freeze | An immutability helper for Go | Runtime Evironment library

 by   lukechampine Go Version: Current License: MIT

kandi X-RAY | freeze Summary

kandi X-RAY | freeze Summary

freeze is a Go library typically used in Server, Runtime Evironment, Nodejs applications. freeze has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

[Go Report Card] Package freeze enables the "freezing" of data, similar to JavaScript’s Object.freeze(). A frozen object cannot be modified; attempting to do so will result in an unrecoverable panic. Freezing is useful for providing soft guarantees of immutability. That is: the compiler can’t prevent you from mutating an frozen object, but the runtime can. One of the unfortunate aspects of Go is its limited support for constants: structs, slices, and even arrays cannot be declared as consts. This becomes a problem when you want to pass a slice around to many consumers without worrying about them modifying it. With freeze, you can guard against these unwanted or intended behaviors. To accomplish this, the mprotect syscall is used. Sadly, this necessitates allocating new memory via mmap and copying the data into it. This performance penalty should not be prohibitive, but it’s something to be aware of.
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            kandi-support Support

              freeze has a low active ecosystem.
              It has 119 star(s) with 2 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 3 have been closed. On average issues are closed in 1 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of freeze is current.

            kandi-Quality Quality

              freeze has 0 bugs and 0 code smells.

            kandi-Security Security

              freeze has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              freeze code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              freeze is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              freeze releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of freeze
            Get all kandi verified functions for this library.

            freeze Key Features

            No Key Features are available at this moment for freeze.

            freeze Examples and Code Snippets

            copy iconCopy
            const deepFreeze = obj => {
              Object.keys(obj).forEach(prop => {
                if (typeof obj[prop] === 'object') deepFreeze(obj[prop]);
              });
              return Object.freeze(obj);
            };
            
            
            'use strict';
            
            const val = deepFreeze([1, [2, 3]]);
            
            val[0] = 3; // not allow  
            copy iconCopy
            const frozenSet = iterable => {
              const s = new Set(iterable);
              s.add = undefined;
              s.delete = undefined;
              s.clear = undefined;
              return s;
            };
            
            
            frozenSet([1, 2, 3, 1, 2]);
            // Set { 1, 2, 3, add: undefined, delete: undefined, clear: undefined }  
            Freeze the graph with the given checkpoint .
            pythondot img3Lines of Code : 164dot img3License : Non-SPDX (Apache License 2.0)
            copy iconCopy
            def freeze_graph_with_def_protos(input_graph_def,
                                             input_saver_def,
                                             input_checkpoint,
                                             output_node_names,
                                             restore_op_nam  
            Freeze a checkpoint .
            pythondot img4Lines of Code : 105dot img4License : Non-SPDX (Apache License 2.0)
            copy iconCopy
            def freeze_model(checkpoint_path: str,
                             meta_graph_def: meta_graph_pb2.MetaGraphDef,
                             output_prefix: str, signature_def_key: str,
                             variables_to_feed: List[str]) -> Tuple[str, str]:
              """Freeze a `Met  
            Freeze the given graph .
            pythondot img5Lines of Code : 38dot img5License : Non-SPDX (Apache License 2.0)
            copy iconCopy
            def freeze_graph(sess, input_tensors, output_tensors):
              """Returns a frozen GraphDef.
            
              Runs a Grappler pass and freezes a graph with Variables in it. Otherwise the
              existing GraphDef is returned. The Grappler pass is only run on models that
              are  

            Community Discussions

            QUESTION

            generating list of every combination without duplicates
            Asked 2022-Apr-01 at 11:09

            I would like to generate a list of combinations. I will try to simplify my problem to make it understandable.

            We have 3 variables :

            • x : number of letters
            • k : number of groups
            • n : number of letters per group

            I would like to generate using python a list of every possible combinations, without any duplicate knowing that : i don't care about the order of the groups and the order of the letters within a group.

            As an example, with x = 4, k = 2, n = 2 :

            ...

            ANSWER

            Answered 2022-Mar-31 at 18:01

            Firstly, you can use a list comprehension to give you all of the possible combinations (regardless of the duplicates):

            Source https://stackoverflow.com/questions/71697019

            QUESTION

            Android emulator not responding problem on the AMD process for Xamarin
            Asked 2022-Mar-17 at 14:24

            When I update my windows to windows 11, I notice about when I run the android emulator for my Xamarin project, it freeze and said not responding.

            I try these items below but won’t fix my problem :

            1. reduce ram size of emulator device
            2. reduce the resolution of emulator device
            3. reinstall Android SDK
            4. reinstall visual studio My Virtual Machine Platform and Hyper-V are enabled in my windows features.

            My emulator detail is :

            OS: Android 12

            Ram: 4GB

            Resolution : 1080x2340 pixels

            Google Services: true

            ...

            ANSWER

            Answered 2022-Mar-17 at 14:24

            For the AMD process, we need to make clear to the visual studio that we use the AMD process and it should change the emulator behavior to our process.

            First of all like I said we need to make sure the Virtual Machine Platform and Hyper-V are enabled because it’s necessary to run an android emulator in a visual studio.

