vsh | vsh - HashiCorp Vault interactive shell and cli tool | Identity Management library

 by   fishi0x01 Go Version: v0.12.1 License: MIT

kandi X-RAY | vsh Summary

kandi X-RAY | vsh Summary

vsh is a Go library typically used in Security, Identity Management applications. vsh has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Working on vault secrets can be critical, making quality and correct behavior a first class citizen for vsh. That being said, vsh is still a small open source project, meaning we cannot give any guarantees. However, we put strong emphasis on test-driven development. Every PR is tested with an extensive suite of integration tests. Vast majority of tests run on KV1 and KV2 and every test runs against vault 1.0.0 and 1.8.3, i.e., vault versions in between should also be compatible.
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            kandi-support Support

              vsh has a low active ecosystem.
              It has 224 star(s) with 7 fork(s). There are 8 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 5 open issues and 28 have been closed. On average issues are closed in 13 days. There are 4 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of vsh is v0.12.1

            kandi-Quality Quality

              vsh has 0 bugs and 0 code smells.

            kandi-Security Security

              vsh has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              vsh code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              vsh is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              vsh releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of vsh
            Get all kandi verified functions for this library.

            vsh Key Features

            No Key Features are available at this moment for vsh.

            vsh Examples and Code Snippets

            No Code Snippets are available at this moment for vsh.

            Community Discussions

            QUESTION

            Thinger.IO client setup for GPRS enabled ESP32 project
            Asked 2022-Apr-02 at 21:33

            I've been using the Thinger.io platform for some of my IoT projects (mostly ESP8266 modules) for quite a long time now. The way I implemented it is something similar to that:

            ...

            ANSWER

            Answered 2022-Mar-27 at 14:01

            It would be better if you ask this question on the thinger community, the thinger.io https://community.thinger.io/ where the thinger devs or community will be listening.

            I have some working code, see below, this works with SIM7000E, but it should work OK with SIM800 the code should work the same. I have noticed that you are not using the thinger library (ThingerTinyGSM.h) and this is probably why the device isn't connecting to thinger.

            Source https://stackoverflow.com/questions/71542363

            QUESTION

            Average Volume specific to a 1 Day Timeframe
            Asked 2021-Sep-30 at 17:48

            What I'm trying to achieve in Pine Script is a static average volume of the previous 3 and 30 days, that stays the same when using any timeframe chart.

            I have code that currently works on the 1D resolution, but as soon as you change the resolution so does the calc. Which I presume is due to square bracket call relates to the previous bar and not specified resolution?

            I can't use the resolution call in the Study parameter and I've tried 2 ways but neither seems to work, so any help is welcome.

            ...

            ANSWER

            Answered 2021-Sep-30 at 17:48

            I am not clear on what the bottom half of the script accomplishes, but here is the top half, which calculates the 2 volume averages and the percentage on the daily time frame. Best practice is to make the calculations first, then ask the higher time frame what is happening there, and security() does the rest. Please note that this security() variety is best practice for avoiding repainting and only uses confirmed data (previous close). If you want to change that, its up to you, but the method is the same.

            Source https://stackoverflow.com/questions/69395100

            QUESTION

            OpenGL Won't Render With Shaders Mac
            Asked 2021-May-07 at 17:32

            I'm trying to get OpenGL to render a basic triangle with shaders on my newer Macbook Pro with the M1 chip. I'm stuck using Qt Creator as well.

            I was able to set it up and get a basic Fixed-Pipeline scene rendering, but when I changed the version to use modern OpenGL I get that the version is 4.1, even though I set it to 3.2.

            Here's how I set the version:

            ...

            ANSWER

            Answered 2021-May-07 at 07:54

            This is not a problem with the shaders. However in a core profile OpenGL Context you have to create Vertex Array Object, since the default VAO (0) is not valid. This is not optional:

            Source https://stackoverflow.com/questions/67430885

            QUESTION

            Porting C++ OpenGL to PyOpenGL not rendering properly
            Asked 2021-Apr-01 at 18:08

            I've been facing an issue for the past couple of days, and I still haven't been able to figure it out.. I'm trying to port a previous C++ Opengl project to PyOpengl, but I'm not able to get the object to render as it should. I'm simply trying to render a 3D grid model, which works in the original C++ code, but not in Python PyOpenGL.

            What it should look like: (C++ OpenGL)
            What it looks like (Python PyOpenGL)

            This is the code I end up with in PyOpenGL :

            ...

            ANSWER

            Answered 2021-Apr-01 at 18:08

            The type of the indices must be integral instead of the floating point:

            indexArray = np.array(indexArray, dtype=np.float32)

            Source https://stackoverflow.com/questions/66909377

            QUESTION

            GMS2 Drawing Shaders Only Working in DrawGUI
            Asked 2020-Nov-05 at 13:32

            So I am very new to shaders, and I am working with a free shader from the GMS2 marketplace> Anyways, I have run into an issue with this shader that I guess I am just too new at shaders to be knowledgeable about this. The code for the shader is:

            shd_mosaic.vsh:

            ...

            ANSWER

            Answered 2020-Nov-05 at 13:32

            view_set_surface_id causes the view to be rendered to a surface. As result, it will not be drawn to the screen automatically - you would have to do so yourself, like you do in Draw GUI.

            If you direly need to draw the view in a normal draw event, you'll need a second view and filter based on view_current in a Draw event.

            Source https://stackoverflow.com/questions/64651360

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install vsh

            Download latest static binaries from release page.

            Support

            add adds a single key and value to a pathappend merges secrets with different strategies (allows recursive operation on paths)cat shows the key/value pairs of a pathcd allows interactive navigation through the pathscp copies secrets from one location to another (allows recursive operation on paths)grep searches for substrings or regular expressions (allows recursive operation on paths)ls shows the subpaths of a given pathmv moves secrets from one location to another (allows recursive operation on paths)replace substrings or regular expressions (allows recursive operation on paths)rm removes secret(s) (allows recursive operation on paths)
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            CLONE
          • HTTPS

            https://github.com/fishi0x01/vsh.git

          • CLI

            gh repo clone fishi0x01/vsh

          • sshUrl

            git@github.com:fishi0x01/vsh.git

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