nbagame | A Go client to retrieve NBA statistics from stats.nba.com | REST library

 by   jbowens Go Version: Current License: GPL-2.0

kandi X-RAY | nbagame Summary

kandi X-RAY | nbagame Summary

nbagame is a Go library typically used in Web Services, REST applications. nbagame has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

The endpoints exposed by nba.com are not intended for public consumption, and no public documentation exists. This package attempts to wrap these endpoints in a clean, well-documented interface.
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            kandi-support Support

              nbagame has a low active ecosystem.
              It has 12 star(s) with 1 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              nbagame has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of nbagame is current.

            kandi-Quality Quality

              nbagame has 0 bugs and 0 code smells.

            kandi-Security Security

              nbagame has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              nbagame code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              nbagame is licensed under the GPL-2.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              nbagame releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.
              It has 3088 lines of code, 144 functions and 44 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed nbagame and discovered the below as its top functions. This is intended to give you an instant insight into nbagame implemented functionality, and help decide if they suit your requirements.
            • Continuously is a long lived goroutine that runs a synchronous sync .
            • Main entry point for testing .
            • populateValue decodes a row into a struct .
            • createEventModel creates an event model from data .
            • HourMinuteStringToMinutes converts a hour string to an int
            • throttle runs each function in a goroutine .
            • WithDSN opens a database connection to a database .
            • Convenience function to initialize the Historical struct
            • newThrottler returns a new throttler .
            • New creates a syncer .
            Get all kandi verified functions for this library.

            nbagame Key Features

            No Key Features are available at this moment for nbagame.

            nbagame Examples and Code Snippets

            No Code Snippets are available at this moment for nbagame.

            Community Discussions

            QUESTION

            How to loop through PHP code to insert JSON data into MySQL database
            Asked 2018-Dec-30 at 02:22

            Here is my current PHP code - this only brings in one row of data and I need it to loop through the JSON which is dynamic and changes - it could be 5 rows or 10 rows at different times.

            I have tried multiple different ways to foreach() loop through the data and none have worked.

            ...

            ANSWER

            Answered 2018-Dec-30 at 02:21

            QUESTION

            Correct way to cast a list of objects from a parent class to various child classes
            Asked 2017-Jan-07 at 16:49

            I have a base class called Game and multiple child classes such as NFLGame, NBAGame, NHLGame, and so on, and in my code, I'm putting a bunch of these child objects into an array defined as:

            ArrayList games = new ArrayList<>();

            And then to read each game in the array I can think of two options of how to access them.

            1. Make a long if/else if chain or a switch to check which child class the game belongs to using instanceof() and then cast it to the correct child class.

            2. Use a hash table technique that uses a key id that is assigned to every child class and have the value be a call to an interface method that casts to the correct child class. I should add that this is the method I am currently using because eventually I want to add a lot more leagues which would make this a more cleaner and efficient approach.

            But my question is: are these the only two options available when reading objects of multiple child classes from a list/array or is there a better way to go about this?

            EDIT:

            As requested here is my Game class:

            ...

            ANSWER

            Answered 2017-Jan-07 at 10:42

            Yes. What you need is the visitor pattern (see 1).

            The idea is to add a method in your game class accept(Visitor visitor) that is overridden in each subclasses (NBAGame, etc). Implementation is basically something like visitor.visit(this).

            To construct an interface Visitor with appropriate visiting methods visit(NBAGame), visit(NHLGame) and so on.

            To implement that Visitor interface to make what you need with each element type.

            Then to call accept with a chosen visitor to every element of your collection.

            The underlying mechanism is called the double dispatch (see 2).

            No cast, no if, no instanceof.

            Source https://stackoverflow.com/questions/41520166

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install nbagame

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/jbowens/nbagame.git

          • CLI

            gh repo clone jbowens/nbagame

          • sshUrl

            git@github.com:jbowens/nbagame.git

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