snd | Package snd provides methods and types for sound processing | Speech library

 by   dskinner Go Version: Current License: BSD-3-Clause

kandi X-RAY | snd Summary

kandi X-RAY | snd Summary

snd is a Go library typically used in Artificial Intelligence, Speech applications. snd has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Package snd provides methods and types for sound processing and synthesis.
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              snd has a low active ecosystem.
              It has 35 star(s) with 5 fork(s). There are 8 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 1 have been closed. On average issues are closed in 172 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of snd is current.

            kandi-Quality Quality

              snd has no bugs reported.

            kandi-Security Security

              snd has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              snd is licensed under the BSD-3-Clause License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              snd releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed snd and discovered the below as its top functions. This is intended to give you an instant insight into snd implemented functionality, and help decide if they suit your requirements.
            • onStart is the main entry point for drawing
            • Tick is used to send a signal
            • onLayout is called when the screen is initialized .
            • main starts the app .
            • NewPianoKey returns a new key .
            • setSource initializes the audio source .
            • NewLowPass returns a new LowPass based on a frequency
            • getInputs iterates over the given Sound and wt .
            • NewFreeze creates a new Freeze
            • Get all buffered buffers .
            Get all kandi verified functions for this library.

            snd Key Features

            No Key Features are available at this moment for snd.

            snd Examples and Code Snippets

            No Code Snippets are available at this moment for snd.

            Community Discussions

            QUESTION

            Are recursive calls in my "permutations with repetition" code accumulated to clog the RAM?
            Asked 2021-Jun-04 at 16:41

            A bit of background:

            I am an amateur programmer, having picked up Haskell a few months ago, on my spare time, after a period of Mathematica programmning (my first language). I am currently going through my second Haskell book, by Will Kurt, but I still have miles to go to call myself comfortable around Haskell code. Codeabbey has been my platform for experimentation and learning so far.

            I have written a piece of code to generate permutations of a given number, that deals with possible duplicate numbers, so for 588 it will internally generate 588, 858 and 885.

            However, because I want to scale to pretty big input numbers (think perhaps even a hundred digits long), I don't want to output the whole list and then perform calculations on it, instead every number that is generated is checked on the spot for a certain property and if it has it, well, we have a winner, the number is returned as output and there's no need to go through the rest of the humongous list. If sadly no desired number is found and we unsuccessfully go through all possible permutations, it outputs a "0".

            I have also opted to make it a command line program to feed values to it via gnu parallel for faster work.

            So here is the code

            ...

            ANSWER

            Answered 2021-May-09 at 12:17

            So I am not 100% sure of this and I am also not 100% sure I understand your code. But as far as I understand you are generating permutations without duplicates and then you are checking for some predicate wanting whatever single number that fulfils it.

            I think it should help to use as many of the prelude functions as possible because afaik then the compiler understands it can optimize recursion into a loop. As a rule of thumb I was taught to avoid explicit recursion as much as possible and instead use prelude functions like map, filter and fold. Mainly you avoid reinventing the wheel this way but there also should be a higher chance of the compiler optimizing things.

            So to solve your problem try generating a list of all permutations, then filter it using filter and then just do take 1 if you want the result that is found first. Because of Haskell's lazy evaluation take 1 makes it so that we are interested only in the first x in (x:xs) that a filter would return. Therefore filter will keep dropping elements from the, again lazily evaluated, list of permutations and when it finds one it stops.

            I found a permutation implementation on https://rosettacode.org/wiki/Permutations#Haskell and used it to try this call:

            Source https://stackoverflow.com/questions/67455986

            QUESTION

            how to use value of a column as input to a spatial operation
            Asked 2021-Jun-01 at 08:12

            given the code or the query posted below i would like to use the value of XOfLowerLeftOfGridCellIntersectingWithBuffer snd YOfLowerLeftOfGridCellIntersectingWithBufferas input to the following statment:

            ...

            ANSWER

            Answered 2021-Jun-01 at 08:12

            If they have to be in a single query, you simply need to use the output values of ST_X and ST_Y in the ST_MakePoint function. If the x and y values are in columns or are the result of an operation, you simply need to pass these values in the function:

            Source https://stackoverflow.com/questions/67738265

            QUESTION

            Coq: Proof of list pair
            Asked 2021-May-24 at 12:50

            I have wrote this Inductive predicate and part of the proof for its (strong) specification:

            ...

            ANSWER

            Answered 2021-May-24 at 02:51

            You could put a pair in the result, e.g.:

            Source https://stackoverflow.com/questions/67665495

            QUESTION

            Why is the body and animated background separated (not on top of eachother) on my HTML-website?
            Asked 2021-May-20 at 09:48

            I'm a student learning HTML and CSS. For a school project we need to make a simple game and I'm currently working on the design of the game lobby.

            I wanted to add a moving smoke/fog overlay on top of my background but behind my tables, buttons and everything so I searched for some tutorials and was able to implement this. The only problem I have is that the background with the smoke is underneath the rest of my code. I tried searching for the problem myself but wasn't able to find it.

            Here are the fog images


            Here is a picture:

            It would be amazing if someone could help me find the problem and how to fix this issue!

            Here is the DEMO

            ...

