freeze | An immutability helper for Go | Runtime Evironment library
kandi X-RAY | freeze Summary
kandi X-RAY | freeze Summary
[Go Report Card] Package freeze enables the "freezing" of data, similar to JavaScript’s Object.freeze(). A frozen object cannot be modified; attempting to do so will result in an unrecoverable panic. Freezing is useful for providing soft guarantees of immutability. That is: the compiler can’t prevent you from mutating an frozen object, but the runtime can. One of the unfortunate aspects of Go is its limited support for constants: structs, slices, and even arrays cannot be declared as consts. This becomes a problem when you want to pass a slice around to many consumers without worrying about them modifying it. With freeze, you can guard against these unwanted or intended behaviors. To accomplish this, the mprotect syscall is used. Sadly, this necessitates allocating new memory via mmap and copying the data into it. This performance penalty should not be prohibitive, but it’s something to be aware of.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of freeze
freeze Key Features
freeze Examples and Code Snippets
const deepFreeze = obj => {
Object.keys(obj).forEach(prop => {
if (typeof obj[prop] === 'object') deepFreeze(obj[prop]);
});
return Object.freeze(obj);
};
'use strict';
const val = deepFreeze([1, [2, 3]]);
val[0] = 3; // not allow
const frozenSet = iterable => {
const s = new Set(iterable);
s.add = undefined;
s.delete = undefined;
s.clear = undefined;
return s;
};
frozenSet([1, 2, 3, 1, 2]);
// Set { 1, 2, 3, add: undefined, delete: undefined, clear: undefined }
def freeze_graph_with_def_protos(input_graph_def,
input_saver_def,
input_checkpoint,
output_node_names,
restore_op_nam
def freeze_model(checkpoint_path: str,
meta_graph_def: meta_graph_pb2.MetaGraphDef,
output_prefix: str, signature_def_key: str,
variables_to_feed: List[str]) -> Tuple[str, str]:
"""Freeze a `Met
def freeze_graph(sess, input_tensors, output_tensors):
"""Returns a frozen GraphDef.
Runs a Grappler pass and freezes a graph with Variables in it. Otherwise the
existing GraphDef is returned. The Grappler pass is only run on models that
are
Community Discussions
Trending Discussions on freeze
QUESTION
I would like to generate a list of combinations. I will try to simplify my problem to make it understandable.
We have 3 variables :
- x : number of letters
- k : number of groups
- n : number of letters per group
I would like to generate using python a list of every possible combinations, without any duplicate knowing that : i don't care about the order of the groups and the order of the letters within a group.
As an example, with x = 4, k = 2, n = 2 :
...ANSWER
Answered 2022-Mar-31 at 18:01Firstly, you can use a list comprehension to give you all of the possible combinations (regardless of the duplicates):
QUESTION
When I update my windows to windows 11, I notice about when I run the android emulator for my Xamarin project, it freeze and said not responding.
I try these items below but won’t fix my problem :
- reduce ram size of emulator device
- reduce the resolution of emulator device
- reinstall Android SDK
- reinstall visual studio My Virtual Machine Platform and Hyper-V are enabled in my windows features.
My emulator detail is :
...OS: Android 12
Ram: 4GB
Resolution : 1080x2340 pixels
Google Services: true
ANSWER
Answered 2022-Mar-17 at 14:24For the AMD process, we need to make clear to the visual studio that we use the AMD process and it should change the emulator behavior to our process.
First of all like I said we need to make sure the Virtual Machine Platform
and Hyper-V
are enabled because it’s necessary to run an android emulator in a visual studio.
Second, We need to make sure that Android Emulator Hypervisor Driver for AMD Processors
is selected in the visual studio.
Android Emulator Hypervisor Driver for the AMD Processors:
QUESTION
In my JavaFX project I'm using a lot of shapes(for example 1 000 000) to represent geographic data (such as plot outlines, streets, etc.). They are stored in a group and sometimes I have to clear them (for example when I'm loading a new file with new geographic data). The problem: clearing / removing them takes a lot of time. So my idea was to remove the shapes in a separate thread which obviously doesn't work because of the JavaFX singlethread.
