flagx | Standard flag package extension with more features | Access Management library

 by   henrylee2cn Go Version: v1.5.4 License: MIT

kandi X-RAY | flagx Summary

kandi X-RAY | flagx Summary

flagx is a Go library typically used in Security, Access Management applications. flagx has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Standard flag package extension with more features, such as struct flag, app framework, etc.
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            kandi-support Support

              flagx has a low active ecosystem.
              It has 7 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              flagx has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of flagx is v1.5.4

            kandi-Quality Quality

              flagx has no bugs reported.

            kandi-Security Security

              flagx has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              flagx is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              flagx releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed flagx and discovered the below as its top functions. This is intended to give you an instant insight into flagx implemented functionality, and help decide if they suit your requirements.
            • Parse implements FlagSet .
            • todoOneArg takes a list of arguments and returns the last argument .
            • UnquoteUsage returns the name and usage string for a flag .
            • newPrintOneDefault returns a function suitable for printing a single flag .
            • LookupOptions looks up a list of options by name
            • tidyArgs takes a list of args and returns a slice of args and terminated args .
            • LookupArgs takes a list of arguments and returns the first value found .
            • filterArgs takes a list of arguments and returns last args .
            • numError converts an error to strconv . NumError .
            • isZeroValue reports whether the given string is a zero value of the flag .
            Get all kandi verified functions for this library.

            flagx Key Features

            No Key Features are available at this moment for flagx.

            flagx Examples and Code Snippets

            flagx ,Test Demo
            Godot img1Lines of Code : 260dot img1License : Permissive (MIT)
            copy iconCopy
            func TestContinueOnUndefined(t *testing.T) {
            	var args = []string{"test", "-x=1", "-y"}
            	fs := NewFlagSet(args[0], ContinueOnError)
            	fs.String("x", "", "")
            	err := fs.Parse(args[1:])
            	assert.EqualError(t, err, "flag provided but not defined: -y")
            	fs  

            Community Discussions

            QUESTION

            How to validation struct value is exist or not using for loop in C language
            Asked 2021-Jan-23 at 14:11

            i want to ask you, here in my code i used case condition for input, but i got a trouble, in my code i want to check is my "NIM" value was inputted to struct or not, if it was inputted, it can't be inputted to struct. Here are my code

            ...

            ANSWER

            Answered 2021-Jan-23 at 10:08
            #include 
            #include 
            
            struct data {
                char nim[10];
            };
            
            struct data batas[100];
            int a, b, c, d;
            int i, j, flag;
            
            void inputdata()
            {
                flag = 0;
              printf("\nInput Data\n");
              printf("=======================\n");
              printf("NIM : "); 
              scanf("%s", batas[a].nim);
              for(i=0; i

            Source https://stackoverflow.com/questions/65857438

            QUESTION

            Can't understand how to use graphicscene object in method
            Asked 2019-Aug-26 at 10:41

            This is a main part of my code to visualize checkers. The problem is in method moving. How can I get self.scene object in this function and transport it (self.scene) to use it in the future functions? Because, I have to use scene in my other modules , where are my logical part of the program to move my items.

            I want to smth such as my commented line in moving function (scene = self,scene , but how do it without self object !!??)

            In addition, I thought that I can do this with app object (myapp in RUN MODULE ), but when I start to do like myapp.scene.removeitem().., my process was stopped at all.

            RUN MODULE

            ...

            ANSWER

            Answered 2019-Aug-26 at 02:20

            There are some problems with your implementation, most of them related to the logic of the implementation.

            First of all, you should set class attributes only if you need to write/read access the class, not its instancies.
            Related to this, another problem is that you're trying to use a class method (ok, it's a staticmethod, but in this case doesn't matter that much, as it's still a method of a class), which obviously won't give you any access to any property of any of its instancies: in your case you are trying to access scene, but that's an instance attribute, which is completely unknown to the class.

            To be able to track objects you'll need a better parent/child logic, possibly avoiding direct and absolute reference to parents from their children (and almost never to the parent's class!), by letting the parent to be "notified" by its children and let that parent handle what is necessary, whenever it requires it. This is very important, because you might have more "sibling" children that could require some interaction between them, and that responsibility should really be left to the parent, mostly because sometimes it's impossible (or too complex) for a children to know all its siblings and their state/attribute/capabilities, since they usually are managed from the parent itself.


