winman | basic yet powerful window manager in go
kandi X-RAY | winman Summary
kandi X-RAY | winman Summary
Winman is a basic yet powerful window manager in go for terminal-based user interfaces that plugs into tview. It supports floating windows that can be dragged, resized and maximized. Windows can have buttons on the title bar, for example to close them, help commands or maximize / minimize. Windows can also be modal, meaning that other windows don't receive input while a modal window is on top. You can control whether the user can drag or resize windows around the screen. Windows can overlap each other by setting their Z-index. Any tview.Primitive can be added to a window, thus you can combine with any other existing tview widget! Check tview for a complete list of available widgets you can use.
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Top functions reviewed by kandi - BETA
- Main entry point .
- calculator is the main function .
- MsgBox creates a new messagebox .
- NewClipRegion returns a new ClipRegion .
- NewWindow creates a new WindowBase .
- NewWindowManager returns a new window manager .
- SetContent implements the ClipRegion interface .
- inRect checks if the rectangle contains the given rectangle .
- NewRect returns a new Rect .
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QUESTION
I have a program (cpp) with many classes. Every class is in separate source file (.h + .cpp).
How can I split the compiled program into multiple files (instead of one big executable file)?
Let's say, one file for every class (same as the code structure).
So that every time there is change in a specific class, I compile only that class, and replace the specific compiled file related to that class.
(Something similar to .DLL files in Windows.)
Example from real life:
I am making TUI interface for managing mysql.
I would like to create mysql text editor (TUI) with ncurses.
the code (class) for creating and managing single window object is in 'textWin.cpp' + 'textWin.h'
the code (class) for managing multiple windows, by creating windows objects from previous class is in winMan.cpp winMan.h
the code (class) for managing mysql database is in : mysql.cpp mysql.h
and so on...
so, I have the following files:
MyProgram.cpp
- winMan.cpp + winMan.h
- textWin.cpp + textWin.h
- mysql.cpp + mysql.h
- ..
- ..
After g++ compilation, I get one executable file, './MyProgram' (size about 15Mb.) which I deliver to all my customers (1000's of them).
I Just found a typo in textWin.cpp, I fixed it, and I told to all customers that there is an update... all of them need to download one big 15Mb file, this consumes allot of bandwidth and server resources, for just a small update.
Is there a way to send to all my customers smaller file, that contains only the compiled code for textWin class ?
I use g++ on Centos7
...ANSWER
Answered 2020-Feb-19 at 07:51Of course, you could put your texts into separate text-files and only deploy those in the an error is there. For your special use case, where binary differences must be deployed, this question might be helpful: How do I create binary patches?
Another option, do proper versioning. That way, your customers might be able to decide for themselves. That is, if they need this update.
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