gomoku | Gomoku compiles Go code to C

 by   lpereira Go Version: Current License: BSD-2-Clause

kandi X-RAY | gomoku Summary

kandi X-RAY | gomoku Summary

gomoku is a Go library. gomoku has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

At first, a stop-the-world-mark-and-sweep garbage collector, with collection happening at allocation phase, when there's no more heap space available. This will most likely be custom made, but experimnents with existing collectors might be performed -- if they're adequate, there will be no need to write (or modify) one.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              gomoku has a low active ecosystem.
              It has 347 star(s) with 19 fork(s). There are 27 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of gomoku is current.

            kandi-Quality Quality

              gomoku has no bugs reported.

            kandi-Security Security

              gomoku has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              gomoku is licensed under the BSD-2-Clause License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              gomoku releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of gomoku
            Get all kandi verified functions for this library.

            gomoku Key Features

            No Key Features are available at this moment for gomoku.

            gomoku Examples and Code Snippets

            No Code Snippets are available at this moment for gomoku.

            Community Discussions

            QUESTION

            Function to find winning line with NxN board and M pieces in a row in Python 3
            Asked 2019-Sep-11 at 14:34

            I am trying to create a function that finds if a move is winning on an NxN board where the winning condition is M pieces in a row in Python 3.

            I am pretty new to programming and in my specific case I am creating a Gomoku game (15x15 board with 5 pieces in a row to win). To get it working I created 6 for loops to check vertical, horizontal and 4 diagonals. See the code below for examples on the 2 options for left to right digonals. This takes way too long though when I need to loop through it many times (8) for computer to find if I can win or if it has a winning move.

            ...

            ANSWER

            Answered 2019-Sep-11 at 13:28

            Instead of looping from 0 to 14, just loop from 0 to (board_size - winning_length).

            Here's an example for a 1-dimensional board:

            Source https://stackoverflow.com/questions/57889880

            QUESTION

            How to enable turn taking within game of Gomoku javafx
            Asked 2019-Sep-04 at 07:06

            I am having difficulty in enablng turn taking within my program.

            A tile on the board gets clicked and those coordinates are passed to playMakeMove() which makes the move in the board matrix and sets text to represent a move visually.

            Although when 2 players are involved (player, RandomAI), after using a loop to alternate turns, the method doesnt work. The RandomAI just makes all its moves in succession with player only making one move in the exact same spot (not waiting for mouse to be clicked).

            Im thinking the problem can be sloved via waiting for a tile to be clicked(to run method playerMakeMove) and then letting RandomAI take a turn. Not sure how to implement this.

            Below are two classes BoardGUI and Game there is also another class (not included) called Board.

            ...

            ANSWER

            Answered 2019-Sep-04 at 05:20

            You have 2 main options for implementing a game loop. Rather than writing their equivalent in Java I'll just provide pseudocode and you can ask if you have trouble converting to Java.

            The first option is to trigger all activity from the user taking an action. So, for example, the 'event' may be a drag-and-drop, option click etc. depending on the game:

            Source https://stackoverflow.com/questions/57780388

            QUESTION

            Detecting diagonal in a row win - tic-tac-toe, gomoku
            Asked 2019-Aug-23 at 00:50

            Within a game on Gomoku a player has to get 5 in a row to win. Detecting diagonal win is a problem.

            I have tried the code below which searches a 2d matrix from top right until it finds a player token we are looking for e.g. 1, it then proceeds to search from that point diagonally to find a winning row. This works fine providing the first '1' the algorithm comes across is a part of the winning line. If it is not, and just a random piece, the algorithm returns false as it does not continue searching.

            How would Itake the last played move of the game and only search the diagonals relating to that move? Or possibly edit provided code to search the whole board.

            ...

            ANSWER

            Answered 2019-Aug-22 at 20:44

            You are correct: searching the board for the first counter is invalid; searching the entire board is a waste of time. Start at the most recent move. Let's call that position (r, c); the player's token is still player. Check in each of the eight functional directions to see how long is the string of player. For instance, you check the NW-SE diagonal like this:

            Source https://stackoverflow.com/questions/57616181

            QUESTION

            How to interact with an exe file with python
            Asked 2019-Jul-03 at 20:02

            I have an exe file which accepts input from the keyboard, and returns a response based on the input text. When trying to read the output returned by the exe the python script freezes.

            I'm running Windows 7 and python3.7. I've tried the answer at continuously interacting with .exe file using python.

            ...

            ANSWER

            Answered 2019-Jun-26 at 18:57

            Call p.stdout.readline() instead of p.stdout.read(). That will give you one line at a time, instead of waiting for the process to close its stdout pipe. For more information, read the documentation.

            Here's a more detailed example. Imagine this script is a replacement for your exe file:

            Source https://stackoverflow.com/questions/56778748

            QUESTION

            gridpane.getchildren().add() called from outside the controller class blocks the program
            Asked 2019-May-20 at 05:32

            I'm making a traditional Japanese board game (which is similar to Go). What I wanna do is to put an image in a square of GridPane(15*15) by calling method in the controller class from outside the class. However, the controller program blocks when carrying out "gomokuBoard.getChildren().add(imageview);" in opponent_put_stone() method. What should I do in order to put a control object from outside the controller program?

            Following is what I have already done. I commented out the line of code and carried out the program. It resulted in success except that opponents' stones didn't appear in the GUI screen.

            Here is the part of controller class. The line I mention is the last line of "opponent_put_stone" method.

            ...