            Finally, a couple of other issues.
            You're tracking the checkers objects using a collision/shape detection, which doesn't make much sense and makes it very difficult for debugging or future modifications; just add them as soon as you create them: if you don't use common and global variables for geometries and, someday, you need to change those values, you will need to change all of them in every place you used them, increasing the possibility of bugs, usually because you used the same value for other variables, which happens more often than one would think. I've edited the example code to show a more consistent solution to "unify" sizes while keeping the whole checkerboard creation always consistent.
            Finally, you are subclassing QMainWindow, but in the initialization you used QWidget, which will surely create problems.

            I created a small and very limited example that mimics yours. Be aware that it's not "play-ready", there's no turn control, and, like in your example, you can move every checker in every (free) space of the grid; that's it.
            The concept behind this is that we know that only "grayed" (as in valid) grid slots can be used for checkers, so I'm adding each checker as a child of a usable grid slot rectangle item. Whenever I want to move one checker, I click it and move it by clicking on another empty grid slot, which makes that the new grid item a parent of the checker.

            Source https://stackoverflow.com/questions/57646763

            QUESTION

            How to break while loop when reading a serial port in python
            Asked 2019-Apr-20 at 14:59

            I am trying to read serial port in python in while true loop, I have used try-except condition on KeyboardInterrupt exception. But when I press Ctrl+C nothing happens unless I plug out the device connected to the serial port(getting data from).

            ...

            ANSWER

            Answered 2019-Apr-20 at 14:59

            Ctrl+C raises KeyboardInterrupt, however you catch this exception and do nothing, so nothing happens. If you would add some logic to your exception block, for example:

            Source https://stackoverflow.com/questions/55774445

            QUESTION

            protocol buffers ParseFromString does not check end of message
            Asked 2018-Nov-09 at 11:29

            I found an interesting gotcha with protocol buffers. If you have two similar messages it is possible to parse one as if it were the other using the C++ API or the command line.

            The limited documentation for ParseFromString does not mention that it need not consume all the string and will not fail if it doesn't.

            I had expected ParseFromString to fail to parse a message of type A if it is presented with a message of type B. After all the message contains extra data. However, this is not the case. An example script demonstrates the issue:

            ...

            ANSWER

            Answered 2018-Nov-09 at 11:29

            I think this is by design but the documentation could be better.

            This confusion may arise if you try to use the API without reading up about the over the wire format first. The wire format is not irrelevant to the API as you might expect.

            The wire format emphasises compactness over correctness. If you want to check the correctness of a message you are invited to use other means.

            You might (arguably should or must) include in your message one or more of the following:

            • A message type field
            • A message length field
            • A checksum

            The second point about being able to parse a shorter message as a longer one is because in protocol buffers 3 all fields are optional. protocol buffers 2 had a concept of a required field. Its removal caused some controversy (see for example Why required and optional is removed in Protocol Buffers 3 & https://capnproto.org/faq.html#how-do-i-make-a-field-required-like-in-protocol-buffers). A field that has the default value (typically 0) is not included in the message. Also the name of fields are replaced by numbers. Thus two messages for 'different' protocol might very easily be interpretable by both.

            Source https://stackoverflow.com/questions/51562541

            QUESTION

            Canvas strange issue, when losing everything get 2 times faster
            Asked 2018-May-27 at 22:15

            So i have a simple game like a pong game, to throw the ball, just a simple game at the moment with some colision checking, what happens is that when i lose the game, the player gets faster, like it gets two times faster, and the ball either. Can't figure out what is causing that, any help?

            at the moment i have a simple html where i load 3 script files following this order(player.js, ball.js, index.js)

            ...

            ANSWER

            Answered 2018-May-27 at 22:15

            The problem is that you call draw() to reset the state once the player loses, and you call animate() within the draw function. That means that every time the player loses, you start a new animation loop and the ball movement function will get called twice (3 times, 4 times, etc after every loss) per frame.

            Here I've updated your code to call the draw function "reset" and "animate" gets called once in init().

            Source https://stackoverflow.com/questions/50556917

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install flagx

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/henrylee2cn/flagx.git

          • CLI

            gh repo clone henrylee2cn/flagx

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            git@github.com:henrylee2cn/flagx.git

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