tile | 2D grid engine , built with data and cache friendly ways

 by   kelindar Go Version: v1.1.0 License: MIT

kandi X-RAY | tile Summary

kandi X-RAY | tile Summary

tile is a Go library. tile has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

This repository contains a 2D tile map engine which is built with data and cache friendly ways. My main goal here is to provide a simple, high performance library to handle large scale tile maps in games.
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            kandi-support Support

              tile has a low active ecosystem.
              It has 36 star(s) with 2 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              tile has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of tile is v1.1.0

            kandi-Quality Quality

              tile has no bugs reported.

            kandi-Security Security

              tile has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              tile is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              tile releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed tile and discovered the below as its top functions. This is intended to give you an instant insight into tile implemented functionality, and help decide if they suit your requirements.
            • NewGrid returns a new Grid .
            • ReadFrom reads the grid from the given io . Reader .
            • deinterleavePoint returns a pointer to a Point .
            • Pop implements heap . Interface .
            • abs returns the absolute value of n .
            • newObservers returns a new observers .
            • acquireHeap returns a heap32 from the pool .
            • NewRect returns a new Rect .
            • At returns a Point with the given coordinates .
            • releaseHeap puts the heap into the heap .
            Get all kandi verified functions for this library.

            tile Key Features

            No Key Features are available at this moment for tile.

            tile Examples and Code Snippets

            Benchmarks
            Godot img1Lines of Code : 23dot img1License : Permissive (MIT)
            copy iconCopy
            enchmarkGrid/each-8                  514   2309290 ns/op         0 B/op   0 allocs/op
            BenchmarkGrid/neighbors-8       14809420      81.0 ns/op         0 B/op   0 allocs/op
            BenchmarkGrid/within-8             18488     64583 ns/op         0 B/op   0 al  
            Grid & Tiles
            Godot img2Lines of Code : 21dot img2License : Permissive (MIT)
            copy iconCopy
            grid := NewGrid(1000, 1000)
            
            grid.Each(func(p Point, tile Tile) {
                // ...
            })
            
            grid.Within(At(1, 1), At(5, 5), func(p Point, tile Tile) {
                // ...
            })
            
            if tile, ok := grid.At(50, 100); ok {
                // ...
            }
            
            grid.WriteAt(50, 100, Tile{1, 2, 3, 4, 5, 6  
            Observers
            Godot img3Lines of Code : 21dot img3License : Permissive (MIT)
            copy iconCopy
            view := grid.View(NewRect(0, 0, 20, 20), func(p Point, tile Tile){
                // Optional, all of the tiles that are in the view now
            })
            
            // Poll the inbox (in reality this would need to be with a select, and a goroutine)
            for {
                update := <-view.Inbox
              

            Community Discussions

            QUESTION

            UWP MapControl LocalMapTileDataSource and tile's image custom opacity on fly
            Asked 2021-Jun-15 at 18:55

            I use LocalMapTileDataSource and would like to apply custom opacity for tile's images. As I found there is no way to make it on fly?

            Here is my code.

            ...

            ANSWER

            Answered 2021-Jun-15 at 18:55

            When you load a tile from a PNG like this, it reads the opacity from each pixel in the PNG. If you want to change the opacity, you would need to update the PNG alpha values in each pixel. There's currently no way to set a global opacity value on an entire tile layer as this would conflict with the opacity information already present in the bitmap.

            Source https://stackoverflow.com/questions/67954394

            QUESTION

            What is the best approach to show only a specific country using OpenLayers 6
            Asked 2021-Jun-14 at 23:23

            So what I want the view to show is only the map of Bulgaria like shown in this picture Bulgaria map

            I want the user to not be able to drag the view outside the boundaries of this picture and after zooming to be able to see the full country but again not be able to go too much outside the country. This is the code I am using for now without the limitations that I need. HTML:

            ...

