golp | Go bindings for LPSolve , a Mixed Integer Linear

 by   draffensperger Go Version: Current License: MIT

kandi X-RAY | golp Summary

kandi X-RAY | golp Summary

golp is a Go library. golp has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Golp is a Golang wrapper for the LPSolve linear (and integer) programming library.
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              golp has a low active ecosystem.
              It has 63 star(s) with 17 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 3 have been closed. On average issues are closed in 0 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of golp is current.

            kandi-Quality Quality

              golp has no bugs reported.

            kandi-Security Security

              golp has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              golp is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              golp releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed golp and discovered the below as its top functions. This is intended to give you an instant insight into golp implemented functionality, and help decide if they suit your requirements.
            • NewLP creates a new LLP object .
            • SetPresolve sets the specified resolution level .
            • boolToUChar converts b to a uint .
            • deleteLP deletes l . L .
            • uCharToBool converts a u character to a bool
            Get all kandi verified functions for this library.

            golp Key Features

            No Key Features are available at this moment for golp.

            golp Examples and Code Snippets

            No Code Snippets are available at this moment for golp.

            Community Discussions

            QUESTION

            How to update the GOPATH for VS Code Go extension tools?
            Asked 2021-May-11 at 06:22

            My $GOPATH is /home/shambhav/code_mis/golang(current gopath), but long ago when I was setting up GO, I messed it up and GOPATH was /home/shambhav/home/shambhav/code_mis/golang(previous gopath). I noticed this and deleted the contents of /home/shambhav/home/shambhav/code_mis/golang and the directory itself and set GOPATH to the correct place.

            Visual Studio Code seems to have stored /home/shambhav/home/shambhav/code_mis/golang as my GOPATH. And it isn't changing even after I changed my GOPATH. VSC obviously can't find my imports and things like gocode, goimports, golps etc in /home/shambhav/home/shambhav/code_mis/golang, VSC is kinda useless now. And also when I let VSC to download gocode, golps, etc to see what would happen, it remade /home/shambhav/home/shambhav/code_mis/golang` and put the files there.

            I'm not going to switch my GOPATH because the directory is so weird, I will be made fun of if someone sees it, the only option is to update the GOPATH.

            Some clarification, the Go compiler knows my actual GOPATH, it's just VSC not updating it.

            So,

            Long ago: GOPATH = home/shambhav/home/shambhav/code_mis/golang

            VSC stored the Long ago GOPATH.

            Now: GOPATH = home/shambhav/code_mis/golang

            But VSC still thinks that the long ago GOPATH is still the real GOPAH and it is causing problems.

            ...

            ANSWER

            Answered 2021-May-09 at 08:34

            You can change the GOPATH for only the VS Code Go extension tools by specifying the go.toolsGopath property in settings.json

            So, in settings.json that would be,

            Source https://stackoverflow.com/questions/67398102

            QUESTION

            Reading a file in dart and split the string has different results in console that in vscode
            Asked 2020-Aug-01 at 20:53

            I'm new in dart, I'm trying to read information from a txt file and use the data to create objects from a class (in this case about pokemon), but when I run my program in the terminal it doesn't prints the correct information, and when I run the program in vscode (whit the dart extension, the "run" button) it prints in the debug console the correct information. What is the problem?

            When I run the program in vscode I get in my print method (printP) this (which is what I want)

            vscode:

            ...

            ANSWER

            Answered 2020-Aug-01 at 16:26

            Your code are dependent on the newline format of your txt file. I will recommend you are using the LineSplitter class from dart:convert to split your lines.

            The problem is that Windows newlines contains both '\n' and '\r' but you are only removing the '\n' part. '\r' are essential meaning the terminal should set the cursor back to the beginning of the line.

            You can read this like a typewriter where you first move the head back and set move the paper to the next line. And can read a lot more about is topic here: https://en.wikipedia.org/wiki/Newline

            The purpose of the LineSplitter class is to abstract all of this logic and get some behavior which will work on all platforms.

            So import dart:convert and change this line:

            Source https://stackoverflow.com/questions/63207155

            QUESTION

            Why can't I decode my JSON file in Swift?
            Asked 2020-Jun-17 at 16:41

            I broke my original JSON file up into two different JSON files, but now I can't decode the second one. I've run it through multiple validators and it seems to be valid JSON, and I tried making certain properties optional, but to no avail.

            Here's the extension I'm using to decode, which works for the first file, but crashes for the second one with the message "Thread 1: Fatal error: Failed to decode justiceforvictims.json from bundle."

            ...

            ANSWER

            Answered 2020-Jun-16 at 02:48

            The issue is your top level json type is an object of type petitionLabel rather than Array [petitionLabel]. So it's not issue of SwiftUI.

            So you would need to change

            Source https://stackoverflow.com/questions/62400072

            QUESTION

            Problem on getting JSON values in C# with an unrecognizable format
            Asked 2020-Mar-03 at 18:39

            I'm trying to get the nodes inside a JSON request, this: https://store.steampowered.com/api/appdetails?appids=731490

            But it's returning a format that a online json convert doesn't recognize and i can't get the values of nodes with C#.