Here is a simplified code of what I'm trying to do:
HelloApplication.java
...ANSWER
Answered 2022-Feb-21 at 20:14The long execution time comes from the fact that each child of a Parent
registers a listener with the disabled
and treeVisible
properties of that Parent
. The way JavaFX is currently implemented, these listeners are stored in an array (i.e. a list structure). Adding the listeners is relatively low cost because the new listener is simply inserted at the end of the array, with an occasional resize of the array. However, when you remove a child from its Parent
and the listeners are removed, the array needs to be linearly searched so that the correct listener is found and removed. This happens for each removed child individually.
So, when you clear the children list of the Group
you are triggering 1,000,000 linear searches for both properties, resulting in a total of 2,000,000 linear searches. And to make things worse, the listener to be removed is either--depending on the order the children are removed--always at the end of the array, in which case there's 2,000,000 worst case linear searches, or always at the start of the array, in which case there's 2,000,000 best case linear searches, but where each individual removal results in all remaining elements having to be shifted over by one.
There are at least two solutions/workarounds:
Don't display 1,000,000 nodes. If you can, try to only display nodes for the data that can actually be seen by the user. For example, the virtualized controls such as
ListView
andTableView
only display about 1-20 cells at any given time.Don't clear the children of the
Group
. Instead, just replace the oldGroup
with a newGroup
. If needed, you can prepare the newGroup
in a background thread.Doing it that way, it took 3.5 seconds on my computer to create another
Group
with 1,000,000 children and then replace the oldGroup
with the newGroup
. However, there was still a bit of a lag spike due to all the new nodes that needed to be rendered at once.If you don't need to populate the new
Group
then you don't even need a thread. In that case, the swap took about 0.27 seconds on my computer.
QUESTION
Note: Turns out this issue is specific to Unity.
I read that async void
was to be avoided. I am trying to do so using Result
, but my application keeps locking up. How can I avoid using async void?
ANSWER
Answered 2022-Jan-11 at 08:34You misunderstood what is meant by the async void
that is to be avoided.
It doesn't mean you should never use a task with no result attached. It just says the asynchronous methods that invoke them should return a Task
, not void
.
Simply take the signature of your async method from
QUESTION
I would like to be able to robustly stop a video when the video arrives on some specified frames in order to do oral presentations based on videos made with Blender, Manim...
I'm aware of this question, but the problem is that the video does not stops exactly at the good frame. Sometimes it continues forward for one frame and when I force it to come back to the initial frame we see the video going backward, which is weird. Even worse, if the next frame is completely different (different background...) this will be very visible.
To illustrate my issues, I created a demo project here (just click "next" and see that when the video stops, sometimes it goes backward). The full code is here.
The important part of the code I'm using is:
...ANSWER
Answered 2022-Jan-21 at 19:18The video has frame rate of 25fps, and not 24fps:
After putting the correct value it works ok: demo
The VideoFrame api heavily relies on FPS provided by you. You can find FPS of your videos offline and send as metadata along with stop frames from server.
The site videoplayer.handmadeproductions.de uses window.requestAnimationFrame() to get the callback.
There is a new better alternative to requestAnimationFrame. The requestVideoFrameCallback(), allows us to do per-video-frame operations on video.
The same functionality, you domed in OP, can be achieved like this:
QUESTION
I've converted a Keras model for use with OpenVino. The original Keras model used sigmoid to return scores ranging from 0 to 1 for binary classification. After converting the model for use with OpenVino, the scores are all near 0.99 for both classes but seem slightly lower for one of the classes.
For example, test1.jpg and test2.jpg (from opposite classes) yield scores of 0.00320357 and 0.9999, respectively.
With OpenVino, the same images yield scores of 0.9998982 and 0.9962392, respectively.
