basex | Arbitrary base encoding in GO

 by   eknkc Go Version: Current License: MIT

kandi X-RAY | basex Summary

kandi X-RAY | basex Summary

basex is a Go library typically used in Big Data, Bitcoin applications. basex has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Package basex provides fast base encoding / decoding of any given alphabet using bitcoin style leading zero compression. It is a GO port of
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            kandi-support Support

              basex has a low active ecosystem.
              It has 34 star(s) with 6 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 1 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of basex is current.

            kandi-Quality Quality

              basex has 0 bugs and 0 code smells.

            kandi-Security Security

              basex has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              basex code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              basex is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              basex releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed basex and discovered the below as its top functions. This is intended to give you an instant insight into basex implemented functionality, and help decide if they suit your requirements.
            • Decode returns the base58 encoding of the given source .
            • NewEncoding returns a new base - encoded encoding .
            Get all kandi verified functions for this library.

            basex Key Features

            No Key Features are available at this moment for basex.

            basex Examples and Code Snippets

            No Code Snippets are available at this moment for basex.

            Community Discussions

            QUESTION

            BaseX GUI Command Bar Error Unknown Command
            Asked 2022-Mar-25 at 11:56

            I occassionally use BaseX GUI for examining XML files and trying XSL transforms. I don't know what has happened but I can no longer run one-liners in the Command/Find/XQuery bar that sits below the toolbar. I always get "Error unknown command try help". The drop down has recently used commands none of which work any longer.

            I have tried upgrading BaseX from 9.3 to 9.7 and upgrading java. I'm running windows 10. My searching didn't yield any results, I hoping someone can help because I'm out of ideas. Thanks.

            ...

            ANSWER

            Answered 2022-Mar-25 at 11:56

            The entries shown in your inputbar image are XQuery expressions, with the exception of help which is a command. So changing the mode dropdown from Command to XQuery will enable them to run.

            Note: modes XQuery and Find require an open database.

            It looks like your XQuery expressions are not database specific so as an alternative you could leave the mode as Command and prefix your text with the command 'XQUERY ' eg XQUERY 1+3 etc

            Source https://stackoverflow.com/questions/71596897

            QUESTION

            How to merge in memory XML documents?
            Asked 2022-Jan-31 at 03:54

            I have 2 batches of documents. In batch 1, I need to merge pit/score when its SPID equals to characteristic/score/SPID. The expected merge looks like batch 2 documents, characteristic/score/default is the merged content of pit/score. If the document already has the characteristic/score/default then keep it as it is.

            ...

            ANSWER

            Answered 2022-Jan-31 at 03:54

            QUESTION

            Attribute 'targetNamespace' is not allowed to appear in element
            Asked 2022-Jan-19 at 15:51

            I wrote this XML file, plus the XSD, and I'm using XQuery to add information on a db in BaseX. I'm using Postman to do the POST requests, but when I run Postman it is giving me this error message:

            [validate:error] Validation failed: 1:242: cvc-complex-type.3.2.2: Attribute 'targetNamespace' is not allowed to appear in element 'Reservas'

            What is causing this error?

            XML:

            ...

            ANSWER

            Answered 2022-Jan-19 at 15:41

            Remove targetNamespace="http://www.ipp.estg.pt/Dados_clientess" from the root element of your XML document.

            A targetNamespace attribute does not belong on the root element of an XML instance document; it belongs on the root element of an XSD root element.

            See also

            Source https://stackoverflow.com/questions/70773342

            QUESTION

            Phaser 3: How to stop scene?
            Asked 2022-Jan-13 at 11:48

            This is a code from one of Codecademy's practice. I am trying to end scene when the option text says Play again. Basically what I want is that a specific option will allow me to exit the scene and enter a new one. (ie when the game is over) I tried using

            ...

            ANSWER

            Answered 2022-Jan-13 at 09:23

            I assume you shorted the code for us, so ignoreing the missing ] on line 150 and the missing page number 41 in the pages constant on line 141+.

            I would say the problem is not the this.scene.stop("game"), although I would just use this.scene.stop(), if you want the stop the current scene (in to a Reference ).

            You can see the problem, if you uncomment the code and check the browser console, an error like:

            "...Uncaught ReferenceError: optionText is not defined..."

            should be visible. That indicates the real issue, it is that optionText ist not defined. Without diving to deep into your code here are some fixes to get it to work:

            • Move the whole block into the for loop. (just above the } on line 115)

            • change if(optionText=== "Play again") to if(optionText.text === "Play again")since optionText is a text object not a string.

