vsh | vsh - HashiCorp Vault interactive shell and cli tool | Identity Management library
kandi X-RAY | vsh Summary
kandi X-RAY | vsh Summary
Working on vault secrets can be critical, making quality and correct behavior a first class citizen for vsh. That being said, vsh is still a small open source project, meaning we cannot give any guarantees. However, we put strong emphasis on test-driven development. Every PR is tested with an extensive suite of integration tests. Vast majority of tests run on KV1 and KV2 and every test runs against vault 1.0.0 and 1.8.3, i.e., vault versions in between should also be compatible.
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QUESTION
I've been using the Thinger.io platform for some of my IoT projects (mostly ESP8266 modules) for quite a long time now. The way I implemented it is something similar to that:
...ANSWER
Answered 2022-Mar-27 at 14:01It would be better if you ask this question on the thinger community, the thinger.io https://community.thinger.io/ where the thinger devs or community will be listening.
I have some working code, see below, this works with SIM7000E, but it should work OK with SIM800 the code should work the same. I have noticed that you are not using the thinger library (ThingerTinyGSM.h) and this is probably why the device isn't connecting to thinger.
QUESTION
What I'm trying to achieve in Pine Script is a static average volume of the previous 3 and 30 days, that stays the same when using any timeframe chart.
I have code that currently works on the 1D resolution, but as soon as you change the resolution so does the calc. Which I presume is due to square bracket call relates to the previous bar and not specified resolution?
I can't use the resolution call in the Study parameter and I've tried 2 ways but neither seems to work, so any help is welcome.
...ANSWER
Answered 2021-Sep-30 at 17:48I am not clear on what the bottom half of the script accomplishes, but here is the top half, which calculates the 2 volume averages and the percentage on the daily time frame. Best practice is to make the calculations first, then ask the higher time frame what is happening there, and security() does the rest. Please note that this security() variety is best practice for avoiding repainting and only uses confirmed data (previous close). If you want to change that, its up to you, but the method is the same.
QUESTION
I'm trying to get OpenGL to render a basic triangle with shaders on my newer Macbook Pro with the M1 chip. I'm stuck using Qt Creator as well.
I was able to set it up and get a basic Fixed-Pipeline scene rendering, but when I changed the version to use modern OpenGL I get that the version is 4.1, even though I set it to 3.2.
Here's how I set the version:
...ANSWER
Answered 2021-May-07 at 07:54This is not a problem with the shaders. However in a core profile OpenGL Context you have to create Vertex Array Object, since the default VAO (0) is not valid. This is not optional:
QUESTION
I've been facing an issue for the past couple of days, and I still haven't been able to figure it out.. I'm trying to port a previous C++ Opengl project to PyOpengl, but I'm not able to get the object to render as it should. I'm simply trying to render a 3D grid model, which works in the original C++ code, but not in Python PyOpenGL.
What it should look like: (C++ OpenGL)
What it looks like (Python PyOpenGL)
This is the code I end up with in PyOpenGL :
...ANSWER
Answered 2021-Apr-01 at 18:08The type of the indices must be integral instead of the floating point:
indexArray = np.array(indexArray, dtype=np.float32)
QUESTION
So I am very new to shaders, and I am working with a free shader from the GMS2 marketplace> Anyways, I have run into an issue with this shader that I guess I am just too new at shaders to be knowledgeable about this. The code for the shader is:
shd_mosaic.vsh:
...ANSWER
Answered 2020-Nov-05 at 13:32view_set_surface_id
causes the view to be rendered to a surface. As result, it will not be drawn to the screen automatically - you would have to do so yourself, like you do in Draw GUI.
If you direly need to draw the view in a normal draw event, you'll need a second view and filter based on view_current
in a Draw event.
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