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QUESTION
I'm trying to pass a 2d array into another method, but it keeps giving me the error "int cannot be converted to int[][]", and the opposite for the return line. When I remove the [][] from the Deal method, it gives me the error but in reverse saying "int[][] cannot be converted to int". What am I doing wrong here?
...ANSWER
Answered 2019-Nov-08 at 09:24The function Deal
returns int but you defined Cards as: int [][] Cards.
QUESTION
I am struggling with running go
in the fish shell.
A) I followed the installation procedure and installed go
as specified in the documentation
However, when I run go version
, I am getting a fatal error:
ANSWER
Answered 2019-Jul-10 at 14:16Could this be some kind of alias that is used instead? The error message is an error from the git binary.
Take a look in your file ~/.config/fish/config.fish and see if you find an alias there. If you do not find anything there look at the files in ~/.config/fish/ and subfolders.
QUESTION
I'm trying to create a replica of Go Fish to help me learn more about arrays and hashes, and just how to go about structuring data. I'm on day two and have what looks to be much closer to the end goal. Keep in mind, I'm new to this. Anyway, here's the problem I'm running into:
=> gofish.rb:21:in `player_turn': no implicit conversion of String into Integer (TypeError)
I understand why I'm getting the error, but I can't figure out how to use the .shift method without giving an index number. I would like to select which object to shift based on the value instead. So, if I correctly guess do you have an 'ace of spades', the card is removed from the cpu_hand array and is added to the my_hand array. With that said, I would just like to know the best way to go about this.
Here's my script:
...ANSWER
Answered 2018-Nov-24 at 02:36In your error line,
QUESTION
How do I check the frequency of an item in a list and then if that item has a frequency of 4 remove all the matching items?
context:
trying to make a go fish game in python and I need to be able to check if a players hand has four matching numbers if the player's hand does then I need to remove all four of the matching items and increase there score by 1
input
...ANSWER
Answered 2019-Apr-17 at 05:27Here's a solution:
QUESTION
My program:
...ANSWER
Answered 2018-Jun-24 at 13:36This is a basic scope problem. Nonlocal variables by default have read-only access in functions, assignment to a variable with the same name as a variable outside of the function will result in a new, empty, local variable being created.
Adding a global Money
line at the top of each function that is supposed to manipulate the data in the nonlocal Money variable would be a possible workaround. Arguably cleaner would be to pass the variable as a parameter to the function.
Also, while your sequences of if
s with mutually exclusive conditions are not logically faulty per se, they are not clean code as they result in a lot of unnecessary checks being made. Try to use elif
in this case.
Also, in future, if you have the audacity to plainly ask other people to "fix" your code for you, it would be nice to at least give a short explanation of what you would expect it to do if it was working.
QUESTION
I'm trying to tie together the Phoenix Channel, Token, and Presence modules to add chat functionality to my Phoenix 1.3 application. I haven't been able to get all 3 modules working together. The last error was connection to websocket closed before handshake
. Now, I'm not getting any errors but it's also not connecting to the socket.
I believe the issue is the "connect" function in the player_socket.ex. ( I have a player resource ). Here is the function:
...ANSWER
Answered 2017-Dec-23 at 21:39Your player_socket.ex
is fine. You do have a few issues though:
In your layout/app.eex
template:
Phoenix.Token.sign(@conn, "player auth", :player_id)
is literally writing an atom :player_id
instead of the ID of the player. In order to write the ID of the player, you should use @player_id
and add a plug that assigns the value globally to your router.ex
like so:
QUESTION
I have a SessionController with a corresponding SessionView and within the templates directory I have a "session" folder with a "new.html.eex" file. When I navigate to the session_path "new" action I recieve an error:
HelloWeb.SessionView is not available
It looks like it is calling SessionView.render/2
In the session_controller I'm simply trying to render the new.html.eex, here's the new action:
...ANSWER
Answered 2017-Dec-13 at 01:46You need to create a session_view.ex
on the lib/hello_web/views
directory.
Its minimal content will be:
QUESTION
I'm trying to put together an autofishing script for Terraria that will do more than just click at scheduled intervals. At this point, it's giving me a syntax error at the line that says while fishing do
.
I've tried separating the while and the do to different lines, putting the fishing into parentheses, putting something else between the line before and the while loop in case it's the line before actually causing the problem. The only thing that any of any of those accomplished was when I put the do on the next line. When I did that it complained about the line with just do.
I'm pretty new to Lua scripting, but it looks like the exact same sort of while loop as I've seen in the documentation.
...ANSWER
Answered 2017-Apr-11 at 02:21The error is at this line:
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