            • Add a the scene object as context to the optionBox.on('pointerup',... eventlistener like this:

            Source https://stackoverflow.com/questions/70689940

            QUESTION

            getting an error 'TypeError: argument 1 must be pygame.Surface, not builtin_function_or_method'
            Asked 2021-Jul-18 at 16:33
            import random 
            import sys
            import pygame
            from pygame.locals import *
            
            #global var for the games
            FPS = 32
            SCREENWIDTH = 289
            SCREENHEIGHT = 511
            SCREEN = pygame.display.set_mode((SCREENWIDTH, SCREENHEIGHT))
            GROUNDY = SCREENHEIGHT * 0.8
            GAME_SPRITE = {}
            GAME_SOUND = {}
            PLAYER = 'imgs/bird.png'
            BACKGROUND = 'imgs/background.png'
            PIPE = 'imgs/pipe.png'
            
            
            def welcomeScreen():
               
                playerx = int(SCREENWIDTH/5)
                playery = int((SCREENHEIGHT - GAME_SPRITE['player'].get_height())/2)
                messagex = int((SCREENWIDTH - GAME_SPRITE['message'].get_width())/2)
                messagey = int(SCREENHEIGHT*0.13)
                basex = 0
                while True:
                    for event in pygame.event.get():
                        # if user clicks on cross button, close the game
                        if event.type == QUIT or (event.type==KEYDOWN and event.key == K_ESCAPE):
                            pygame.quit()
                            sys.exit()
            
                        # If the user presses space or up key, start the game for them
                        elif event.type==KEYDOWN and (event.key==K_SPACE or event.key == K_UP):
                            return
                        else:
                            SCREEN.blit(GAME_SPRITE['background'], (0, 0))    
                            SCREEN.blit(GAME_SPRITE['player'], (playerx, playery))    
                            SCREEN.blit(GAME_SPRITE['message'], (messagex,messagey ))    
                            SCREEN.blit(GAME_SPRITE['base'], (basex, GROUNDY))    
                            pygame.display.update()
                            FPSCLOCK.tick(FPS)
            
                
            
            
            if __name__ == '__main__':
                pygame.init()
                FPSCLOCK = pygame.time.Clock()
                pygame.display.set_caption('Flappy Bird')
                GAME_SPRITE['numbers'] = (
                    pygame.image.load('imgs/1.png').convert_alpha(),
                    pygame.image.load('imgs/2.png').convert_alpha(),
                    pygame.image.load('imgs/3.png').convert_alpha(),
                    pygame.image.load('imgs/4.png').convert_alpha(),
                    pygame.image.load('imgs/5.png').convert_alpha(),
                    pygame.image.load('imgs/6.png').convert_alpha(),
                    pygame.image.load('imgs/7.png').convert_alpha(),
                    pygame.image.load('imgs/8.png').convert_alpha(),
                    pygame.image.load('imgs/9.png').convert_alpha(),
                    pygame.image.load('imgs/0.png').convert_alpha()
                )
            
                GAME_SPRITE['pipe'] =( 
                pygame.transform.rotate(pygame.image.load(PIPE).convert_alpha(),180),
                pygame.image.load(PIPE).convert_alpha()
            
                )
                GAME_SPRITE['message'] = pygame.image.load('imgs/message.png').convert_alpha()
                GAME_SPRITE['base'] = pygame.image.load('imgs/base.png').convert_alpha()
            
            
            
                GAME_SOUND['crash'] = pygame.mixer.Sound('sound/crash.mp3')
                GAME_SOUND['hit'] = pygame.mixer.Sound('sound/hit.mp3')
                GAME_SOUND['swoosh'] = pygame.mixer.Sound('sound/swoosh.mp3')
            
            
                GAME_SPRITE['background'] = pygame.image.load(BACKGROUND).convert
                GAME_SPRITE['player'] = pygame.image.load(PLAYER).convert_alpha()
            
            
                while True:
                    welcomeScreen()
                    
            
            ...

            ANSWER

            Answered 2021-Jul-18 at 16:33

            Is the convert part of GAME_SPRITE['background'] = pygame.image.load(BACKGROUND).convert a function or method? If so you are missing the () after it.

            Change that line to

            Source https://stackoverflow.com/questions/68085123

            QUESTION

            Filtering based on an attribute in deep level
            Asked 2021-Jul-02 at 07:44

            Running Xquery on BaseX.

            I want to filter based on an attribute in a deep level (/BLA1/BLA2/BLA3) but return attribute from both the filtering level and from one above it (/BLA1/BLA2).

            So, as far as I understand, my "for" must run on the upper level (/BLA1/BLA2) in order to allow it. But I can't get the filtering to work.. when I try running the "for" on the deeper level - it does work but then I can't return the attribute I need from the upper level.