            ANSWER

            Answered 2021-Jun-14 at 19:06

            If you define the country's extent:

            Source https://stackoverflow.com/questions/67974614

            QUESTION

            Radial Waves in Processing
            Asked 2021-Jun-14 at 18:00

            I am currently a bit stuck! Lets say, have a grid of shapes (nested For-Loop) and I want to use a wave to animate it. The wave should have an offset. So far, i can achieve it. Currently the offset affects the Y-axis … But how can I manage to have a RADIAL offset – you know – like the clock hand, or a radar line… I really would like the offset to start from (width/2, height/2) – and then walks around clockwise. Here is my code and the point where I am stuck:

            ...

            ANSWER

            Answered 2021-Jun-14 at 18:00

            Right now, you're defining the size of the ellipses based on a transformation of sin(y). A transformation means it looks like a * sin(b * y + c) + d, and in this case you have

            • a = tileSize / 2
            • b = 300 / 60 = 5
            • c = frameCount
            • d = tileSize / 2

            If you want to do a different pattern, you need to use a transformation of sin(theta) where theta is the "angle" of the dot (I put "angle" in quotes because it's really the angle from the vector from the center to the dot and some reference vector).

            I suggest using the atan2() function.

            Solution:

            Source https://stackoverflow.com/questions/67744296

            QUESTION

            Seaborn FacetGrid multiple page pdf plotting
            Asked 2021-Jun-14 at 17:37

            I'm trying to create a multi-page pdf using FacetGrid from this (https://seaborn.pydata.org/examples/many_facets.html). There are 20 grids images and I want to save the first 10 grids in the first page of pdf and the second 10 grids to the second page of pdf file. I got the idea of create mutipage pdf file from this (Export huge seaborn chart into pdf with multiple pages). This example works on sns.catplot() but in my case (sns.FacetGrid) the output pdf file has two pages and each page has all of the 20 grids instead of dividing 10 grids in each page.

            ...

            ANSWER

            Answered 2021-Jun-14 at 17:16

            You are missing the col_order=cols argument to the grid = sns.FacetGrid(...) call.

            Source https://stackoverflow.com/questions/67974473

            QUESTION

            How to set proper path to offline OSM directory in QML ( not using qrc )?
            Asked 2021-Jun-14 at 12:04

            I would like to have folder with tiles realTiles in folder with .exe.

            Of course I can add folder to qrc and everything is ok:

            ...

            ANSWER

            Answered 2021-Jun-14 at 12:04

            Try to give the full path

            Source https://stackoverflow.com/questions/67961689

            QUESTION

            Nesting different classes in the same selector in LESS
            Asked 2021-Jun-13 at 18:11

            I have 2 article selectors named .style1 and .style2,

            Expected CSS output:

            ...

            ANSWER

            Answered 2021-Jun-13 at 11:48

            QUESTION

            Want to find discount price and original price while web scraping puma website?
            Asked 2021-Jun-13 at 10:03

            enter image description here

            I was web scraping through the puma website I wanted to find the original price and discount price separately, So whenever there is no discount price I just want to discount the price as 0 instead of not add any value is there any way I could do that? link to the website: - https://in.puma.com/in/en/mens/mens-shoes

            Whenever there is discount price + original price the div tag is

            'product-tile-price-new product-tile__price--new' for discount price

            'product-tile-price-old product-tile__price--old' for original price

            When there is no discount the div tag is

            'product-tile-price-standard product-tile__price--standard'

            I could get both the discount price and original price by accessing there parent tag

            ...

            ANSWER

            Answered 2021-Jun-13 at 10:03

            You can use try and except block for finding tags for discount price is not there so it will go to except block and append 0 to list and you can find old price by tag

            Source https://stackoverflow.com/questions/67956277

            QUESTION

            Unity C# capsule collider and rigid body don't trigger using transform.position to move
            Asked 2021-Jun-12 at 22:18

            I have 2 simple capsules. 1 is stationary and the other is moving to the same tile on the tilemap using transform.position.

            Both capsules have capsule colliders and rigid bodies. I've attempted to remove the rigid body but from what I can tell, the OnCollisionEnter function requires a rigid body to work.

            My script, attached to both of these, is a simple:

            ...

            ANSWER

            Answered 2021-Jun-12 at 19:36

            Here is an infographic to show when a collision message will be detected by OnCollisionEnter between two objects. Both objects will need some sort of collider, and will most likely need a Rigidbody.

