cost-model | Cross-cloud cost allocation models for Kubernetes workloads | GCP library
kandi X-RAY | cost-model Summary
kandi X-RAY | cost-model Summary
Kubecost models give teams visibility into current and historical Kubernetes spend and resource allocation. These models provide cost transparency in Kubernetes environments that support multiple applications, teams, departments, etc.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of cost-model
cost-model Key Features
cost-model Examples and Code Snippets
Community Discussions
Trending Discussions on cost-model
QUESTION
ANSWER
Answered 2022-Jan-11 at 07:45You can at least process 2 elements at a time by loading the lower and upper half registers separately. Unrolling i
by two may give a small edge...
The __restrict
keyword, if applicable, allows the five constant coefficients X1[0..4], X2[0..4]
to be preloaded. If X1
or X2
partially alias output, it's better to let the compiler know it (by using the same array). In this way, as the complete function is unrolled, the compiler will not reload any element unnecessarily.
QUESTION
I am trying to vectorize this for loop. After using the Rpass flag, I am getting the following remark for it:
...ANSWER
Answered 2021-Jan-12 at 17:10It's hard to answer without more details about your types. But in general, starting a loop incurs some costs and vectorising also implies some costs (such as moving data to/from SIMD registers, ensuring proper alignment of data)
I'm guessing here that the compiler tells you that the vectorisation cost here is bigger than simply running the 8 iterations without it, so it's not doing it.
Try to increase the number of iterations, or help the compiler for computing alignement for example.
Typically, unless the type of array's item are exactly of the proper alignment for SIMD vector, accessing an array from a "unknown" offset (what you've called someOuterVariable
) prevents the compiler to write an efficient vectorisation code.
EDIT: About the "interleaving" question, it's hard to guess without knowning your tool. But in general, interleaving usually means mixing 2 streams of computations so that the compute units of the CPU are all busy. For example, if you have 2 ALU in your CPU, and the program is doing:
QUESTION
Having codes of this nature:
...ANSWER
Answered 2020-Nov-12 at 20:46vfmaddXXXsd
and pd
instructions are "cheap" (single uop, 2/clock throughput), even cheaper than shuffles (1/clock throughput on Intel CPUs) or gather-loads. https://uops.info/. Load operations are also 2/clock, so lots of scalar loads (especially from the same cache line) are quite cheap, and notice how 3 of them can fold into memory source operands for FMAs.
Worst case, packing 4 (x2) totally non-contiguous inputs and then manually scattering the outputs is definitely not worth it vs. just using scalar loads and scalar FMAs (especially when that allows memory source operands for the FMAs).
Your case is far from the worst case; you have 3 contiguous elements from 1 input. If you know you can safely load 4 elements without risk of touching an unmapped page, that takes care of that input. (And you can always use maskload). But the other vector is still non-contiguous and may be a showstopper for speedups.
It's usually not worth it if it would take more total instructions (actually uops) to do it via shuffling than plain scalar. And/or if shuffle throughput would be a worse bottleneck than anything in the scalar version.
(vgatherdpd
counts as many instructions for this, being multi-uop and doing 1 cache access per load. Also you'd have to load constant vectors of indices instead of hard-coding offsets into addressing modes.
Also, gathers are quite slow on AMD CPUs, even Zen2. We don't have scatter at all until AVX512, and those are slow even on Ice Lake. Your case doesn't need scatters, though, just a horizontal sum. Which will involve more shuffles and vaddpd
/ sd
. So even with a maskload + gather for inputs, having 3 products in separate vector elements is not particularly convenient for you.)
A little bit of SIMD (not a whole array, just a few operations) can be helpful, but this doesn't look like one of the cases where it's a significant win. Maybe there's something worth doing, like maybe replace 2 loads with a load + a shuffle. Or maybe shorten a latency chain for y[5]
by summing the 3 products before adding to the output, instead of the chain of 3 FMAs. That might even be numerically better, in cases where an accumulator can hold a large number; adding multiple small numbers to a big total loses precision. Of course that would cost 1 mul, 2 FMA, and 1 add.
QUESTION
I am making a program that is bench-marking a lot of generated schedules for a particular algorithm. But that is taking a lot of time, for the most part due to the compilation of each schedule. And I was wondering If there are any ways to speed up this process.
For example using AOT compilation or generators, but I don't think it is possible to give a generator different schedules after it has been created? (E.g. have the schedule as an input parameter.)
Or are there any compiler flags that can give a significant speed-up?
However I also saw that in the autoscheduler a cost-model is used to predict the execution time of a schedule, this would solve my problem. But I cannot figure out if it is possible or how to use this cost model in my own program, and if it only works for schedules that the autoscheduler generated or for every schedule.
...ANSWER
Answered 2020-May-31 at 17:31Unfortunately there's no great answer. The bulk of the compile time is in Halide lowering and in LLVM, which must be done separately for every schedule, so just reusing a Generator won't help you. You can use Func::specialize on a boolean input param to switch between schedules at runtime, but that doesn't save you much compile time relative to compiling the options separately.
The cost model in the autoscheduler is specific to its representation of the subspace of Halide schedules that it explores, and wouldn't work on arbitrary Halide schedules.
There's one trick that might help: If your algorithm is long and complicated, and you know where some of the compute_roots should be (e.g. the last thing before a conv layer), then you can break your algorithm into multiple pieces and independently search over schedules for each. Compiling smaller algorithms is moderately faster, but more importantly this will make the overall search more efficient in terms of the number of samples it needs to take.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install cost-model
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page