafka, Hadoop applications. firebolt has no bugs, it has no vulnerabilities and it has low support. However firebolt has a Non-SPDX License. You can download it from GitHub.

Firebolt has a simple model intended to make it easier to write reliable pipeline applications that process a stream of data.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              firebolt has a low active ecosystem.
              It has 629 star(s) with 50 fork(s). There are 18 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 7 open issues and 9 have been closed. On average issues are closed in 131 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of firebolt is v0.1.12

            kandi-Quality Quality

              firebolt has no bugs reported.

            kandi-Security Security

              firebolt has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              firebolt has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              firebolt releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of firebolt
            Get all kandi verified functions for this library.

            firebolt Key Features

            No Key Features are available at this moment for firebolt.

            firebolt Examples and Code Snippets

            No Code Snippets are available at this moment for firebolt.

            Community Discussions

            QUESTION

            jquery ui dialog pulls wrong id in dynamically generated list in asp.net mvc
            Asked 2019-Mar-31 at 20:45

            I have an IEnumerable dynamically generated list based on user selections being displayed in a JQueryUI Accordian. That part works fine. What I am trying to do is create a proof of concept for a JQueryUI Dialog, where I click on a textbox and the dialog pops up and allows me to enter data. Because I need obviously need unique id's and the content is dynamic, I've used c# to create variables based on the particular instance of the model being passed. This has worked to some extent; a dialog pops up when I click the text box, but I was having trouble with the positioning when I introduced something (Dmg @(Model.Name)) to keep track of which instance the dialog was pulling from.

            The problem I see now is, if I have 2 or more objects being passed, the dialog references (in @Model.Name) only the last one listed.

            The same name (whatever is last in the list) appears in that @(Model.Name) no matter which textbox I click on. The last one listed also positions correctly while the other ones appear in the top left corner of the document. Here is my entire view with JS:

            ...

            ANSWER

            Answered 2017-Jun-15 at 16:16

            A simple fix is to set each dialog to it's own unique variable. For example:

            https://jsfiddle.net/Twisty/8p7xf9n7/4/

            JavaScript

            Source https://stackoverflow.com/questions/44552584

            QUESTION

            How to map a string (ID) to the creation of a new subclass object c++
            Asked 2019-Feb-17 at 03:36

            I've researched a lot but I can't seem to find anything that will actually work, or if its possible. What I need is an object factory or a registry I believe, I don't know how and no threads are really helping. They usually use ideas I'm not familiar with at all so it can be hard to follow.

            In my example, I have a parent class called Art and a bunch of child classes of the types of Art (e.g. FireBolt). I want a user to be able to freely add a FireBolt object to their list of Arts without having to ever include the FireBolt object anywhere. So going through only the Art object, I need a way to create a new child class of Art and return it. The idea is that it will be like a console/god mode type deal where the user will be able to add anything they like at any given time. I know games like Skyrim have this ID system, I don't exactly know how to do it though.

            I have tried to simply map a string to an Art* object (std::map artMap), and use a function called regArt(std::string ID, Art* art), but whenever I try to use this it returns the error "error: expected constructor, destructor, or type conversion before '(' token". Additionally, I believe this will mean that everyone shares a single version of the Art, and in the game specification, Art's can change mid game.

            Please note, I have been linked to other threads that try to solve the same problem but I can't get them to work in my example. A lot of comments to the answer that simply say 'This does not work'.

            Some probably useless code;

            Art.h;

            ...

            ANSWER

            Answered 2019-Feb-17 at 03:36

            So after many many hours of playing around with things, I have something that is ok. I dont entirely think what I want to do is possible, or if it is I simply have no clue how. This is what I settled with though.

            I made a new class called ArtFactory (undecided whether or not to just expand it to everything in the game i.e. equipment, attacks, ect) with the following header and source files;

            ArtFactory.h;

            Source https://stackoverflow.com/questions/54729393

            QUESTION

            Issue in exporting the Angular material modules after migrating to 5.2.2
            Asked 2018-Mar-27 at 06:31

            I am getting the following error after migrating to Angular material 5.2.2. Prior to that my application was in Angular material 2.0.0-beta.10.

            After changing the version in the package.json and running the npm install, I also followed the steps mentioned in the post https://stackoverflow.com/a/47726311/6167659

            I notice that all the Md* tags are changed to Mat*, but now I am facing the error as

            ...

            ANSWER

            Answered 2018-Mar-27 at 06:31

            Remove package-lock.json, node modules and run npm install again.

            Source https://stackoverflow.com/questions/49495727

            QUESTION

            How can I define a variable so it can be used outside a while loop in java?
            Asked 2017-Dec-02 at 15:43

            So the issue I'm having is that I'm declaring an array ability1 inside of a while loop, then trying to access that same array inside an if statement that is outside the loop. I can't figure out how to make that accessible as a global function. (BTW I'm new to Java so I don't know all the fancy stuff you can do). Thanks!

            ...

            ANSWER

            Answered 2017-Dec-02 at 15:43

            Initialize the ability1 array before the loop. I.e, delete all three ability1 = new String[3]; assignments and replace String[] ability1; with String[] ability1 = new String[3];. Your code will at least start compiling. But it indeed has a lot of other issues (e.g., the never-ending while (x == 1) loop), so consider refactoring.

            Source https://stackoverflow.com/questions/47384749

            QUESTION

            How to count data that have same value from firebase and show the number in the table
            Asked 2017-Feb-22 at 04:54

            ...

            ANSWER

            Answered 2017-Feb-21 at 09:31

            to count the number of status you could try this, use a utility function that returns an object with the data you would need then you can access each status count easily:

            Source https://stackoverflow.com/questions/42361592

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install firebolt

            You can download it from GitHub.

            Support

            Configuration The configuration file format. Execution How Firebolt processes your data. Registry Adding node types to the registry. Sample Application Code Example code for running the Firebolt executor. Sources Implementing and using sources. Sync Nodes Implementing and using synchronous nodes. Async Nodes Implementing and using asynchronous nodes. Leader Election Starting leader election and accessing election results. Messaging How to send and receive messages between the components of your system. Metrics What metrics are exposed by default, and how to add custom metrics to your nodes.
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries

            Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link