zmachine | Z-machine interpreter in Go | Interpreter library

 by   msinilo Go Version: Current License: MIT

kandi X-RAY | zmachine Summary

kandi X-RAY | zmachine Summary

zmachine is a Go library typically used in Utilities, Interpreter applications. zmachine has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Z-machine interpreter in Go.
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            kandi-support Support

              zmachine has a low active ecosystem.
              It has 10 star(s) with 4 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 1 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of zmachine is current.

            kandi-Quality Quality

              zmachine has no bugs reported.

            kandi-Security Security

              zmachine has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              zmachine is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              zmachine releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

            kandi has reviewed zmachine and discovered the below as its top functions. This is intended to give you an instant insight into zmachine implemented functionality, and help decide if they suit your requirements.
            • ZRead reads from stdin
            • GenericBranch is a generic version of GenericBranch
            • ZCall invokes ZMachine .
            • GetObjectPropertyInfo returns property info for given object index .
            • Main entry point .
            • ZRandom generates random numbers
            • ZGetPropLen gets the property block size .
            • ZStoreW sets z to w .
            • ZStoreB stores a ZMachine in ZMachine .
            • ZMod modifies the ZMachine .
            Get all kandi verified functions for this library.

            zmachine Key Features

            No Key Features are available at this moment for zmachine.

            zmachine Examples and Code Snippets

            No Code Snippets are available at this moment for zmachine.

            Community Discussions

            QUESTION

            Diagnosing Undefined Symbols When Linking Libraries into an Executable
            Asked 2020-Sep-16 at 19:13

            Context: I'm learning C as I go and I'm at a point where I'm finding I can't link my project. I'm also finding C's diagnostics are not the best when it comes to pinpointing issues. (Or at least not the best given my knowledge.)

            I do see a lot of StackOverflow questions about this but it's very difficult to generalize unless the situation seems to match your particular code.

            Project Context: I have a project like this:

            ...

            ANSWER

            Answered 2020-Sep-16 at 19:13

            You haven't actually defined the variable in question.

            When you do this:

            Source https://stackoverflow.com/questions/63926526

            QUESTION

            How to share array index between threads in Python?
            Asked 2020-Sep-15 at 05:40

            I have the following code:

            ...

            ANSWER

            Answered 2020-Sep-15 at 05:17

            for url in splitarr[x]: creates an iterator for the sequence in splitarr[x]. It doesn't matter that you increment x later - the iterator is already built. Since you have a print in there, its very likely that all of the threads will grab x when its still zero and iterate the same sequence.

            One solution is to pass incrementing values to task1 via the args argument in threading.Thread. But a thread pool is even easier.

            Source https://stackoverflow.com/questions/63895056

            QUESTION

            Recursive Makefile Does Not Recognize Dependency Changes in Sub-Directory
            Asked 2020-Sep-12 at 21:32

            I am aware that there is a lot of debate around recursive makefiles. That being understood, I'm still trying to get one to work.

            Context: I have the following project setup:

            ...

            ANSWER

            Answered 2020-Sep-12 at 14:17

            I am aware that there is a lot of debate around recursive makefiles.

            I'm not sure there is so much debate, really. Recursive make has some pretty well known limitations. Non-recursive make has different, largely complementary, limitations.

            That being understood, I'm still trying to get one to work.

            Lots of people do. But although you may understand that recursive make has known issues, you do not seem to understand their nature, because you are asking about a manifestation of one of main ones.

            Problem: The problem I have is that when I run the makefile at the root level again, it will not pick up if there have been changes to either the .c or .h files in the subdirectory.

            No, it doesn't. That is to be expected with your makefile.

            Recursive make serves large projects by dividing build information into more manageable pieces and keeping it close to the sources being built. Among the main costs of doing so is that details, especially dependency details, are compartmentalized. In your case, the top-level make knows that a target src/zmachine/zmachine.a is to be built, but no dependencies for that target are known to it. As a result, that make considers the target out of date only if it does not exist. So yes, it will not recognize that target as being out of date relative to its actual sources. That a sub-make would update it if run is irrelevant, because the sub-make never runs.

            The usual, more practicable approach to recursive make is to recurse unconditionally. Something like this:

            Source https://stackoverflow.com/questions/63860146

            QUESTION

            Multiple Targets Not Being Executed By Makefile
            Asked 2019-Jan-20 at 09:19

            I'm updating the title and content here to make it clear that this particular question was asking something that I didn't see answered plainly elsewhere. The key notion is understanding that something that looks like a single target doing multiple things in a Makefile is actually multiple targets doing one thing each.

            I will also remove some extraneous material since that ended up not being relevant.

            Original Content

            My problem is that I have a Makefile that is (apparently) not calling one of my sub-directory Makefiles correctly. I have a project structure like this:

            ...

            ANSWER

            Answered 2019-Jan-19 at 20:46

            The way make works is, if you don't provide an argument, it will start by scanning the Makefile looking for the "default goal". The default goal is simply the first target it encounters (notice it's the first target, not targets).

            In your case, the rule:

            Source https://stackoverflow.com/questions/54268319

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install zmachine

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/msinilo/zmachine.git

          • CLI

            gh repo clone msinilo/zmachine

          • sshUrl

            git@github.com:msinilo/zmachine.git

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