grasp | Create strong passwords using words | Identity Management library

 by   lucasepe Go Version: v0.2.0 License: MIT

kandi X-RAY | grasp Summary

kandi X-RAY | grasp Summary

grasp is a Go library typically used in Security, Identity Management applications. grasp has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Create strong passwords using words that are easy for you to remember. A password manager that does not require any type of storage
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            kandi-support Support

              grasp has a low active ecosystem.
              It has 17 star(s) with 4 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              grasp has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of grasp is v0.2.0

            kandi-Quality Quality

              grasp has 0 bugs and 0 code smells.

            kandi-Security Security

              grasp has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              grasp code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              grasp is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              grasp releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed grasp and discovered the below as its top functions. This is intended to give you an instant insight into grasp implemented functionality, and help decide if they suit your requirements.
            • Generate returns a random string of characters .
            • NewGenerator creates a random generator
            • New returns a secure random source for the given secrets
            • availableSizes returns a list of all available sizes .
            • Get the password size
            • init initializes the root command .
            • randomInsert inserts val into the given string s .
            • Execute runs the root command
            • WithSymbols overrides the set of symbols
            • WithDigits sets the number of digits to generate .
            Get all kandi verified functions for this library.

            grasp Key Features

            No Key Features are available at this moment for grasp.

            grasp Examples and Code Snippets

            No Code Snippets are available at this moment for grasp.

            Community Discussions

            QUESTION

            Strange behavior of a hyperoperator
            Asked 2022-Mar-31 at 16:16

            I found out this strange behavior of a hyperoperator:

            ...

            ANSWER

            Answered 2022-Mar-31 at 16:16

            It most definitely is a bug, as this:

            Source https://stackoverflow.com/questions/71690554

            QUESTION

            Jenkins/groovy: How to pretty-print a net.sf.json.JSONObject with null?
            Asked 2022-Mar-31 at 11:16

            Working on a Jenkins pipeline, I observed what looks like infinite recursion causing a stack overflow when I use JsonOutput.toJson() on a net.sf.json.JSONObject that slurped a JSON string containing null.

            The following minimal code demonstrates the problem:

            ...

            ANSWER

            Answered 2022-Mar-31 at 11:16

            Can you sidestep this immediate problem by using readJSON's returnPojo: true parameter, thereby solving your overall task sooner?

            Getting plain old nulls rather than net.sf.json.JSONNull objects really helped me today, though my problem involved producing CSV rather than using JsonOutput.

            Source https://stackoverflow.com/questions/71059703

            QUESTION

            How to sort and chunk a dependency tree of actions, so you can batch as many actions as possible together at each step?
            Asked 2022-Jan-20 at 13:20

            Say you have a bunch of actions for creating/inserting records into a bunch of different database tables. You have some records which can be inserted without any dependency on the output of any other insert. You have some which need to wait for one other thing to finish. And you have others that need to wait for many things to finish, which might finish at different times in the flow.

            How can you write an algorithm which would sort and chunk the actions in the dependency tree so the inserts / database actions can be optimally batched? By optimally batched, I mean if you can insert 10 records into the same table at once, then do that. Any time you can batch insert, you should, to minimize the number of database calls/inserts.

            Here is a snippet from the example code I whipped together with a fake sequence of actions using a simple data structure to capture all the required information.

            ...

            ANSWER

            Answered 2022-Jan-19 at 05:50

            Your data structure isn't clear to me. What are the single letter ids p, q, etc.? I also don't understand the role of tables. You can insert multiple items in the same table in one write, no? I'm assuming these tihngs don't matter in the root sequencing problem.

            I'm treating the set field as a "job" and the corresponding keys mentioned in the inputs as dependencies: jobs that must be completed before it.

            I don't have time to be thorough here, and I don't have a javascript environment handy, so this is in Python.

            Let's extract a dependency graph from the the verbose data structure. Then look for "levels." The first level is all nodes with no dependencies. The second is all nodes with dependencies met in any previous level, etc. Rinse and repeate.

