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kandi X-RAY | codetabs Summary
kandi X-RAY | codetabs Summary
GITHUB STARS GRAPHICAL HISTORY. Tool for know Alexa Ranking Top 1 million about a website. Tool to get list of response headers including redirect chain of a HTTP connection. Frames : Set frame rate (frames per second). Max value 10, default 5. Start : Seek to given time position in seconds. "hh:mm:ss" syntax is also supported. Default is from start. Duration : Restrict the captured video sequence to the duration specified in seconds. "hh:mm:ss" syntax is also supported. Default is all duration. Scale : Set width:height , if one parameter is -1 it will automatically determine the other while preserving the aspect ratio. Default is 320:160. Max 480.
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Top functions reviewed by kandi - BETA
- Main entry point
- doHeadersRequest executes the HTTP HEAD request .
- Return global config json
- parseHeadString parses the headers and returns a pointer to the headers struct
- MakeGetRequest makes a GET request
- getScale returns the scaled scale of a scaled version
- NewAlexa returns a newAlexa object
- DownloadFile downloads a file
- AddHit adds a hit to the request .
- RemoveProtocolFromURL removes protocol from URL
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QUESTION
Here is my code:
...ANSWER
Answered 2020-Dec-05 at 11:31If you simply do
QUESTION
I'm trying to use this code: var html = (await (await fetch(url)).text());
when I use it in the chrome dev console it works perfectly. The problem is when I try using it in a html file in the tag it spits out the "Uncaught SyntaxError: missing ) after argument list" error. It seems like a dumb question but I've been at it for a long time and can't seem to figure it out!
Here is the rest of the code:
...ANSWER
Answered 2020-Aug-30 at 21:30The problem is that you haven't put in inside an async function
, and await
is no keyword but treated as an identifier. The code is just as syntactically invalid as (a (b c(d)).text())
.
In the devtools console on the other hand, Chrome implements top-level await
.
QUESTION
Problem:
I have a parent widget SnippetTestEditor
and a stateful child widget NoteTab
. If a button in the parent widget is pressed, the child widget should get updated.
Both classes have a bool _editMode
. I pass the bool from the parent widget to the child widget via the constructor. From my understandig, I need to call setState()
in the parent widget and change the bool within setState()
. This change should automatically be reflected in the child widget. But it's not....
So how can I get the child widget to change?
Code:
...ANSWER
Answered 2019-Dec-22 at 11:04This happens because _editMode
value is passed to CodeTab
only once, inside initState()
. So, even though the build
method is called multiple times, the CodeTab
instances in _tabs
do not get updated.
you should move the code to create tabs in a method inside the state class:
QUESTION
I try to make a 2D graph by using 3D Force Directed Graph (that is using D3.js, https://github.com/vasturiano/3d-force-graph) as in this example https://bl.ocks.org/vasturiano/f59675656258d3f490e9faa40828c0e7 and i try to make it start as 2D and with the camera rotation disabled. Each user will have the possibility to switch to 3d with the Orbit controlType and with the rotation enabled.
I have tried several ways to make this happen, for example, i have tried to use three.js like this:
...ANSWER
Answered 2019-Aug-27 at 07:22I have solved it like this:
QUESTION
using resources on three.js and from other questions, I have created a GLTF model that follows the mouse when it moves around the canvas (see the codepen below).
However, when viewing the page on my android phone the model will not rotate to follow touches like it would if it was used in OrbitControls. I've tried to understand how to use eventlisteners; touchstart, touchend and touchmove as I think this may be what I need to get it to respond to touch events, but unfortunately I'm not very good at JavaScript and very new to three.js.
A working example (although I have no idea whether they are using three.js) would be on this page: https://garden-eight.com/. The model follows the mouse, and when viewed on mobile follows fingers.
Would anyone be able to lend their expertise please? :)
I'm more than happy to provide more information. I haven't ask many questions on StackOverflow.
...ANSWER
Answered 2019-Jun-02 at 15:15One solution for this issue is to add an event listener to the touchmove
event and then use the event data from event.touches[ 0 ].clientX
and event.touches[ 0 ].clientY
to compute the respective mouse
vector.
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