            ANSWER

            Answered 2019-May-20 at 05:32

            I solved this problem by using Platform.runLater(). Since GUI can be operated only in application thread, the problem occured.

            Source https://stackoverflow.com/questions/56198333

            QUESTION

            Can someone help me with my win scenario in my Gomoku program?
            Asked 2019-Feb-20 at 19:58

            I have written a program for an assignment where we had to write a simple Gomoku program. I thought I had it all, but when I compile and run, it sets off the win scenario even if I only have 4 of a kind and even if they're not next to each other. (It should only set off a win if there are five in a row of one kind...X's or O's). I feel like I should be resetting my counter back to 0 before each turn, but I'm not sure where I should be doing that. Any tips would be appreciated!

            ...

            ANSWER

            Answered 2019-Feb-20 at 18:59

            You have problems in all three of the function that check win conditions: isHorizontalWin, isVerticalWin, and isDiagonalWin. All three increment the variable count, but this variable is never set back to zero. Additionally, the check to see if count == 5 should be made inside the loop. Here is an example on how to fix isHorizontalWin:

            Source https://stackoverflow.com/questions/54793153

            QUESTION

            Julia + GTK - global variable change in callback
            Asked 2019-Jan-16 at 16:07

            I am trying to learn Julia Language, and my current project is a "5 in a row" program. I started making an interface with Julia wrapper on Gtk for this game, but stumbled upon an interesting problem. Code is below.

            The problem is: after callback function work cur_step variable is not changing, and labels of buttons are not changing too. However, if I delete the if-condition in the callback function, buttons will all get labels "x" after pressing as it is supposed to be right now.

            I'm writing my code with Julia 1.0 in Jupyter Notebook.

            I've tried to set up cur_step variable as global, since thought that it was a scope problem, but it didn't work out.

            ...

            ANSWER

            Answered 2019-Jan-16 at 16:07

            You need to label cur_step as global inside your function (as well as outside, for good code signposting).

            A function can use a variable from its parent scope without problems, as long as there's no assignment anywhere within the function's scope. If there is an assignment somewhere (even if it's in an if block), then the function is interpreted as local; this is true even prior to the point where its assignment occurs.

            In order to treat a variable that gets assigned at some point inside the function properly as a global one, you need to explicitly point this out inside the function by using global cur_step.

            Source https://stackoverflow.com/questions/54218402

            QUESTION

            python gives output value of none, when it should be displaying a changed list
            Asked 2018-Nov-21 at 15:37

            i am new to python. i am making a game similar to tic-tac-toe, but on a larger scale. i am able to see the grid before user input, but after the user inputs where they want their piece to go the updated grid does not show. the output will just say none. im thinking my problem is in how im displaying the board, but i am unsure.Please help

            ...

            ANSWER

            Answered 2018-Nov-21 at 15:37

            Ok there were a few errors in your code.

            1.) In the valid_location function you were checking if the piece was equal to 0 even though you assigned it as "O"

            2.) In the print_board function you were making a new board everytime.

            3.) In the drop_point function you were only assigning the value to board inside the function

            Here's some new and improved code:

            Source https://stackoverflow.com/questions/53404794

            QUESTION

            gomoku diagonal winning condition
            Asked 2017-Dec-11 at 16:42

            am currently working on a Gomoku game for windows and am using MFC. Am currently working on the winning algorithm for diagonals. My horizontal and vertical work just fine. Am hoping someone can help shade some light on where my logic is wrong. here is the code:

            ...

            ANSWER

            Answered 2017-Dec-11 at 16:42

            The rules of this game is that 5 items should match in a row, or in a column, or in a diagonal line. Just compare each row, column, and diagonal line to see if 5 items match, and return true. Otherwise the function should return false.

            Source https://stackoverflow.com/questions/47754747

            QUESTION

            how to store pieces in gomoku
            Asked 2017-Dec-03 at 03:54

            am currently learning MFC and decided to make the game Gomoku. this is the code I have so far.

            ...

            ANSWER

            Answered 2017-Dec-03 at 03:54

            You should do all the drawings in OnPaint. Don't draw in other functions such as OnLButtonDown. Instead, get the necessary information from OnLButtonDown and call Invalidate, this will repaint the window.

            Here is an example. For simplicity, I created a structure info and a 2-dimensional array data. data stores all the information for each cell, that is the rectangle and color. You have to initialize data once, and paint based on the information in data

            Source https://stackoverflow.com/questions/47610276

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install gomoku

            You can download it from GitHub.

            Support

            Gomoku isn't targetting 8-bit microcontrollers; it's targetting the 32-bit ones, with reasonably fast CPUs (over 40MHz, sometimes with dual cores running at over 100MHz), a few hundred kilobytes of RAM, and a megabyte or so of ROM. For instance, it's possible to run JavaScript with zephyr.js, which also has a non-trivial runtime and garbage collector. Zephyr also has threads and all the basic building blocks necessary to build Go's primitives on top of, and it's the embedded operating system Gomoku is targeting first. (Linux will be supported as well mostly for debugging reasons, of course. Maybe it will be possible to use some Go libraries from C++ as a "stretch goal".). The C++ standard template library (stl) will most likely be used at first to support the Gomoku runtime, but it'll eventually be ditched for something that works better on more limited platforms. Also, the Go standard library won't be used as is on embedded devices; a new one will most likely have to be written. This means that much of what makes Go the environment that it is won't be available for Gomoku; see the FAQ on the project name.
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/lpereira/gomoku.git

          • CLI

            gh repo clone lpereira/gomoku

          • sshUrl

            git@github.com:lpereira/gomoku.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link