glog | Golang simple logging library
kandi X-RAY | glog Summary
kandi X-RAY | glog Summary
Golang simple logging library.
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Trending Discussions on glog
QUESTION
When I just run a program to test connection with mqtt broker, client will always be lost. Here is my code
...ANSWER
Answered 2021-Jun-04 at 03:58As per the comments the MQTT spec requires that:
If the ClientId represents a Client already connected to the Server then the Server MUST disconnect the existing Client [MQTT-3.1.4-2].
So if you have a connection using the ClientId go_mqtt_client
and another connection comes in with the same ClientId your connection will be dropped (leading to the message you are seeing).
The broker you are using (broker.emqx.io
) is a free, public broker that comes with the advice to "Never use it in production". Due to its nature you have no way of knowing who else is using it or what ClientId's they are using (and if you subscribe to #
you will see all of the messages being published to the broker!).
The EMQX Demo code uses the ClientID go_mqtt_client
; this means that there is a good chance that someone else is using the EMQX public broker with the same ID; in fact this is mentioned in a comment (from the "EMQ X" account) at the bottom of the page with the demo code.
Given that the demo code uses the default options it will automatically reconnect if the connection is dropped. This means you get a sequence of events something like:
- You connect; causing the connection for user 2 (with same ClientId) to be dropped)
- User 2 automatically reconnects causing your connection to be droped.
- You automatically reconnect causing User 2's connection to be dropped.
- etc...
While there is no way to be 100% certain that this is the cause of the issue you are seeing, it is certainly the most likely cause. As this is a freely available public broker this is just something you need to live with; using a random ClientId will minimise (the risk of collisions with a random 23 character ID are tiny) the chance of this happening.
QUESTION
I got my new Macbook Pro which has M1 chip.
I tried to run my react native project but stucked on pod install.
After that, I created an empty project and tried on that still getting the same error.
...ANSWER
Answered 2021-Jan-31 at 18:25I realized that homebrew installation messed up cocoapods.
Simply, I uninstalled homebrew and start from beginning. Then it worked.
QUESTION
I'm trying to write a function that allows me to toggle TPope's Vim Fugitive git-log viewer.
The plugin allows you to view the history of your project, by opening up git objects as buffers that begin with fugitive://
I'm trying to write a function in vimscript that will allow me to close all of these buffers at once, when they're open. The function currently looks like this, and is quite close to working:
...ANSWER
Answered 2021-May-21 at 21:17How about the following?
QUESTION
Why does this throw the error and what is the correct way of calling an outer (global scope) function from within a module class?
...ANSWER
Answered 2021-May-07 at 18:06A module does not have access to the objects declared in another module unless that module exports these objects. You should either include gLog
in your models
module (the easier way) or export it in your main.js
then import main.js
in models
.
QUESTION
Hey Stackoverflow community,
I am completely new to React Native and already struggling in the first step. I have done everything according to this site: https://reactnative.dev/docs/environment-setup
I have installed node and watchman I have X Code running for the simulation I have installed cocoa pods The editor I am using is VS Code and the terminal is iTerm.
I created a test project like described in the doc.
...ANSWER
Answered 2021-May-03 at 16:39You need an additional step :
QUESTION
I am not new to React Native, have been working on this for a while, but the issue which I am facing right now is pretty much new. I am fed up with this problem. The problem I am facing is, I cannot run the app on the iOS simualator. I have tried almost every way to solve this, but could not.
My Trials:
- Removing
Pods
andPodfile.lock
and then doingpod install
andreact-native
run-ios
- removed
node_modules
andpackage-lock.json
and thenPods
,Podfile.lock
and then doingnpm install
->pod install
->react-native run-ios
- Opening Xcode, cleaning the Build, and then
react-native run-ios
- Running
react-native start --reset-cache
and thenreact-native run-ios
- Doing
pod update
and thenreact-native run-ios
It is still failing, and it throws me a lot of error on the console. I am confused and horrified with this situation. Till morning every thing was working fine, but now nothing works
Error I get:
...ANSWER
Answered 2021-May-01 at 13:50If it's urgent and you don't need to test things on Flipper, try to remove all references to Flipper in iOS side.
It would be commenting this part in AppDelegate.m
QUESTION
I was trying to install manually CocoaPods into my React Native project
Fix command-line tools path in XCode.
Manually created ios folder in the project directory.
Manually install CocoaPods, but this is the error I got:
...
ANSWER
Answered 2021-Apr-28 at 08:28Open the file node_modules/react-native/scripts/ios-configure-glog.sh in Sublime Text editor, change the line endings with View > Line Endings > Mac OS 9, save and try pod install, it works. Note: It doesn't works when you change to Unix line endings so must to Mac OS 9 in sublime text or some equivalent mac line ending from other tools.
If you want a better solution or more info on the problem, please see https://github.com/facebook/react-native/issues/28217.
QUESTION
As far as I know, a static library cannot depend on a shared library in Linux. However, when I compile a program that is linked to glog.a and gflags.a, the compiler reports the following errors:
...ANSWER
Answered 2021-Mar-05 at 17:07This claim
a static library cannot depend on a shared library in Linux
is completely wrong.
A static library is simply a collection of object files.
If you can have code using imports from a shared library that compiles to an .o
file, you can collect those .o
files into a library and now you have a library that uses imports from a shared library.
The only real difference that a static library makes, compared to linking all the object code directly, is that the library contains an index of symbols that the linker uses to decide which object files inside the library need to be linked. Whereas object files directly passed to the linker are always linked in. This has important ramifications for global initializer behavior and very little else.
QUESTION
I am trying to run a website using gunicorn on my synology ds214se nas. When i run gunicorn through ssh(Putty) it works flawlessly but when i try to run it with the Synology Task Scheduler it doens't seem to work no matter what I try. Errorlog found below:
...ANSWER
Answered 2021-Apr-21 at 19:44I had a similar problem and went troubleshooting. I created a startfile with two lines:
QUESTION
Main errors: GMUHeatmapTileLayer.h not found
and
GMUKMLParser.h
not found.
This is how my Podfile looks like:
...ANSWER
Answered 2021-Apr-15 at 09:31To be able to build the project with react-native-maps
and use_frameworks
as described in the question I had to fork the react-native-maps
library and replace
Google-Maps-iOS-Utils
with Google_Maps_iOS_Utils
in header imports in
lib/ios/AirGoogleMaps/AIRGoogleMap.m
:
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Install glog
v1.1.8 Support coroutine to record logs,The code base is smaller and lighter(AsynchronousProcessingVersion).
🔝 The minimum requirement of Go version is 1.11. 🔝 Your project also uses go module!!!. command add -u flag to update in the future.
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