            Note unlike I was thinking in my note in comments, this is not a level graph by the traditional definition.

            Also, I'm not going to bother with data structures to make this efficient. You could do it in O(n log n) time. My code is O(n^2).

            Sorry if I'm misinterpreting your question. Also sorry for untested, possibly buggy implementation here.

            Source https://stackoverflow.com/questions/70725279

            QUESTION

            Splitting sentences on space that follows a non-fixed length expression
            Asked 2022-Jan-18 at 21:53

            Given the following text:

            ...

            ANSWER

            Answered 2022-Jan-18 at 21:53

            QUESTION

            TypeError: __init__() got an unexpected keyword argument 'service' error using Python Selenium ChromeDriver with company pac file
            Asked 2022-Jan-18 at 18:35

            I've been struggling with this problem for sometime, but now I'm coming back around to it. I'm attempting to use selenium to scrape data from a URL behind a company proxy using a pac file. I'm using Chromedriver, which my browser uses the pac file in it's configuration.

            I've been trying to use desired_capabilities, but the documentation is horrible or I'm not grasping something. Originally, I was attempting to webscrape with beautifulsoup, which I had working except the data I need now is in javascript, which can't be read with bs4.

            Below is my code:

            ...

            ANSWER

            Answered 2021-Dec-31 at 00:29

            If you are still using Selenium v3.x then you shouldn't use the Service() and in that case the key executable_path is relevant. In that case the lines of code will be:

            Source https://stackoverflow.com/questions/70534875

            QUESTION

            Using the CGA/EGA/VGA planar graphics modes
            Asked 2022-Jan-17 at 01:56

            I have trouble to grasp how to use colors in CGA/EGA/VGA video graphics modes. The video modes I'm particularly interested in are 0Dh (EGA 320x200) and 12h (VGA 640x480). Both of these modes have 4 planes, thus 16 colors.

            My (probably incorrect) understanding is that I should activate a set of planes by writing a bitmask to port 03C4h, then when I write to video memory, the data only gets written to the activated planes. Mostly I used this document to get my information, though I also encountered several other tutorials and discussions: http://www.techhelpmanual.com/89-video_memory_layouts.html

            Now I'm trying to write pixels in all possible colors in the first word in the video memory (top left part of screen). I load 1 for the initial bitmask to AH and 1 bit to BX. Then in a loop, I increment AH and shift (SHL) the bit in BX to hit a different pixel next time. I OR BX to A000h:0000h to add each pixels by leaving the already existing pixels untouched.

            What I'm expected to see is a line of pixels in all possible 16 EGA colors on the top left of the screen. What I actually see is 7 white and 1 bright yellow dots with black pixels in between them. What am I doing wrong?

            Also, every tutorial says that I must write 0005h to port 03CEh before I start to use planes. What is the purpose of that? When I comment those lines out, I can still use planes (I mean, in other programs). Previously I had success using planes when I was writing to different words in video memory (so I didn't need different color pixels in one block of 16 pixels that's represented by a single word in video memory); and when I used BIOS functions (e.g. INT 10h/AH=0Ch) to write pixels, but still I want to understand how to use planar graphics without BIOS, as I believe the BIOS functions are slow.

            Here is my code (indentation is optimized for 8-width tabs, so it kind of looks off here):

            ...

            ANSWER

            Answered 2022-Jan-17 at 01:56

            Writing the word 0005h to ports 03CEh and 03CFh will select write mode 0. This is a complex mode that involves many features of the VGA but luckily for us most of these are reset when the video mode is set.
            However your code still needs to do the following:

            • In order to fill the VGA's internal 32-bit latch, you must perform a read-before-write operation
            • Restricting output to a single or a few pixels is done using the BitMask register.

            Next snippet displays a rainbow of 16 vertical lines that are 1 pixel wide:

            Source https://stackoverflow.com/questions/70729643

            QUESTION

            Python function that acts on provided array
            Asked 2021-Dec-20 at 21:43

            Some NumPy functions (e.g. argmax or cumsum) can take an array as an optional out parameter and store the result in that array. Please excuse my less than perfect grasp of the terminology here (which is what prevents me from googling for an answer), but it seems that these functions somehow act on variables that are beyond their scope.

