glog | Golang simple logging library

 by   higker Go Version: v1.2.3 License: MIT

kandi X-RAY | glog Summary

kandi X-RAY | glog Summary

glog is a Go library typically used in Logging applications. glog has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Golang simple logging library.
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            kandi-support Support

              glog has a low active ecosystem.
              It has 76 star(s) with 6 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 0 open issues and 6 have been closed. On average issues are closed in 8 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of glog is v1.2.3

            kandi-Quality Quality

              glog has no bugs reported.

            kandi-Security Security

              glog has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              glog is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              glog releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

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            glog Key Features

            No Key Features are available at this moment for glog.

            glog Examples and Code Snippets

            No Code Snippets are available at this moment for glog.

            Community Discussions

            QUESTION

            why the mqtt client reconnect broker with an unique clientId?
            Asked 2021-Jun-04 at 03:58

            When I just run a program to test connection with mqtt broker, client will always be lost. Here is my code

            ...

            ANSWER

            Answered 2021-Jun-04 at 03:58

            As per the comments the MQTT spec requires that:

            If the ClientId represents a Client already connected to the Server then the Server MUST disconnect the existing Client [MQTT-3.1.4-2].

            So if you have a connection using the ClientId go_mqtt_client and another connection comes in with the same ClientId your connection will be dropped (leading to the message you are seeing).

            The broker you are using (broker.emqx.io) is a free, public broker that comes with the advice to "Never use it in production". Due to its nature you have no way of knowing who else is using it or what ClientId's they are using (and if you subscribe to # you will see all of the messages being published to the broker!).

            The EMQX Demo code uses the ClientID go_mqtt_client; this means that there is a good chance that someone else is using the EMQX public broker with the same ID; in fact this is mentioned in a comment (from the "EMQ X" account) at the bottom of the page with the demo code.

            Given that the demo code uses the default options it will automatically reconnect if the connection is dropped. This means you get a sequence of events something like:

            1. You connect; causing the connection for user 2 (with same ClientId) to be dropped)
            2. User 2 automatically reconnects causing your connection to be droped.
            3. You automatically reconnect causing User 2's connection to be dropped.
            4. etc...

            While there is no way to be 100% certain that this is the cause of the issue you are seeing, it is certainly the most likely cause. As this is a freely available public broker this is just something you need to live with; using a random ClientId will minimise (the risk of collisions with a random 23 character ID are tiny) the chance of this happening.

            Source https://stackoverflow.com/questions/67817635

            QUESTION

            React Native pod install failed on Apple Silicon (M1)
            Asked 2021-May-27 at 13:38

            I got my new Macbook Pro which has M1 chip.

            I tried to run my react native project but stucked on pod install.

            After that, I created an empty project and tried on that still getting the same error.

            ...

            ANSWER

            Answered 2021-Jan-31 at 18:25

            I realized that homebrew installation messed up cocoapods.

            Simply, I uninstalled homebrew and start from beginning. Then it worked.

            Source https://stackoverflow.com/questions/65917288

            QUESTION

            Close Multiple Buffers Programatically in Vim
            Asked 2021-May-21 at 21:17

            I'm trying to write a function that allows me to toggle TPope's Vim Fugitive git-log viewer.

            The plugin allows you to view the history of your project, by opening up git objects as buffers that begin with fugitive://

            I'm trying to write a function in vimscript that will allow me to close all of these buffers at once, when they're open. The function currently looks like this, and is quite close to working:

            ...

            ANSWER

            Answered 2021-May-21 at 21:17

            How about the following?

            Source https://stackoverflow.com/questions/67643684

            QUESTION

            How to call an outer scope function from within a JS module class
            Asked 2021-May-07 at 18:06

            Why does this throw the error and what is the correct way of calling an outer (global scope) function from within a module class?

            ...

            ANSWER

            Answered 2021-May-07 at 18:06

            A module does not have access to the objects declared in another module unless that module exports these objects. You should either include gLog in your models module (the easier way) or export it in your main.js then import main.js in models.

            Source https://stackoverflow.com/questions/67439718

            QUESTION

            The iOS Simulator deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0 - React Native, VS Code
            Asked 2021-May-04 at 08:51

            Hey Stackoverflow community,

            I am completely new to React Native and already struggling in the first step. I have done everything according to this site: https://reactnative.dev/docs/environment-setup

            I have installed node and watchman I have X Code running for the simulation I have installed cocoa pods The editor I am using is VS Code and the terminal is iTerm.

            I created a test project like described in the doc.

            ...