            This one works: I get the required results as per the filtering.

            ...

            ANSWER

            Answered 2021-Jul-02 at 07:44

            Use .. to navigate up e.g.

            Source https://stackoverflow.com/questions/68220219

            QUESTION

            Error parsing html with extended unicode characters with basex
            Asked 2021-Jun-23 at 14:52

            I have been facing issue with parsing html with extended unicode characters using the basex html parser. Is it possible to make the parser support special characters?

            Code:

            ...

            ANSWER

            Answered 2021-Jun-23 at 14:34

            If I add opt(writer, "encoding", Strings.UTF8); as line 156 in HtmlParser.java (https://github.com/martin-honnen/basex/commit/4711a390e4069d363243f48c95456544916f40f7) of BaseX the problems seems to go away. I am not sure, however, this is the right way to fix it.

            The root of the problem seems to be two issues, TagSoup, without having the output encoding of the XMLWriter set to any Unicode encoding like UTF-8 or UTF-16, outputs two numeric character references representing an Unicode character outside of the BMP.

            So you have to set UTF-8 or UTF-16 as the output encoding of TagSoup's XMLWriter as then it switches to Unicode mode and just outputs characters and not character references, with both encodings the XMLWriter of TagSoup seems to feed the right characters to the StringWriter BaseX sets up.

            Furthermore, BaseX's internal String to byte[] conversion seems to expect UTF-8 encoded strings, not sure why that is the case on the Java platform, but the token function delegates work to an utf8 function.

            So that way the fix in the HtmlParser seems to be to set opt(writer, "encoding", Strings.UTF8).

            Source https://stackoverflow.com/questions/68099493

            QUESTION

            XQuery 3: Count occurrences of element names across document
            Asked 2021-Jun-08 at 20:44

            Building on Count number of elements with same tag

            I will be running this query with BaseX 9.5.2.

            Given the data

            ...

            ANSWER

            Answered 2021-Jun-08 at 19:56

            Due to the grouping you already have, count($elems) will have the right value in the return clause.

            I think you original use of the let $sep is causing problems, the grouping count($elems) I suggested works fine for me at https://xqueryfiddle.liberty-development.net/bFDbxm7 where I have moved the $sep to a declared variable.

            Source https://stackoverflow.com/questions/67893618

            QUESTION

            Learn structure of XML file in preparation for CSV or RDF conversion
            Asked 2021-Jun-06 at 17:58

            I would like to convert NCBI's Biosample Metadata XML file to CSV, or RDF/XML as a second choice. To do that, I believe I have to learn more about the structure of this file. I can run basic XQueries in BaseX*, like just listing all values, but then I've been using shell tools like sort|uniq -c to count them. I have heard about XSLT transformations and GRDDL in passing, but I don't think a style sheet is provided for this XML document, and I don't know how to create or discover one.

            For example, can I get a count of the number of s for each ? Are there any with more than one primary ? What are the most common db attributes of the primary Ids?

            Here's a query that shows my maximum level of XQuery sophistication at this point:

            ...

            ANSWER

            Answered 2021-Jun-06 at 17:58

            similar to my answer for https://www.biostars.org/p/280581/ using my tool xsltstream:

            Source https://stackoverflow.com/questions/67850041

            QUESTION

            eXist-db send JSON via POST request using eXPath Http_module
            Asked 2021-Jun-03 at 15:00

            I am trying to send JSON via a POST request from eXist-db to an API using the eXPath HTTP-Module, but I'm always recieving the following Error:

            ...

            ANSWER

            Answered 2021-Jun-03 at 15:00

            The solution is to add @method="text" to the element.

            This attribute is documented in the EXPath HTTP Client spec, section 3.2 Serializing the request content:

            The default value of the serialization method depends on the media-type: it is xml if it is an XML media type, html if it is an HTML media type, xhtml if it is application/xhtml+xml, text if it is a textual media type, and binary for any other case.

            What this means is that the EXPath HTTP Client doesn't have a built-in mapping for the media-type of application/json—i.e., it falls back on binary. But JSON is a textual media type, and you've already performed the serialization of your XDM map into text via the fn:serialize() function. So you have to override the EXPath HTTP Client default of method="binary" and set method="text" on the element.

            The draft v2 spec, simplifies sending JSON; by default, when it detects that the body contains a map() or array(), it will serialize the item as JSON, with the appropriate media-type.

            But for now with v1, we still need to explicitly (1) serialize maps and arrays using the JSON serialization method and (2) specify method="text" on the element.

            Source https://stackoverflow.com/questions/67816128

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            You can download it from GitHub.

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