helix | A Twitch Helix API client written in Go | REST library
kandi X-RAY | helix Summary
kandi X-RAY | helix Summary
A Twitch Helix API client written in Go (Golang). Twitch is always expanding and improving the available endpoints and features for the Helix API. The maintainers of this package will make a best effort approach to implementing new changes as they are released by the Twitch team. See here for a list of endpoints and features this package supports.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of helix
helix Key Features
helix Examples and Code Snippets
Community Discussions
Trending Discussions on helix
QUESTION
The code below receives all of the user's redeemed rewards from an API, I need to stop the loop from completing them all at once.
The for loop runs through all of the rewards the current user has redeemed through Twitch's API, then fulfills them if specific conditions are met. I want it to only fulfill one redemption, not all (x) amount of them.
The fulfill reward part happens at: fulfillReward()
For a full code snippet, click here: https://pastebin.com/7k5WNhmD
...ANSWER
Answered 2022-Mar-29 at 19:39Not sure I understood completely what you actually want but lets try:
QUESTION
I am querying an endpoint and need to hit it multiple times to get all of the data. I am trying to do this recursively as I have no idea how many hits at any given time I would need to make to get the full dataset.
I am really coming unstuck due to the way node is non-blocking. I understand why it needs to be as it is single threaded. However, I am struggling implementing my code in a way that will give me the desired output.
The more im reading on here, the more im coming unstuck.
I simply need my functions to hit an endpoint repeatedly until I have pulled all of the data. Then I would like to push this data to an array. Then I would like to work with the data.
-Function to query endpoint
...ANSWER
Answered 2022-Feb-19 at 20:51I'm no expert but when I start trying to store the output of recursive functions outside the function before it's finished being called, I'm usually doing something wrong. What if you pass the streams array to the recursive function as you go? This also solves the other possible issue I noticed, which is that usually both the base and recursive cases should return something, whether it's the final result or another recursive call. We keep returning a call to getLiveStreams
until the final array of data is returned, which bubbles up the call stack to the initial call to the recursive function.
QUESTION
ANSWER
Answered 2022-Feb-14 at 09:40You can add the Book1 dataset to the ggplot command by pivoting it first and then use geom_point
:
QUESTION
Have tried a variety of things but nothing is quite working...
I have the following code:
...ANSWER
Answered 2022-Feb-08 at 16:52I may have completely missed the point here, but it looks like you're just trying to filter a list of words that contain what the user has typed/selected somewhere.... in which case its as easy as
QUESTION
My discord.py bot is meant to send notifications in "streamers" text channel when a streamer from SQLite3 DB assigned to this particular server goes live. The problem is that bot sends multiple notification messages (actually exactly equal to channel.history limit) when there is a break out of the loop. What may cause this problem?
P/S: don't mind me for these > 79 lines of code, they are going to get fixed when I'm done with the logic.
ANSWER
Answered 2022-Feb-07 at 16:19Added break after await.send, one notification message now.
QUESTION
I want to delete a post by click on delete button and then go to home page (with redux in functional component) but when I click on the button it doesn't delete the post and just return to home page and show all posts.
this is my post.js
component:(where I want to delete a post by click)
ANSWER
Answered 2022-Feb-04 at 18:59The handleDelete
handler is expecting a post id
to be passed to it.
QUESTION
I am using WPF application with Helix Toolkit, where I dynamically add multiple 3D objects into the Viewport. The Visuals of the objects are added successfully, but some of the recently added objects (in this case tube objects) are not firing events, neither show their appropriate tooltip message. After some interaction with the GUI of the app and adding new additional 3D objects to the Viewport, the old already added objects are firing events and show their tooltip message... Also I have noticed that if I add some other new 3D objects and if I rotate the camera with right button pressed of the mouse, they are coming responsive!
So what Is causing this problem? Is it there some rendering or camera problem or something else?
I am using this code about the Viewport with SortingVisual3D where all of the objects are added behind the transparent surface:
...ANSWER
Answered 2022-Jan-27 at 15:22The immediate response problem of the recently inserted objects is solved with this code:
QUESTION
i have this contact form, what i am trying to figure out is how to put it in the gray field and the blue header to stay on top of it as it is shown on the picture attached.
Please, see the picture attached of what i am trying to achieve or the following link - https://motopara.com/imagetest.html
Any help will be highly appreciated.
Thank you very much for the help.
...ANSWER
Answered 2022-Jan-18 at 05:31Use this for accomplishing the task -
QUESTION
I'm using the twitch api and TMI.JS
I'm trying to fetch the timestamp of followed_at
. The timestamp I got was 2021-12-25T15:49:57Z
, how would I go about getting the current timestamp, and then calculating the difference. So in this instance it would return followername has been following streamername for 20 days 19 hours
(at the time of writing it's been 20 days and 19 hours since the followed_at
timestamp.)
ANSWER
Answered 2022-Jan-15 at 14:00Here's how you can do it:
QUESTION
I'm using the Helix toolkit with WPF (in C#), and I'm trying to make a program that generates a user-specified gear train. Currently, gears are represented as cylinders in the UI but I would like it to look more like gears with teeth and other properties (bore diameter, face width). What would the best way be to solve such an issue? And are there any tutorials/resources available?
Thank you for your help.
...ANSWER
Answered 2021-Dec-03 at 06:14You need to write your own mesh builder to generate gears. Or use other tools to create gear mesh, export as obj and then load into helix toolkit.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install helix
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page