            You will not want to set isTrigger as that will not make it physically react to a collision, but will just detect when a collision occurs. It will also not call OnCollisionEnter but will call OnTriggerEnter. Setting both not as triggers, adding a collider, and giving them Rigidbodies should allow the collision to be detected. You will also need to attach this script to one of the objects that have the collider. Are there other components on the objects you are using?

            Source https://stackoverflow.com/questions/67952230

            QUESTION

            React-Leaflet - Updating Circle objects that are stored in state, or alternatively optimizing Circles loading speed
            Asked 2021-Jun-11 at 18:50

            I'm trying to create a map with a very large amount of Circle objects. these Circles' colors will change based on a user input. A lot of colors can change at once, and I want to present the changes as fast as possible.

            To save up on the time of creating the Circles each time the user changes something and the map re-renders, I thought about storing the Circle objects in an array in the state. Then when the user changes something, I would want to update the Circles' properties, but without using copy methods and the like (as it contradicts the idea of creating the Circle objects only once).

            I thought about making a parallel array that stores the colors, which will be updated by the user, and to store in each Circle object's pathOptions a reference to the parallel location in this array, but am not sure how to do this.

            Alternatively I would be glad to hear any other directions on how to optimize the speed.

            basic version, app loads Circles from array correctly, colors are static:

            ...

            ANSWER

            Answered 2021-Jun-11 at 18:50

            Keeping these CircleMarker components in state is not ideal at all. From the react-leaflet docs:

            By default these props should be treated as immutable, only the props explicitely documented as mutable in this page will affect the Leaflet element when changed.

            Changing the props on these won't rerender them.

            This can be done much better by using refs. I just answered a question on this here: How to open a specific popup on map load? . You can see detailed explanation of how to combine refs and state to reach to the underlying leaflet elements. In your case, its best not to keep all these components in a state variable. Use a locations.map directly in your component, and within that map, save all refs to an object:

            Source https://stackoverflow.com/questions/67941829

            QUESTION

            Google Chrome version 91 causing legacy JSP with Struts to lose data and formatting
            Asked 2021-Jun-11 at 18:03

            UPDATE IN ANSWER BELOW

            Is anyone else experiencing the newest couple versions of chrome causing issues with legacy Java applications? Just yesterday I needed to get the company's policy manager to allow downloading files from an internal unsecured server by adding our URLs to a whitelist - you can see the details of the process on the chromium blog here. That issue was present in v90 as well.

            What I'm currently experiencing due to the v91 update is as follows: My boss was trying to use a page in one of our Java 6 legacy applications and he noticed that the page wouldn't return the data in any format - we checked and he was already v91. I was on v90 and the page worked fine. After updating Chrome to v91, I'm getting the same broken page as my boss.

            I was thinking it might be something related to the CSS but I don't have time to poke at it and redeploy the legacy app every time to test the changes. Though, I have taken a peek at this chromium blog post for version 91. Though I don't see much relating to what may have caused the removal of all non-label fields and the formatting of the label fields are all wonky and out of place.

            I'm going to look into investigating the struts tile that holds the code JSP code; if I find something I'll post it here for reference.

            The first image below is what one row should look like with the header above it. As you see in the second picture, all there is the header with improper formatting and the grid is gone.

            ...

            ANSWER

            Answered 2021-Jun-10 at 21:45

            I have determined the problem to be the

            here tag. In the newest version (v91) of Chrome, the table rendering engine has been rewritten. the notes are here and if you want the in-depth documentation, is the link to the Google Doc that the developers wrote. Basically, the old way of rendering tables has become obsolete and the

            Workaround: Disable the chrome flag named Enable TableNG and restart your browser.

            Addition: I found chromestatus, a website that shows new features being added, deprecations, etc.

            tag is now defunct.

            Source https://stackoverflow.com/questions/67829181

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install tile

            You can download it from GitHub.

            Support

            We are open to contributions, feel free to submit a pull request and we'll review it as quickly as we can. This library is maintained by Roman Atachiants.
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            https://github.com/kelindar/tile.git

          • CLI

            gh repo clone kelindar/tile

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            git@github.com:kelindar/tile.git

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