snd | Package snd provides methods and types for sound processing | Speech library
kandi X-RAY | snd Summary
kandi X-RAY | snd Summary
Package snd provides methods and types for sound processing and synthesis.
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- onStart is the main entry point for drawing
- Tick is used to send a signal
- onLayout is called when the screen is initialized .
- main starts the app .
- NewPianoKey returns a new key .
- setSource initializes the audio source .
- NewLowPass returns a new LowPass based on a frequency
- getInputs iterates over the given Sound and wt .
- NewFreeze creates a new Freeze
- Get all buffered buffers .
snd Key Features
snd Examples and Code Snippets
Community Discussions
Trending Discussions on snd
QUESTION
A bit of background:
I am an amateur programmer, having picked up Haskell a few months ago, on my spare time, after a period of Mathematica programmning (my first language). I am currently going through my second Haskell book, by Will Kurt, but I still have miles to go to call myself comfortable around Haskell code. Codeabbey has been my platform for experimentation and learning so far.
I have written a piece of code to generate permutations of a given number, that deals with possible duplicate numbers, so for 588 it will internally generate 588, 858 and 885.
However, because I want to scale to pretty big input numbers (think perhaps even a hundred digits long), I don't want to output the whole list and then perform calculations on it, instead every number that is generated is checked on the spot for a certain property and if it has it, well, we have a winner, the number is returned as output and there's no need to go through the rest of the humongous list. If sadly no desired number is found and we unsuccessfully go through all possible permutations, it outputs a "0".
I have also opted to make it a command line program to feed values to it via gnu parallel for faster work.
So here is the code
...ANSWER
Answered 2021-May-09 at 12:17So I am not 100% sure of this and I am also not 100% sure I understand your code. But as far as I understand you are generating permutations without duplicates and then you are checking for some predicate wanting whatever single number that fulfils it.
I think it should help to use as many of the prelude functions as possible because afaik then the compiler understands it can optimize recursion into a loop. As a rule of thumb I was taught to avoid explicit recursion as much as possible and instead use prelude functions like map
, filter
and fold
. Mainly you avoid reinventing the wheel this way but there also should be a higher chance of the compiler optimizing things.
So to solve your problem try generating a list of all permutations, then filter it using filter
and then just do take 1
if you want the result that is found first. Because of Haskell's lazy evaluation take 1
makes it so that we are interested only in the first x
in (x:xs)
that a filter
would return. Therefore filter
will keep dropping elements from the, again lazily evaluated, list of permutations and when it finds one it stops.
I found a permutation implementation on https://rosettacode.org/wiki/Permutations#Haskell and used it to try this call:
QUESTION
given the code or the query posted below i would like to use the value of XOfLowerLeftOfGridCellIntersectingWithBuffer
snd YOfLowerLeftOfGridCellIntersectingWithBuffer
as input to the following statment:
ANSWER
Answered 2021-Jun-01 at 08:12If they have to be in a single query, you simply need to use the output values of ST_X
and ST_Y
in the ST_MakePoint
function. If the x and y values are in columns or are the result of an operation, you simply need to pass these values in the function:
QUESTION
I have wrote this Inductive predicate and part of the proof for its (strong) specification:
...ANSWER
Answered 2021-May-24 at 02:51You could put a pair in the result, e.g.:
QUESTION
I'm a student learning HTML and CSS. For a school project we need to make a simple game and I'm currently working on the design of the game lobby.
I wanted to add a moving smoke/fog overlay on top of my background but behind my tables, buttons and everything so I searched for some tutorials and was able to implement this. The only problem I have is that the background with the smoke is underneath the rest of my code. I tried searching for the problem myself but wasn't able to find it.
Here are the fog images
Here is a picture:
It would be amazing if someone could help me find the problem and how to fix this issue!
Here is the DEMO
...ANSWER
Answered 2021-May-20 at 09:48Disclaimer: novice here so take this with a pinch of salt. I've provided a solution below that certainly isn't the most elegant but will help you on your way without altering too much of your code.
