jackclient | Jack audio client library for go
kandi X-RAY | jackclient Summary
kandi X-RAY | jackclient Summary
Jack audio client library for go.
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QUESTION
I have a program that is expected to fail with an error. I am writing the logic to handle those errors.
The program fails while doing, pipeline.set_state(Gst.State.READY). The return code confirms that. What I am looking for is a means of identifying the error source.
I am trying to register callback function via, bus.connect('message::error', on_error). The callback never gets called.
I am getting the impression that debug errors, GST_ERROR_OBJECT(), are different than messages of type Gst.MessageType.ERROR. There are also a wide variety of messaging schemes and signals that are making my investigation difficult.
./foo.py --gst-debug=3 produces lots of output. Including droppings from unclean library code.
...ANSWER
Answered 2018-Mar-13 at 12:30I suspect you either need to poll
the bus or have a GMainLoop
running.
For polling see https://gstreamer.freedesktop.org/data/doc/gstreamer/head/gstreamer/html/GstBus.html#gst-bus-poll
For a main loop do this at the end of your application:
QUESTION
I do know about C++ lambdas or C function pointers, but I don't know how to mix them together. I already found Mixing C++ instance methods with C callback functions , but it does not relies to my needs.
I have a C++ class the include C headers, like these:
...ANSWER
Answered 2019-Jul-10 at 00:36Pay attention to the fact that the last parameter to jack_set_process_callback
() is a void *
, and it gets passed through to the callback function.
This is a common design pattern with C libraries to make them usable with C++.
What you are going to do is pass this
of the object whose method you wish to invoke, as a callback, as the void *
with the callback pointer to an extern "C"
linkage wrapper function that takes the void *
, then reinterpret_cast
s it back to a class instance pointer, and then invokes its method, something like:
QUESTION
I have a callback that gets incoming audio data as FloatBuffer
containing 1024 floats that gets called several times per second. But I need an AudioInputStream
since my system only works with them.
Converting the floats into 16bit PCM isgned audio data is not a problem, but I cannot create an InputStream out of it. The AudioInputStream constructor only accepts data with known length, but I have a constant stream. The AudioSystem.getAudioInputStream
throws an "java.io.IOException: mark/reset not supported" if I feed it with a PipedInputStream containing the audio data.
Any ideas?
Here's my current code:
...ANSWER
Answered 2018-Apr-10 at 21:38AudioSystem.getAudioInputStream expects a stream which conforms to a supported AudioFileFormat, which means it must conform to a known type. From the documentation:
The stream must point to valid audio file data.
And also from that documentation:
The implementation of this method may require multiple parsers to examine the stream to determine whether they support it. These parsers must be able to mark the stream, read enough data to determine whether they support the stream, and reset the stream's read pointer to its original position. If the input stream does not support these operation, this method may fail with an
IOException
.
You can create your own AudioInputStream using the three-argument constructor. If the length is not known, it can specified as AudioSystem.NOT_SPECIFIED. Frustratingly, neither the constructor documentation nor the class documentation mentions this, but the other constructor’s documentation does.
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