            Currently, i'm trying:

            ...

            ANSWER

            Answered 2020-Mar-02 at 20:57

            JObject.SelectToken expects a path to a particular token. It doesn't traverse the object to find anything with a matching name.

            Looking at the object, the root object seems to have a single property with the key being the app id. That in turn has two properties, success and data, with data containing the actual info you seek.

            The following works for me:

            Source https://stackoverflow.com/questions/60496293

            QUESTION

            Group the word count of a data frame according to the diferent labels stored in a column
            Asked 2020-Feb-11 at 10:02

            I would like to know which are the most representative words for two classes on all the cells of a dataframe

            ...

            ANSWER

            Answered 2020-Feb-10 at 17:56

            QUESTION

            Conditional where EntityFramework
            Asked 2019-Oct-16 at 08:51

            Given the following SQL statement in classic ASP, what would your translation into Linq be like?

            ...

            ANSWER

            Answered 2019-Oct-16 at 08:51

            basically in entity framework you can build firstly query

            Source https://stackoverflow.com/questions/58409071

            QUESTION

            Issues with the color comand in OpenGL
            Asked 2019-Apr-14 at 15:28
            #include 
            #include 
            
            const int posicao=28.0;/*esta constante sera usada para fixar a posicao do inicio do texto para a funcao de escrita*/
            
            float VERTICAL=30.0, HORIZ=30.0;
            
            int seletor=1;
            
            char escolha_de_magias[]={"?1-Copia de Criatura: Faz uma replica perfeita de qualquer"/* criatura contra a qual voce esteja lutando. A replica tera os mesmos poderes do orignal, mas estara sob seu controle@2-Percepcao Extra-Sensorial: Sintoniza ondas psiquicas. Isso podera ajuda-lo a ler a mente de uma criatura ou descobrir o que esta por tras de uma porta trancada. Mas este encanto pode dar informacoes equivokdas, se houver + de a font psikica perto de uma outra.@3-Fogo: Tds as criaturas tm medo d fogo, e ste enknto da o podr d fazr aparecr fogo o sua vontad. Vc pdera causr a pkena xplosao n chao q keimara pr varios os ou criar a brreira d fogo p mantr criaturas a dstancia.@4-Ouro dos Tolos: Trnsforma pdra comum em a plha do q parece sr ouro. Mas eh apnas a ilusao - embora + confiavl q o Enknto d ilusao abaixo - e a plha d ouro logo voltara a sr pdra.@5-Ilusao: Ste e  enknto podroso, mas q n e mto confiavl. Prmit criar a ilusao convncnte (pr exemplo, q o chao sta cobrto d krvao em brasa) p enganr a criatura. O enknto fikra imediatamnt sm efeito s acontcr qlqr coisa q dsfaca a ilusao (pr exemplo, vc convnc a criatura q s trnsformou em a serpnt e entao imediatamnt atnge sua kbca c  golp d spada!). e efcient sbre td c criaturas intlignts.@6-Levitacao: Vc pde lancr ste enknto sbre objtos, advrsarios ou ate sbre si msm. Fara cm q tdo q estja sob sua influencia flutue livremnt no ar, sob o seu cntrole.@7-Escudo: Cria um scudo invsivl à sua frent q o protgera d objtos fsicos, cm flechas, spadas ou criaturas. O scudo n tm efeito cntra a magia e, evdntmnte, s nd fora dle pod tokr em vc, vc tbm n podra tokr em nd fora dle.@8-Sorte: Este enknto e spcial pq pod sr lancado a qlqr momnto durante a sua avntura, a n sr durant a batalha. a vz lancado, recuperara o seu indce d SORTE em metad d seu indce d SORTE Inicial, arredondado p baixo. Ste enknto nunk lvara o seu indce d SORTE a  nmro suprior a seu nivl Inicial.@9-Habilidade: Restabelecera o seu indce d HABILIDADE. Funciona exatamnt cm o enknto d Sort.@10-Energia: Recuperara o seu indce d Energia, aumentando-o em metad d seu vlr Inicial. Funciona cmo o enknto d Sort@11-Forca: Ste enknto tm o efeito d aumentr mto a sua frca, e e mto utl qnd s luta cntra criaturas forts. Porm, dv sr utlizado c cautla, ja q e dfcil controlr a sua prpria frca qnd ela aumnta d+@12-Fraqueza: N tm efeito cntra tds as criatras, ms qnd tm, a criatra s trna fragl e mto mnos prigosa em a btalha"*/};
            
            void escritoura (char *p)/* FUNCAO QUE ESCREVE NA TELA. Esta pronta mas sujeita a mudanças*/
            {
                int contcarac=0, position=posicao, selecao=0;
                float cor[4]={ 0.0, 0.0, 0.0, 0.0};
                p++;
                glRasterPos2f(-28.0, position);
                while(*p)
                {
                    if(*p=='1' || *p=='2' || *p=='3' || *p=='4' || *p=='5' || *p=='6' || *p=='7' || *p=='8' || *p=='9' || *p=='0')/* testa se eu estou olhando para um algarismo*/
                    {
                      /*if(*(p+1)!='1' && *(p+1)!='2' && *(p+1)!='3' && *(p+1)!='4' && *(p+1)!='5' && *(p+1)!='6' && *(p+1)!='7' && *(p+1)!='8' && *(p+1)!='9' && *(p+1)!='0')/*testa se o proximo nao e um algarismo*/
                      {
                        glColor3d(1.0, 0.0, 0.0);
                      }
                    }   
                    glutBitmapCharacter(GLUT_BITMAP_8_BY_13, *p);
                    p++;
                    contcarac++;
                }
                return;
            }
            