            Second, We need to make sure that Android Emulator Hypervisor Driver for AMD Processors is selected in the visual studio.

            Android Emulator Hypervisor Driver for the AMD Processors:

            Source https://stackoverflow.com/questions/71460025

            QUESTION

            Fastest way to clear group with a lot of shapes / multithreading
            Asked 2022-Feb-21 at 20:14

            In my JavaFX project I'm using a lot of shapes(for example 1 000 000) to represent geographic data (such as plot outlines, streets, etc.). They are stored in a group and sometimes I have to clear them (for example when I'm loading a new file with new geographic data). The problem: clearing / removing them takes a lot of time. So my idea was to remove the shapes in a separate thread which obviously doesn't work because of the JavaFX singlethread.

            Here is a simplified code of what I'm trying to do:

            HelloApplication.java

            ...

            ANSWER

            Answered 2022-Feb-21 at 20:14

            The long execution time comes from the fact that each child of a Parent registers a listener with the disabled and treeVisible properties of that Parent. The way JavaFX is currently implemented, these listeners are stored in an array (i.e. a list structure). Adding the listeners is relatively low cost because the new listener is simply inserted at the end of the array, with an occasional resize of the array. However, when you remove a child from its Parent and the listeners are removed, the array needs to be linearly searched so that the correct listener is found and removed. This happens for each removed child individually.

            So, when you clear the children list of the Group you are triggering 1,000,000 linear searches for both properties, resulting in a total of 2,000,000 linear searches. And to make things worse, the listener to be removed is either--depending on the order the children are removed--always at the end of the array, in which case there's 2,000,000 worst case linear searches, or always at the start of the array, in which case there's 2,000,000 best case linear searches, but where each individual removal results in all remaining elements having to be shifted over by one.

            There are at least two solutions/workarounds:

            1. Don't display 1,000,000 nodes. If you can, try to only display nodes for the data that can actually be seen by the user. For example, the virtualized controls such as ListView and TableView only display about 1-20 cells at any given time.

            2. Don't clear the children of the Group. Instead, just replace the old Group with a new Group. If needed, you can prepare the new Group in a background thread.

              Doing it that way, it took 3.5 seconds on my computer to create another Group with 1,000,000 children and then replace the old Group with the new Group. However, there was still a bit of a lag spike due to all the new nodes that needed to be rendered at once.

              If you don't need to populate the new Group then you don't even need a thread. In that case, the swap took about 0.27 seconds on my computer.

            Source https://stackoverflow.com/questions/70265896

            QUESTION

            How do I avoid async void?
            Asked 2022-Feb-03 at 13:24

            Note: Turns out this issue is specific to Unity.

            I read that async void was to be avoided. I am trying to do so using Result, but my application keeps locking up. How can I avoid using async void?

            ...

            ANSWER

            Answered 2022-Jan-11 at 08:34

            You misunderstood what is meant by the async void that is to be avoided.

            It doesn't mean you should never use a task with no result attached. It just says the asynchronous methods that invoke them should return a Task, not void.

            Simply take the signature of your async method from

            Source https://stackoverflow.com/questions/70660049

            QUESTION

            Javascript: frame precise video stop
            Asked 2022-Jan-28 at 14:55

            I would like to be able to robustly stop a video when the video arrives on some specified frames in order to do oral presentations based on videos made with Blender, Manim...

            I'm aware of this question, but the problem is that the video does not stops exactly at the good frame. Sometimes it continues forward for one frame and when I force it to come back to the initial frame we see the video going backward, which is weird. Even worse, if the next frame is completely different (different background...) this will be very visible.

            To illustrate my issues, I created a demo project here (just click "next" and see that when the video stops, sometimes it goes backward). The full code is here.

            The important part of the code I'm using is:

            ...

            ANSWER

            Answered 2022-Jan-21 at 19:18

            The video has frame rate of 25fps, and not 24fps:

            After putting the correct value it works ok: demo
            The VideoFrame api heavily relies on FPS provided by you. You can find FPS of your videos offline and send as metadata along with stop frames from server.

            The site videoplayer.handmadeproductions.de uses window.requestAnimationFrame() to get the callback.

            There is a new better alternative to requestAnimationFrame. The requestVideoFrameCallback(), allows us to do per-video-frame operations on video.
            The same functionality, you domed in OP, can be achieved like this:

            Source https://stackoverflow.com/questions/70613008

            QUESTION

            OpenVino converted model not returning same score values as original model (Sigmoid)
            Asked 2022-Jan-05 at 06:06

            I've converted a Keras model for use with OpenVino. The original Keras model used sigmoid to return scores ranging from 0 to 1 for binary classification. After converting the model for use with OpenVino, the scores are all near 0.99 for both classes but seem slightly lower for one of the classes.

            For example, test1.jpg and test2.jpg (from opposite classes) yield scores of 0.00320357 and 0.9999, respectively.

            With OpenVino, the same images yield scores of 0.9998982 and 0.9962392, respectively.

