GoFORTH | A primitive Forth implementation in Go | Interpreter library
kandi X-RAY | GoFORTH Summary
kandi X-RAY | GoFORTH Summary
The FORTH language was devised by Charles Moore in the early 1970s for use in embedded applications such as the real-time control of radio telescopes. FORTH is generally considered a Threaded Interpretive Language, meaning that a FORTH program consists of a thread of execution comprising references to words in the dictionary intermingled with values to be stored on the data stack. It is a simple language with an iterative development style which favours rapid interactive development through specification and composition of words. These words differ from functions or procedures in other programming languages by not accepting explicit parameters, instead data is passed implicitly using a data stack and the convention of the language is to place values on this stack in LIFO fashion, favouring a Reverse Polish mathematical style. A FORTH runtime can operate in two distinct modes: interactive and turn-key. An interactive Read-Evaluate-Print loop similar to those found in classic Lisp implementations allows for iterative development with compilation of individual words storing the resulting executable code in a token indexed dictionary. Words can then be interactively tested and their definitions modified until correct. Depending on the richness of the dictionary supplied with the implementation there may also be advanced code editors and other development tools to aid with this process. To create a turnkey executable the dictionary can be stripped of unreferenced tokens and then compiled to a platform-specific binary executable for distribution which contains only the program.
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Top functions reviewed by kandi - BETA
- NewVM returns a new VM .
- Push adds x to the stack .
- New returns a new dictionary .
- NewStack returns a new ForthStack
GoFORTH Key Features
GoFORTH Examples and Code Snippets
Community Discussions
Trending Discussions on GoFORTH
QUESTION
I am trying to making a python autogenerated Email app but there is a problem when running the code the traceback error shows up but I did write the code as my mentor write it down. This is the code that I used:
...ANSWER
Answered 2021-May-18 at 03:10Try and set the encoding to UTF-8
For example:
file = open(filename, encoding="utf8")
For reference check this post:
UnicodeDecodeError: 'charmap' codec can't decode byte X in position Y: character maps to
QUESTION
I am integration Endicia SOAP and I got this error:
...ANSWER
Answered 2019-Jun-19 at 10:01The documentation you linked says:
RequesterID is required to specify who is making the request.
Your requestDictionary
has an item for RequesterID:
QUESTION
jQuery on click function to tweet current quote doesn't want to work. I have to build random quote machine and tweet current quote for Free Code Camp. I can generate a new quote but I am not able to share the quote on twitter. Would someone tell me what I'm doing wrong?
My code is located here: FCC Random Quote Machine
...ANSWER
Answered 2018-Aug-28 at 20:25I figure it out how to make my code to share in Twitter the quotes. I also changed the @ with - in the quotes:
QUESTION
I'm writing a React Native application using TypeScript.
I have a component EmotionsRater
that accepts one of two types: Emotion or Need. It should also either accept a function of type rateNeed
or rateEmotion
. I combined these types to one called rateBoth
using the |
operator. And it passes this combined type down to another component called EmotionsRaterItem
. The problem is that EmotionsRaterItem
then claims:
ANSWER
Answered 2018-Oct-09 at 19:00If EmotionsRaterItem
has a function of type rateBoth
, then that function either requires an Emotion
or requires a Need
, but the caller does not know which of the type is required. Hence, under current TypeScript semantics, it's impossible to call the function. (You could imagine that maybe passing an argument that is both an Emotion
and a Need
should work, but TypeScript isn't that smart; see this issue.)
Instead, you could make EmotionsRater
and EmotionsRaterItem
generic in the type T
of the item they are working on (either Emotion
or Need
). (Of course, generic components are unsound in general, but it looks like the problem won't occur in your scenario.) Semi-complete example:
QuestionsScreen.tsx
QUESTION
I have a Player in Scene1 that i want to persist to Scene2. Scene2 is correctly loaded but the Player does not apear.
...ANSWER
Answered 2017-Apr-11 at 16:06DontDestroyOnLoad
will only work on root level gameobject, if your gameobject is the child of another object it will be destroyed even if you call DontDestroyOnLoad
on it.
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