            ANSWER

            Answered 2021-May-20 at 09:48

            Disclaimer: novice here so take this with a pinch of salt. I've provided a solution below that certainly isn't the most elegant but will help you on your way without altering too much of your code.

            • We can take the section of class 'fog' out entirely for the time being to simplify things a little.
            • We then take the div of class 'absolute-bg' and place this immediately below the body, making sure that all of your remaining elements are within this div and therefore (visually) 'on top' of your background.
            • We then set the 'absolute-bg' class to have a lower z-index than everything else (e.g. -1).
            • Next, we can take the div of 'fog-container' and give it two simple CSS properties: position: fixed; top: 0;
            • This removes the element from the Document flow and places it in a fixed position relative to the browser window, in this case, top: 0.
            • Finally, you want to be able to click-through your div 'fog-container' which now sits 'on-top' of everything else when rendered, therefore, we can add these two properties to .fog-container: pointer-events: none; touch-action: none;

            Hope this helps. Elegant, no? A push in the right direction? Hopefully!

            Source https://stackoverflow.com/questions/67616784

            QUESTION

            Callback from child to parent in flutter
            Asked 2021-May-15 at 10:40

            I am Developing Cart Page for e com application. backend is firebase real time database. In cart Page Price Details is calculating when the page load. But when user change the quantity of cart item, It is going to update the cart. But the problem is Cant Calculate the Price Details On this time. When I reopen the page, Price Details is Calculating According to new Cart Quantity. But How can I can do that without re opening the Page

            1.This is my cart_page.dart file

            ...

            ANSWER

            Answered 2021-May-15 at 10:40

            Updating product quantity value in Cart_products class:

            You need to create a variable final ValueChanged onProdQty; in Single_cart_product class and then where the quantity value changes use the callback like this widget.onProdQty?.call(here Pass the new quantity value). Also one last step is that in class Cart_products where you are calling Single_cart_product() add this in argument onProdQty: (value) => setState(() { Products_on_the_cart[index].qty = value; }),. By doing this whenever the callback is called the setstate would run in Cart_products class and wherever Products_on_the_cart[index].qty is used it would get updated.

            Updating product quantity value in CartPage class:

            Note: I'm not sure if these steps would work corectly as I have limited information about your project. But you will surely learn how to pass data around using callbacks:

            • Follow steps of Updating product quantity value in Cart_products class and then continue.
            • Add final ValueChanged onProdQty; in Cart_products class and then change Single_cart_product() argument in class Cart_products like this:

            Source https://stackoverflow.com/questions/67538905

            QUESTION

            xml parsing and extract attribute value with xPath
            Asked 2021-May-10 at 19:27

            I want to extract N.1.2, N.1.1, N.2.r.1, ...., N.1.3, N.1.4 with xPath

            So, There are xpaths are in my dictionary.

            ...

            ANSWER

            Answered 2021-May-10 at 19:27

            As noted, your xpaths need the namespaces. Here's an example of how to use namespaces with lxml. Note the u: and x: prefixes in the xpath.

            Source https://stackoverflow.com/questions/67465630

            QUESTION

            Apply a function to every item in a list
            Asked 2021-May-10 at 09:49

            I have the following code for pygame but it applies generally to python

            ...

            ANSWER

            Answered 2021-May-10 at 09:30

            When you write for i in expl_sounds:, you are iterating on the elements in expl_sounds, so you can just do:

            Source https://stackoverflow.com/questions/67467972

            QUESTION

            Alsa records double speed
            Asked 2021-Apr-23 at 15:22

            Disclaimer : I posted for the same issue (with a different point of view) here

            I use a SPH0645 I2S microphone with a custom driver.

            It seams properly recognized by alsa :

            ...

            ANSWER

            Answered 2021-Apr-23 at 15:22

            I found the solution and posted it on my initial post on the nxp forum.

            The error was in the driver :

            Source https://stackoverflow.com/questions/66905698

            QUESTION

            Why do I get extra element when getting every other element in a list?
            Asked 2021-Mar-31 at 04:22

            I'm new to haskell and I dont know why I'm getting an extra element in a list.

            Here's my code:

            ...

            ANSWER

            Answered 2021-Mar-31 at 03:53

            You are defining two different list'. The one inside the list comprehension list'<- (zip [0..] list) shadows the previous one. Shadowing means you have two equal names in scope but the one lexically closer is the only one visible. You want something like:

            Source https://stackoverflow.com/questions/66881218

            QUESTION

            How to work with readPixel and writePixel in JuicyPixels, Haskell?
            Asked 2021-Mar-29 at 05:57

            In this article I've found some examples of using MutableImage with readPixel and writePixel functions, but I think it's too complicated, I mean, can I do that without ST Monad?

            Let's say I have this

            ...

            ANSWER

            Answered 2021-Mar-28 at 08:31

            An MutableImage is one you can mutate (change in place) - Images are immutable by default. You'll need some kind of monad that allows that though (see the documentation - there are a few including ST and IO).

            To get an MutableImage you can use thawImage - then you can work (get/set) pixels with readPixel and writePixel - after you can freezeImage again to get back an immutable Image

            If you want to know how you can rotate images you can check the source code of rotateLeft :

            Source https://stackoverflow.com/questions/66838914

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

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            You can download it from GitHub.

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