spec3 | The object model for OpenAPI specification v3 documents

 by   go-openapi Go Version: Current License: Apache-2.0

kandi X-RAY | spec3 Summary

kandi X-RAY | spec3 Summary

spec3 is a Go library. spec3 has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

The object model for OpenAPI specification v3 documents. It aims to fix some mistakes that were made in the spec for v2. Top-level maps are now sorted by default so you can rely on their ordering.
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            kandi-support Support

              spec3 has a low active ecosystem.
              It has 90 star(s) with 18 fork(s). There are 12 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 4 open issues and 1 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of spec3 is current.

            kandi-Quality Quality

              spec3 has 0 bugs and 0 code smells.

            kandi-Security Security

              spec3 has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              spec3 code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              spec3 is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              spec3 releases are not available. You will need to build from source code and install.
              It has 5494 lines of code, 323 functions and 49 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed spec3 and discovered the below as its top functions. This is intended to give you an instant insight into spec3 implemented functionality, and help decide if they suit your requirements.
            • EasyjsonDdc3814Encode serializes the Info struct into the given writer .
            • EasyjsonDdc3814DecodeGroups decodes the info into out .
            • simplejson22b57f5DecodeGitDecodeGaui5DecodeGroups decodes JSON data .
            • quickjson22b57FA5Encode encodes the JSON into the given writer .
            • matchResponseCode returns true if the response code matches the response code
            • EasyJSON13de6EncodeGraph3Encode serializes the OpenJSON Schema to the given writer .
            • EasyJSON13673dec3DecodeGroups decodes the JSON into out .
            • Easyjson693GoOpenapiEncode encodes a Contact into an easyJSON structure .
            • Easyjson22b57faFA5Encode marshals the server into the writer .
            • EasyJSON693B863aDecodeGroups decodes a Contact into a Contact .
            Get all kandi verified functions for this library.

            spec3 Key Features

            No Key Features are available at this moment for spec3.

            spec3 Examples and Code Snippets

            No Code Snippets are available at this moment for spec3.

            Community Discussions

            QUESTION

            Flattening/widening a dataset to show multiple trials of a single analyte in one row
            Asked 2021-Oct-29 at 21:33

            I'm trying to flatten/widen my data frame to sort by the Sample Name. Multiple trials have been completed on each individual sample, and I'd like to arrange all trials into a single row.

            Sample data:

            ...

            ANSWER

            Answered 2021-Oct-29 at 21:33

            QUESTION

            Laravel multiple foreign keys get specific value using querybuilder
            Asked 2021-Oct-20 at 16:40

            I have a table of contracts and here is the example data

            ...

            ANSWER

            Answered 2021-Oct-20 at 16:37

            QUESTION

            Change specific label text
            Asked 2021-Sep-04 at 16:26

            Can anyone tell me how to get the specific label in this case?

            this is a loop so it always goes to the last item label.

            I can pass the ScrolledText but cant pass the label, the label is lblspec, this (my_var_expected.set(textlabl)) works but only update the last label of the for loop

            ...

            ANSWER

            Answered 2021-Sep-04 at 16:26

            One of the way is to use an attribute of kiblogbn to save a reference of the variable my_var_expected:

            Source https://stackoverflow.com/questions/69056047

            QUESTION

            SnakeYaml issue in scala
            Asked 2021-Sep-03 at 10:58

            I'm trying to figure out how to use nested data types with snakeyaml. I'm not able to get the inner class to display properly

            ...

            ANSWER

            Answered 2021-Sep-03 at 10:58

            SnakeYAML is a Java lib that doesn't know Scala, so you'll need to use java.util.List[RawEdgeTypeSpec] for SnakeYAML to understand that this is a list.

            Source https://stackoverflow.com/questions/69038581

            QUESTION

            GLUT What are overlays good for?
            Asked 2021-Apr-26 at 11:27

            When overlay hardware is available, GLUT provides a set of routine for establishing, using, and removing an overlay for GLUT windows. When an overlay is established, a separate OpenGL context is also established. A window's overlay OpenGL state is kept distinct from the normal planes OpenGL state. [1]

            What are overlays

            I don't quite understand their potential even with a description from other sources. Would you describe what they are and what they are used for?

            What does overlay hardware mean? How could something like "OpenGL context thingy" be hardware dependent assuming that the OpenGL context of the normal plane works.