            void ABACAXI()
            {
                glClearColor(1.0,1.0,1.0,0.0);
                glClear(GL_COLOR_BUFFER_BIT);
            
                glMatrixMode(GL_PROJECTION);
                glLoadIdentity();
                glOrtho(HORIZ-60.0, HORIZ, VERTICAL-60.0, VERTICAL,1,100);
            
                glMatrixMode(GL_MODELVIEW);
                glLoadIdentity();
                glTranslatef(0.0, 0.0, -5.0);
            
                glColor3d(0.0, 1.0, 0.0);
            
                glBegin(GL_LINE_STRIP);
                    glVertex3d(-30.0, -30.0, 0.0);
                    glVertex3d(-30.0, 30.0, 0.0);
                    glVertex3d(30.0, 30.0, 0.0);
                    glVertex3d(30.0, -30.0, 0.0);
                glEnd();
            
                escritoura(escolha_de_magias);
            
                glFlush();
            }
            
            void teclado(int tecla, int x, int y)
            {
                switch(tecla)
                {
                    case GLUT_KEY_UP:
                    VERTICAL++;
                    break;
            
                    case GLUT_KEY_DOWN:
                    VERTICAL--;
                    break;
            
                    case GLUT_KEY_RIGHT:
                    HORIZ++;
                    break;
            
                    case GLUT_KEY_LEFT:
                    HORIZ--;
                    break;
                }
                glutPostRedisplay();
            }
            
            int main(int argc, char **argv)
            {
                glutInit(&argc,argv);
                glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
                glutInitWindowSize(1000,700);
                glutCreateWindow("Alo!");
                glutDisplayFunc(ABACAXI);
                glutSpecialFunc(teclado);
                glutPostRedisplay();
                glutMainLoop();
            } 
            
            ...

            ANSWER

            Answered 2018-Nov-11 at 09:38

            The color which is use for drawing characters by glutBitmapCharacter is set by glRasterPos. glRasterPos takes the current color set by glColor and associates it.

            You have to se the the red color before glRasterPos2f, to draw a red text.

            Source https://stackoverflow.com/questions/53245206

            QUESTION

            Giving different wallpapers to a page
            Asked 2019-Mar-27 at 20:53

            I'm creating a page to describe each class of my RPG game in sections (mage, bard, assassin, etc). In each section I have an image and a description of the character, and for each section I want to give different wallpapers with a white layer with 0.5 opacity over the wallpaper but I don't know how.

            I tried adding different div tags for each section with different wallpapers but every new wallpaper covers all the page.

            I'm going to show the code so far and you can see the results here and here

            ...

            ANSWER

            Answered 2019-Mar-27 at 17:31

            Set background-image on your section containers, and size and position as you like. I am applying the overlay as a pseudo element (:before) on that container and using absolute positioning and width/height 100% to cover the area, and an rgba value for the color so I can control the opacity (0.5 in this case). z-index and position:relative used to enforce the content of the div to be on top of the background overlay.

            Use additional different classes to add different backgrounds to the different sections.

            Source https://stackoverflow.com/questions/55382693

            QUESTION

            Use Tampermonkey to insert checkboxes that control autoclicking of buttons
            Asked 2019-Feb-05 at 01:16

            I want to create 3 checkboxes that when checked will periodically click on a button (each).

            The left and middle button are the same case, only with different aesthetics. Like this:

            ...

            ANSWER

            Answered 2019-Feb-04 at 20:29

            So, you are trying to activate those checkboxes to fire those timers when checked and cancel the timers when unchecked?

            If so:

            1. Add a listener for the change event (so that both keyboard and mouse work).
            2. Store a reference to the timers so that they can be deleted.
            3. Use one event listener for "DRY" maintainable code. Add a data- attribute so the code knows which target goes with which checkbox.
            4. Don't add nodes like that!

            This code works:
            (Pro tip: After clicking the run snippet button but before checking a checkbox, hit the "Full page" link to the right of said button.)

            Source https://stackoverflow.com/questions/54521650

            QUESTION

            With Python, how to scrape the descriptive text of a link from a Google search?
            Asked 2018-Sep-04 at 07:17

            In python3 I have this script to scrape the first screen of a Google search:

            ...

            ANSWER

            Answered 2018-Sep-04 at 07:17

            You just need to add that inside your loop, see below code.

            Source https://stackoverflow.com/questions/52157077

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install golp

            Golp is configured to dynamically link to LPSolve and expects lpsolve to reside in the following places:. Mac: /opt/local/includes/lpsolve && /opt/local/lib which is where ports puts it. You will need an LPSolve library suitable for your operating system, which you can get from SourceForge.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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