- We can take the section of class 'fog' out entirely for the time being to simplify things a little.
- We then take the div of class 'absolute-bg' and place this immediately below the body, making sure that all of your remaining elements are within this div and therefore (visually) 'on top' of your background.
- We then set the 'absolute-bg' class to have a lower z-index than everything else (e.g. -1).
- Next, we can take the div of 'fog-container' and give it two simple CSS properties: position: fixed; top: 0;
- This removes the element from the Document flow and places it in a fixed position relative to the browser window, in this case, top: 0.
- Finally, you want to be able to click-through your div 'fog-container' which now sits 'on-top' of everything else when rendered, therefore, we can add these two properties to .fog-container: pointer-events: none; touch-action: none;
Hope this helps. Elegant, no? A push in the right direction? Hopefully!
QUESTION
I am Developing Cart Page for e com application. backend is firebase real time database. In cart Page Price Details is calculating when the page load. But when user change the quantity of cart item, It is going to update the cart. But the problem is Cant Calculate the Price Details On this time. When I reopen the page, Price Details is Calculating According to new Cart Quantity. But How can I can do that without re opening the Page
1.This is my cart_page.dart file
...ANSWER
Answered 2021-May-15 at 10:40Updating product quantity value in Cart_products
class:
You need to create a variable final ValueChanged onProdQty;
in Single_cart_product
class and then where the quantity value changes use the callback like this widget.onProdQty?.call(here Pass the new quantity value)
. Also one last step is that in class Cart_products
where you are calling Single_cart_product()
add this in argument onProdQty: (value) => setState(() { Products_on_the_cart[index].qty = value; }),
. By doing this whenever the callback is called the setstate would run in Cart_products
class and wherever Products_on_the_cart[index].qty
is used it would get updated.
Updating product quantity value in CartPage
class:
Note: I'm not sure if these steps would work corectly as I have limited information about your project. But you will surely learn how to pass data around using callbacks:
- Follow steps of Updating product quantity value in
Cart_products
class and then continue. - Add
final ValueChanged onProdQty;
inCart_products
class and then changeSingle_cart_product()
argument in classCart_products
like this:
QUESTION
I want to extract N.1.2, N.1.1, N.2.r.1, ...., N.1.3, N.1.4 with xPath
So, There are xpaths are in my dictionary.
...ANSWER
Answered 2021-May-10 at 19:27As noted, your xpaths need the namespaces. Here's an example of how to use namespaces with lxml. Note the u:
and x:
prefixes in the xpath.
QUESTION
I have the following code for pygame but it applies generally to python
...ANSWER
Answered 2021-May-10 at 09:30When you write for i in expl_sounds:
, you are iterating on the elements in expl_sounds
, so you can just do:
QUESTION
Disclaimer : I posted for the same issue (with a different point of view) here
I use a SPH0645 I2S microphone with a custom driver.
It seams properly recognized by alsa :
...ANSWER
Answered 2021-Apr-23 at 15:22I found the solution and posted it on my initial post on the nxp forum.
The error was in the driver :
QUESTION
I'm new to haskell and I dont know why I'm getting an extra element in a list.
Here's my code:
...ANSWER
Answered 2021-Mar-31 at 03:53You are defining two different list'
. The one inside the list comprehension list'<- (zip [0..] list)
shadows the previous one. Shadowing means you have two equal names in scope but the one lexically closer is the only one visible. You want something like:
QUESTION
In this article I've found some examples of using MutableImage
with readPixel
and writePixel
functions, but I think it's too complicated, I mean, can I do that without ST Monad
?
Let's say I have this
...ANSWER
Answered 2021-Mar-28 at 08:31An MutableImage
is one you can mutate (change in place) - Image
s are immutable by default. You'll need some kind of monad that allows that though (see the documentation - there are a few including ST
and IO
).
To get an MutableImage
you can use thawImage
- then you can work (get/set) pixels with readPixel
and writePixel
- after you can freezeImage
again to get back an immutable Image
If you want to know how you can rotate images you can check the source code
of rotateLeft
:
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