            ANSWER

            Answered 2021-May-03 at 16:39

            You need an additional step :

            Source https://stackoverflow.com/questions/67372050

            QUESTION

            React Native Project is not running on iOS Simulator using Apple M1 chip
            Asked 2021-May-03 at 12:00

            I am not new to React Native, have been working on this for a while, but the issue which I am facing right now is pretty much new. I am fed up with this problem. The problem I am facing is, I cannot run the app on the iOS simualator. I have tried almost every way to solve this, but could not.

            My Trials:

            1. Removing Pods and Podfile.lock and then doing pod install and react-native run-ios
            2. removed node_modules and package-lock.json and then Pods, Podfile.lock and then doing npm install -> pod install -> react-native run-ios
            3. Opening Xcode, cleaning the Build, and then react-native run-ios
            4. Running react-native start --reset-cache and then react-native run-ios
            5. Doing pod update and then react-native run-ios

            It is still failing, and it throws me a lot of error on the console. I am confused and horrified with this situation. Till morning every thing was working fine, but now nothing works

            Error I get:

            ...

            ANSWER

            Answered 2021-May-01 at 13:50

            If it's urgent and you don't need to test things on Flipper, try to remove all references to Flipper in iOS side.

            It would be commenting this part in AppDelegate.m

            Source https://stackoverflow.com/questions/67346902

            QUESTION

            Error when installing Cocoapods in React Native project
            Asked 2021-Apr-28 at 08:28

            I was trying to install manually CocoaPods into my React Native project

            1. Fix command-line tools path in XCode.

            2. Manually created ios folder in the project directory.

            3. Manually install CocoaPods, but this is the error I got:

              ...

            ANSWER

            Answered 2021-Apr-28 at 08:28

            Open the file node_modules/react-native/scripts/ios-configure-glog.sh in Sublime Text editor, change the line endings with View > Line Endings > Mac OS 9, save and try pod install, it works. Note: It doesn't works when you change to Unix line endings so must to Mac OS 9 in sublime text or some equivalent mac line ending from other tools.

            If you want a better solution or more info on the problem, please see https://github.com/facebook/react-native/issues/28217.

            Source https://stackoverflow.com/questions/67130552

            QUESTION

            Why a static library can depend on a shared a library?
            Asked 2021-Apr-26 at 15:37

            As far as I know, a static library cannot depend on a shared library in Linux. However, when I compile a program that is linked to glog.a and gflags.a, the compiler reports the following errors:

            ...

            ANSWER

            Answered 2021-Mar-05 at 17:07

            This claim

            a static library cannot depend on a shared library in Linux

            is completely wrong.

            A static library is simply a collection of object files.

            If you can have code using imports from a shared library that compiles to an .o file, you can collect those .o files into a library and now you have a library that uses imports from a shared library.

            The only real difference that a static library makes, compared to linking all the object code directly, is that the library contains an index of symbols that the linker uses to decide which object files inside the library need to be linked. Whereas object files directly passed to the linker are always linked in. This has important ramifications for global initializer behavior and very little else.

            Source https://stackoverflow.com/questions/66494921

            QUESTION

            Gunicorn not working in Synology task Scheduler
            Asked 2021-Apr-21 at 19:44

            I am trying to run a website using gunicorn on my synology ds214se nas. When i run gunicorn through ssh(Putty) it works flawlessly but when i try to run it with the Synology Task Scheduler it doens't seem to work no matter what I try. Errorlog found below:

            ...

            ANSWER

            Answered 2021-Apr-21 at 19:44

            I had a similar problem and went troubleshooting. I created a startfile with two lines:

            Source https://stackoverflow.com/questions/67168835

            QUESTION

            react-native-maps iOS build issues when using use_frameworks! :linkage => :static
            Asked 2021-Apr-15 at 16:02

            Main errors: GMUHeatmapTileLayer.h not found and GMUKMLParser.h not found.

            This is how my Podfile looks like:

            ...

            ANSWER

            Answered 2021-Apr-15 at 09:31

            To be able to build the project with react-native-maps and use_frameworks as described in the question I had to fork the react-native-maps library and replace

            Google-Maps-iOS-Utils with Google_Maps_iOS_Utils in header imports in

            lib/ios/AirGoogleMaps/AIRGoogleMap.m:

            Source https://stackoverflow.com/questions/66966465

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install glog

            v1.1.5 Support for custom message formats.(SerialVersion) issues1
            v1.1.8 Support coroutine to record logs,The code base is smaller and lighter(AsynchronousProcessingVersion).
            🔝 The minimum requirement of Go version is 1.11. 🔝 Your project also uses go module!!!. command add -u flag to update in the future.

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