            Overlays vs Subwindows

            I quite understand that overlays are used to separate the OpenGL context. So are they similar to subwindows? (as they both have separate context) Where is the difference between these two?

            ...

            ANSWER

            Answered 2021-Apr-26 at 11:27

            OpenGL overlays are a legacy feature that was supported by hardly any implementation. Most notably you could use them on old SGI machines made in the previous millenium, and then some graphics cards made by 3Dlabs before they went defunct.

            Essentially they enabled to render several "layers" of content, which would be composited upon scanout. Their use was in enabling a way to draw user interface elements on top of renderings, that could be changed without having to re-render the whole thing.

            These days you're far better off using off-screen rendering into framebuffer objects and composition to achieve the same result, without going through all the trouble that overlays were.

            My recommendation: Try to forget, that you've ever read about this feature and ignore it in the future. It has not been relevant for over 20 years.

            Source https://stackoverflow.com/questions/67251935

            QUESTION

            Spring data specification - dynamic condition
            Asked 2020-Dec-04 at 02:33

            I'm using below code to filter and extract the data for the entity

            ...

            ANSWER

            Answered 2020-Dec-04 at 02:33

            You can do something like:

            Source https://stackoverflow.com/questions/65136920

            QUESTION

            Put oversize image in parent container
            Asked 2020-Jun-05 at 08:16

            I need to put the image in the parent container. The image is larger than the parent's size, need to scale the height of the parent and hide everything oversized. The width of the parent is not explicitly defined, there is only the height calculated using Calc. Don't want to use background:url, because image will use area map

            ...

            ANSWER

            Answered 2020-Jun-05 at 08:05

            QUESTION

            glutPassiveMotionFunc in Qt
            Asked 2020-Apr-29 at 12:15

            I'm trying to make an 'fps' camera in OpenGL using Qt. I'm able to move the mouse and rotate the camera accordingly, the only problem I'm having is that I have to click and drag in order for it to happen (the mouseMoveEvent is only called when the mouse is being pressed). Now I've been searching around all day, and there is a lot of conflicting and outdated information about OpenGL on the internet. My question is really quite simple, does the QOpenGLWidget have some functionality similar to glutPassiveMotionFunc, or do I have to install the glut library to get this functionality? Other suggestions to get this functionality (other, better documented libraries for example) are also welcome. In case I have to install the glut library, it would also be amazing if someone would have documented a proper way of doing this, because I seem to find a million different ways, all equally hard to understand.

            ...

            ANSWER

            Answered 2020-Apr-29 at 12:15

            By default, Qt doesn't handle simple mouse move events. It has to be turned on via the mouseTracking property:

            Source https://stackoverflow.com/questions/61501209

            QUESTION

            How do you loop all columns names in a trigger without hard coding them
            Asked 2020-Apr-18 at 18:25

            I want to create a trigger (insert / update) that checks if all column values (except those in the primary key) in a record are null. The number of columns can change so i wish to 'loop' the column names rather than hard coding the columns in the trigger. Below very simplified example of my database scheme

            ...

            ANSWER

            Answered 2020-Apr-17 at 12:50

            Why not simply use a generated column for that?

            Of course, that still requires you to enumerate all the columns, but just once, and directly in the table definition (where, obviously, column names are available). And that saves you the effort of creating a trigger for each and every DML operation:

            Source https://stackoverflow.com/questions/61272011

            QUESTION

            "The parameter was not bound in the specified LINQ to Entities query expression." Specification Pattern And
            Asked 2020-Feb-27 at 18:32

            I follow the specification pattern implementation described here. I have a repository method looking like this:

            ...

            ANSWER

            Answered 2020-Feb-27 at 18:32

            The problem is in your ToExpression method.

            leftExpression and rightExpression are each a LambdaExpression, and each have their own, distinct T parameter.

            When you create the LambdaExpression you return from ToExpression, you say that this should use the parameter from leftExpression. But what about the parameter that's used in rightExpression? rightExpression.Body contains expressions which use rightExpression.Parameters[0], and they'll still continue to reference the object rightExpression.Parameters[0] even after you take rightExpression.Body and put it in another expression.

            You need to rewrite rightExpression to use the same parameter as leftExpression. The easiest way to do this is using an ExpressionVisitor.

            First, create an ExpressionVisitor which simply replaces one parameter with another:

            Source https://stackoverflow.com/questions/60438862

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install spec3

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone go-openapi/spec3

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            git@github.com:go-openapi/spec3.git

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