bolter | Command-line app for viewing BoltDB file in your terminal | Command Line Interface library
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kandi X-RAY | bolter Summary
View BoltDB file in your terminal.
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QUESTION
So I'm trying to ensure that if a certain item from a static hashmap is used more than once, then it doesn't allow you to use it again. The idea behind the program is that a Scout squad can't have more than one "heavy bolter" and "missle launcher" per squad. Note that "heavy bolter" and "missle launcher" are two hashmap keys in a hashmap collection.
So I have a class called WeaponList which holds a static hashmap of Ranged weapons. And then I have a Scout class that allows a Scout to upgrade it's ranged weapon from the default one set in the constructor. However some items in the WeaponList classes hashmap should only be allowed to be upgraded to once. So if a Scout upgrades to a "Heavy Bolter" and there is already a squad member with that weapon already, the upgrade should not occur.
Is there a way to do this? I already tried this line of code in the Scout classes upgradeRanged method. if (WeaponList.getRanged("Heavy Bolter") > 1))
But thats not working because I think using the '>' symbol doesn't work between primtive and Reference types.
I should also mention that I have another class called ScoutSquad which is an aggregation of Scouts. In the main program you create a ScoutSquad Object reference and then add Scout objects to the ScoutSquad. Each Scout can individualy upgrade their default weapons. (I was maybe thinking about using the ScoutSquad class to ensure that a Ranged weapon from the HashMap can't be used more than once).
Any help with this would be appericated, and if theres any confusion with the question le tme know and i'll make the appropiate changes.
I'll now provide the code for the relavant classes:
WeaponList Class
...ANSWER
Answered 2017-Jun-02 at 13:05HashMap.get()
returns null
if the item is not present in the Map
. Hence you can do:
QUESTION
I'm trying to create a very simple Bolt database called "ledger.db" that includes one Bucket, called "Users", which contains Usernames as a Key and Balances as the value that allows users to transfer their balance to one another. I am using Bolter to view the database in the command line
There are two problems, both contained in this transfer function issue resides in the transfer function.
The First: Inside the transfer function is an if/else. If the condition is true, it executes as it should. If it's false, nothing happens. There's no syntax errors and the program runs as though nothing is wrong, it just doesn't execute the else statement.
The Second: Even if the condition is true, when it executes, it doesn't update BOTH the respective balance values in the database. It updates the balance of the receiver, but it doesn't do the same for the sender. The mathematical operations are completed and the values are marshaled into a JSON-compatible format.
The problem is that the sender balance is not updated in the database.
Everything from the second "Success!" fmt.Println() function onward is not processed
I've tried changing the "db.Update()" to "db.Batch()". I've tried changing the order of the Put() functions. I've tried messing with goroutines and defer, but I have no clue how to use those, as I am rather new to golang.
...ANSWER
Answered 2019-Jan-14 at 01:07You return unconditionally:
QUESTION
I'm making an update for a game.
In the game, there are units with different number of weapons. Like as: Baneblade Super Heavy Tank with (Baneblade Cannoon, Demolisher Cannon and Heavy Bolter).
And some weapons have special weapon traits and others don't. Weapons with zero traits are shown as "" (not null, only space).
In my example, Baneblade Cannon is ""
, Demolisher Cannon is "Siege"
, Heavy Bolter is ""
.
What I want to do is: If a weapon have "Siege"
trait, enemy cover will be ignored and it will be 0
.
I can do it as:
...ANSWER
Answered 2017-Jul-19 at 12:15I mean that you should compute damage for each weapon, and not afterward, so you should have something like:
QUESTION
Okay, so I have a class called WeaponList that contains a static HashMap of type (Ranged is another class) The Ranged class also extends another class called Weapon.
Then I have another class called Scout. A Scout is a composition of a Weapon (which Ranged extends remember) and an int of points. I should also point out that the ScoutSquad class is an aggregation of Scouts, with get and set methods.
So in the main program, when you instaniate a Scout Object the default Ranged weapon of each Scout is a "Bolt Pistol" and the default points is 13.
Now in the Scout class theres an option to upgrade your Ranged weapon via the method rangedUpgrade(Ranged ranged). So in the main program using this line of code: scouts.getScout(5).rangedUpgrade(WeaponList.getRanged("Shotgun"));
succesfully upgrades the Scout at index 5, and displays the new Weapon and the scouts new points (as each Weapon has points associated with it)
However currently the Scout can upgrade to any Ranged weapon in the WeaponList classes HashMap. I would like it so the Scout can only upgrade to certain Ranged weapons in the HashMap. I've already tried setting conditions with if statements, but with no success so far. (Lines 27 - 35 of the Scout class)
I'll provide code for all the relavant classes, and hope that someone can help with this.
Thanks.
WeaponList Class
...ANSWER
Answered 2017-May-30 at 16:02Please implement .equals()
method in Ranged class.
Also, the if condition in rangedUpgrade(Ranged ranged)
that you have put is terminated on the same line.
Please modify the code of this method as:
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