            Edit* One suspicion is that the input array is still accepted by the OpenVino model but is somehow changed in shape or "scrambled" and therefore is never a match for class one? In other words, if you fed it random noise, the score would also always be 0.9999. Maybe I'd have to somehow get the OpenVino model to accept the original shape (1,180,180,3) instead of (1,3,180,180) so I don't have to force the input into a different shape than the one the original model accepted? That's weird though because I specified the shape when making the xml and bin for openvino:

            ...

            ANSWER

            Answered 2022-Jan-05 at 06:06

            Generally, Tensorflow is the only network with the shape NHWC while most others use NCHW. Thus, the OpenVINO Inference Engine satisfies the majority of networks and uses the NCHW layout. Model must be converted to NCHW layout in order to work with Inference Engine.

            The conversion of the native model format into IR involves the process where the Model Optimizer performs the necessary transformation to convert the shape to the layout required by the Inference Engine (N,C,H,W). Using the --input_shape parameter with the correct input shape of the model should suffice.

            Besides, most TensorFlow models are trained with images in RGB order. In this case, inference results using the Inference Engine samples may be incorrect. By default, Inference Engine samples and demos expect input with BGR channels order. If you trained your model to work with RGB order, you need to manually rearrange the default channels order in the sample or demo application or reconvert your model using the Model Optimizer tool with --reverse_input_channels argument.

            I suggest you validate this by inferring your model with the Hello Classification Python Sample instead since this is one of the official samples provided to test the model's functionality.

            You may refer to this "Intel Math Kernel Library for Deep Neural Network" for deeper explanation regarding the input shape.

            Source https://stackoverflow.com/questions/70546922

            QUESTION

            SVG stop running chained animation ( tag)
            Asked 2021-Dec-26 at 09:01

            I have an animated SVG where each starts after its previous . The first starts on click or 0s.
            I have a problem with stopping the animation (without JS, only in XML). I press click, the animation starts. Before the entire animation ends I press click and trigger a new animation. However the previous animation continues to run and it messes up all s starting from 2.
            I have tried different options (begin with time offsets; begin with id.end), but I haven't found a solution. Maybe someone who is more experiences with SVG than me could help me?

            Here is my SVG:

            ...

            ANSWER

            Answered 2021-Dec-26 at 09:01

            Instead of chaining animations off one another, have all the animations begin="0s; 3005.click". Then they will all reset when you click.

            You can use keyPoints and keyTimes, to control when each of the animations starts. So you can still have your staggered starts.

            Source https://stackoverflow.com/questions/70475974

            QUESTION

            Closing subwindow with parent window on tkinter
            Asked 2021-Nov-11 at 00:13

            I am relatively new to tkinter (and OOP), and am trying to make a gui with a second window for preferences. If I close them in reverse order there are no issues, but I am trying to make them able to be closed out of order (so that closing the main window closes the subwindow).

            I have tried binding a simple function that closes the window, if it exists, upon destruction of the parent, although it seems inconsistent. Sometimes it will close the subwindow, sometimes it freezes and I have to close the kernel. I am unsure as to the cause of the freezing, as it seems to happen after the closing of the subwindow. As a quick note in the full code I'm using tkmacosx to change the background of the button when the mouse hovers over it.

            Here is a subset of my code for a working example, there are likely other issues as well. There are a few additional things from my testing (such as binding destroying the subwindow to the return key and printing within the function)

            ...

            ANSWER

            Answered 2021-Nov-11 at 00:13

            Note that I was unable to replicate the errors you were having with destroying the subwindows. However, you are potentially having the issue as you are trying to destroy the individual windows, when you could just destroy the main window (as said by @furas). Just call self.parent.destroy() in your Destroy_subwindow function.

            Source https://stackoverflow.com/questions/69920887

            QUESTION

            Failed assertion: line 1702 pos 12: 'center!.parent == this': is not true
            Asked 2021-Oct-06 at 06:20

            What is the reason for getting the error?

            And when I put the debug flag in the Streambuilder line, my application freezes before it comes to the main screen.

            ...

            ANSWER

            Answered 2021-Oct-04 at 09:08

            According to this comment in a Github thread for a similar issue if the sliver being replaced is not the first it should work fine.

            So a possible workaround is to add empty SliverToBoxAdapter() as first sliver before BodyContent().

            There is more information and possible solutions in the Github thread, I recommend taking a look at it.

            Source https://stackoverflow.com/questions/69410227

            QUESTION

            React: Infinite loop when using custom hook inside of useEffect?
            Asked 2021-Aug-25 at 15:34

            I am trying to create a custom hook to wrap about Notistack (https://github.com/iamhosseindhv/notistack), a library for snackbars.

            My hook looks like this:

            ...

            ANSWER

            Answered 2021-Aug-25 at 15:34

            You are returning anonymous functions from useSnackbar hook, which creates a new function every time a re-render happens

            Using useCallback on showSnackbarVariant function does the trick for me

            Please find the updated useSnackbar hook below

            useSnackbar.js

            Source https://stackoverflow.com/questions/68855058

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install freeze

            You can download it from GitHub.

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