            How would I transform this simple function so that it can take an out parameter as the functions mentioned?

            ...

            ANSWER

            Answered 2021-Dec-20 at 20:58

            In my opinion, the best and most explicit is to do as you're currently doing. Python passes the values, not the references as parameters in a function, so you can only modify mutable objects.

            One way would be to do:

            Source https://stackoverflow.com/questions/70427792

            QUESTION

            Understanding the reasoning between copy/move constructors and operators
            Asked 2021-Dec-19 at 13:01

            I am trying to get the grasp of rvalue references and move semantics with a simple self-made example but I can't understand a specific part. I have created the following class:

            ...

            ANSWER

            Answered 2021-Dec-15 at 17:09

            Congratulations, you found a core issue of C++!

            There are still a lot of discussions around the behavior you see with your example code.

            There are suggestions like:

            Source https://stackoverflow.com/questions/70364977

            QUESTION

            MVVM - Having a hard time understanding how to create the Domain layer in Clean Architecture
            Asked 2021-Dec-15 at 14:13

            I'm trying to learn MVVM to make my app's architecture more clean. But I'm having a hard time grasping how to create a "Domain" layer for my app.

            Currently this is how the structure of my project is looking:

            My View is the activity. My ViewModel has a public method that the activity can call. Once the method in the ViewModel is called, it calls a method in my Repository class which performs a network call, which then returns the data back to the ViewModel. I then update the LiveData in the ViewModel so the Activity's UI is updated.

            This is where I'm confused on how to add a Domain layer to the structure. I've read a lot of Stackoverflow answers and blogs about the Domain layer and they mostly all tell you to remove all the business logic from the ViewModel and make a pure Java/Kotlin class.

            So instead of

            View --> ViewModel --> Repository

            I would be communicating from the ViewModel to the Domain class and the Domain class would communicate with the Repository?

            View --> ViewModel --> Domain --> Repository

            I'm using RxJava to make the call from my ViewModel to the Repository class.

            ...

            ANSWER

            Answered 2021-Dec-15 at 01:50

            I had a hard time while trying to figure out the domain layer. The most common example of it is the use case.

            Your viewmodel won't communicate directly to the repository. As you said, you need viewmodel 》domain 》repository.

            You may think of a usecase as a abstraction for every repository method.

            Let's say you have a Movies Repository where you call a method for a movie list, another method for movie details and a third method for related movies.

            You'll have a usecase for every single method.

            What's the purpose of it?

            Let's say you have a DetailActivity that communicate with a Detail Viewmodel. Your viewmodel doesn't need to know all the repository (what's the purpose of calling a movie list method on you Detail screen?). So, all your DetailViewModel will know is "Detail Usecase " (that calls the Detail method in repository).

            Google has updated the architecture documentation few hours ago, take a look! https://android-developers.googleblog.com/2021/12/rebuilding-our-guide-to-app-architecture.html?m=1&s=09

            PS: Usecase is not a special android class, you do not need to inherent any behavior (as fragment, activity, viewmodel...) it's a normal class that will receive the repository as parameter.

            You'll have something like:

            Viewmodel:

            Source https://stackoverflow.com/questions/70353712

            QUESTION

            Confusion about Javascript Hoisting
            Asked 2021-Dec-10 at 08:56

            I thought I grasped the concept of hoisting, but the code below got me confused. How does it return 1? Will the second example() function be hoisted above the first one?

            ...

            ANSWER

            Answered 2021-Dec-10 at 08:56

            The reason why var example = function() is getting called instead of function example() is the order of hoisting.

            Functions are hoisted first, then variable declarations, per ECMAScript 5, section 10.5 which specifies how hoisting happens.

            Read more here: Order of hoisting in JavaScript

            Source https://stackoverflow.com/questions/70301737

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install grasp

            You can download it from GitHub.

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