Edit* One suspicion is that the input array is still accepted by the OpenVino model but is somehow changed in shape or "scrambled" and therefore is never a match for class one? In other words, if you fed it random noise, the score would also always be 0.9999. Maybe I'd have to somehow get the OpenVino model to accept the original shape (1,180,180,3) instead of (1,3,180,180) so I don't have to force the input into a different shape than the one the original model accepted? That's weird though because I specified the shape when making the xml and bin for openvino:
...ANSWER
Answered 2022-Jan-05 at 06:06Generally, Tensorflow is the only network with the shape NHWC while most others use NCHW. Thus, the OpenVINO Inference Engine satisfies the majority of networks and uses the NCHW layout. Model must be converted to NCHW layout in order to work with Inference Engine.
The conversion of the native model format into IR involves the process where the Model Optimizer performs the necessary transformation to convert the shape to the layout required by the Inference Engine (N,C,H,W). Using the --input_shape parameter with the correct input shape of the model should suffice.
Besides, most TensorFlow models are trained with images in RGB order. In this case, inference results using the Inference Engine samples may be incorrect. By default, Inference Engine samples and demos expect input with BGR channels order. If you trained your model to work with RGB order, you need to manually rearrange the default channels order in the sample or demo application or reconvert your model using the Model Optimizer tool with --reverse_input_channels argument.
I suggest you validate this by inferring your model with the Hello Classification Python Sample instead since this is one of the official samples provided to test the model's functionality.
You may refer to this "Intel Math Kernel Library for Deep Neural Network" for deeper explanation regarding the input shape.
QUESTION
I have an animated SVG where each starts after its previous
. The first
starts on click or 0s.
I have a problem with stopping the animation (without JS, only in XML). I press click, the animation starts. Before the entire animation ends I press click and trigger a new animation. However the previous animation continues to run and it messes up all s starting from 2.
I have tried different options (begin
with time offsets; begin
with id.end
), but I haven't found a solution. Maybe someone who is more experiences with SVG than me could help me?
Here is my SVG:
...ANSWER
Answered 2021-Dec-26 at 09:01Instead of chaining animations off one another, have all the animations begin="0s; 3005.click"
. Then they will all reset when you click.
You can use keyPoints
and keyTimes
, to control when each of the animations starts. So you can still have your staggered starts.
QUESTION
I am relatively new to tkinter (and OOP), and am trying to make a gui with a second window for preferences. If I close them in reverse order there are no issues, but I am trying to make them able to be closed out of order (so that closing the main window closes the subwindow).
I have tried binding a simple function that closes the window, if it exists, upon destruction of the parent, although it seems inconsistent. Sometimes it will close the subwindow, sometimes it freezes and I have to close the kernel. I am unsure as to the cause of the freezing, as it seems to happen after the closing of the subwindow. As a quick note in the full code I'm using tkmacosx to change the background of the button when the mouse hovers over it.
Here is a subset of my code for a working example, there are likely other issues as well. There are a few additional things from my testing (such as binding destroying the subwindow to the return key and printing within the function)
...ANSWER
Answered 2021-Nov-11 at 00:13Note that I was unable to replicate the errors you were having with destroying the subwindows. However, you are potentially having the issue as you are trying to destroy the individual windows, when you could just destroy the main window (as said by @furas). Just call self.parent.destroy()
in your Destroy_subwindow
function.
QUESTION
What is the reason for getting the error?
And when I put the debug flag in the Streambuilder line, my application freezes before it comes to the main screen.
...ANSWER
Answered 2021-Oct-04 at 09:08According to this comment in a Github thread for a similar issue if the sliver being replaced is not the first it should work fine.
So a possible workaround is to add empty SliverToBoxAdapter() as first sliver before BodyContent().
There is more information and possible solutions in the Github thread, I recommend taking a look at it.
QUESTION
I am trying to create a custom hook to wrap about Notistack (https://github.com/iamhosseindhv/notistack), a library for snackbars.
My hook looks like this:
...ANSWER
Answered 2021-Aug-25 at 15:34You are returning anonymous functions from useSnackbar
hook, which creates a new function every time a re-render happens
Using useCallback
on showSnackbarVariant
function does the trick for me
Please find the updated useSnackbar
hook below
useSnackbar.js
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