happy | Set all your Gitlab projects master branches to be

 by   nlamirault Go Version: Current License: Apache-2.0

kandi X-RAY | happy Summary

kandi X-RAY | happy Summary

happy is a Go library. happy has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A clone of Pepper for your Gitlab projects.
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    Quality
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            kandi-support Support

              happy has a low active ecosystem.
              It has 8 star(s) with 0 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              happy has no issues reported. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of happy is current.

            kandi-Quality Quality

              happy has no bugs reported.

            kandi-Security Security

              happy has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              happy is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              happy releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed happy and discovered the below as its top functions. This is intended to give you an instant insight into happy implemented functionality, and help decide if they suit your requirements.
            • main is the main loop .
            • parse flags
            • handleProject displays a project
            • Get all projects
            • usageAndExit logs a usage message and exit code .
            Get all kandi verified functions for this library.

            happy Key Features

            No Key Features are available at this moment for happy.

            happy Examples and Code Snippets

            Checks if n is happy
            javadot img1Lines of Code : 14dot img1no licencesLicense : No License
            copy iconCopy
            public boolean isHappy(int n) {
                    int slow = n;
                    int fast = n;
            
                    do {
                        slow = findSquare(slow);
                        fast = findSquare(findSquare(fast));
                    } while (slow != fast);
            
                    if (slow == 1) {
                        retu  
            Searches for a happy solution .
            javadot img2Lines of Code : 10dot img2no licencesLicense : No License
            copy iconCopy
            public static boolean isHappy_rev(int num) {
                    if (num <= 0) return false;
                    int slow = num, fast = num;
                    while (slow > 1 && fast > 1) {
                        slow = solve(slow, 1);
                        fast = solve(fast, 2);
                     
            Checks if n is happy
            javadot img3Lines of Code : 5dot img3no licencesLicense : No License
            copy iconCopy
            public static boolean isHappy(int n) {
                    if (n == 1) return true;
                    if (n < 4 || set.contains(n)) return false;
                    return isHappy(squareSumNumber(n));
                }  

            Community Discussions

            QUESTION

            problem with character passing through objects / Unity3d
            Asked 2021-Jun-15 at 16:43

            My character can move into other objects only when he moves in both directions. I left the my character code and photo of my question here. I would be happy if you help.and i also played with all the colliders and filters of my character and the floor my character is in but still not resolved

            ...

            ANSWER

            Answered 2021-Jun-15 at 16:21

            Add collider to both character and objects. Make sure the character is placed correctly placed in the scene. Also make sure that character has rigidbody.

            Source https://stackoverflow.com/questions/67989772

            QUESTION

            Android Studio very laggy on M1 Apple Silicon chip
            Asked 2021-Jun-15 at 13:11

            I've upgraded to the M1 chip 2020 Macbook Air from a 7th gen. Intel chip pc. Overall, I'm very happy and content with it but when it comes to Android Studio performance, which I use quite often, it is very disappointing I'm sorry to say. When will an Apple Silicon compatible version be available? Are any of you guys have any clue?

            ...

            ANSWER

            Answered 2021-Apr-11 at 08:34

            use Intellij CE the latest version released on April 6th has native support for m1 and its very fast and intuitive, i've been using it and it's not very different from android studio

            Source https://stackoverflow.com/questions/66731025

            QUESTION

            C++ multiple parameter packs grouped by name
            Asked 2021-Jun-15 at 13:09

            I am currently trying to write some ECS in C++. Inside my ECS (Entity component system), I have a set of entities which all have a set of components. Like a position, rotation, etc.. What I want to do is implement a function which returns an iterator to iterate over the entities which fullfill a few requirements. These requirements are grouped into the following categories:

            1. required
            2. requires_one
            3. excludes

            Ideally, I would call the function like this:

            ...

            ANSWER

            Answered 2021-Jun-15 at 13:09

            QUESTION

            what is the meaning of "map" from map function?
            Asked 2021-Jun-15 at 11:06

            I'm happy to use "map function" in python for parallelized calculations. such as below.

            ...

            ANSWER

            Answered 2021-Jun-14 at 20:26

            "Map" is also a synonym for "function" in the mathematical sense: something that sends an input to an output. You should be able to find it in any English dictionary. It can also be used as a verb for the process of transformation: "map each element to its square".

            The word "map" for a geographic drawing is related, in that it also "maps" each point of the real terrain to a point on the paper map, or vice versa.

            It is not an acronym.

            Source https://stackoverflow.com/questions/67976134

            QUESTION

            My variadic templated constructor hides copy constructor, preventing the class to be copied
            Asked 2021-Jun-15 at 10:51

            I made a Vector class. I was happy with it, it's kinda weird but it seemed to work at the start. But I just found out copying the vectors is impossible.

            The reason is that to allow the number of coordinates to be a template, there is a templated variadic constructor which expects the right number of coordinates.

            This is what it looks like, with the utility math methods removed:

            ...

            ANSWER

            Answered 2021-Jun-15 at 10:51

            You might:

            • SFINAE your variadic constructor, for example:

            Source https://stackoverflow.com/questions/67984603

            QUESTION

            Unable to load _dash-layout and _dash-dependencies from dash app running behind Nginx
            Asked 2021-Jun-15 at 10:22

            I am serving dash content inside a Flask app which uses blueprint for registering the routes. App setup:

            1. Dash is initialised with route_pathname_prefix=/dashapp/
            ...

            ANSWER

            Answered 2021-Jun-15 at 10:22

            I was able to fix this by removing sub_filter directive from nginx conf and updating url_prefixes in flask app. The steps I took are posted on this dash forum

            Source https://stackoverflow.com/questions/67947053

            QUESTION

            How to auto deploy latest code from CodeDeploy to an auto scaling group?
            Asked 2021-Jun-15 at 04:54

            When the Auto Scaling Group creates a new instances, the code from CodeDeploy is not downloaded and installed on a newly created EC2 instance.

            I've followed the documentation here: https://docs.amazonaws.cn/en_us/codedeploy/latest/userguide/tutorials-auto-scaling-group-create-auto-scaling-group.html

            And the last steps says

            Install the CodeDeploy agent by following the steps in Install the CodeDeploy agent and using the Name=CodeDeployDemo instance tags.

            My "user" script run on the new instance from the ASG (Auto Scaling Group) correctly installs and run the CodeDeploy agent (connecting to SSh to the machine and running a service codedeploy-agent status shows its running), but from there, I don't know how to tell CodeDeploy to deploy the code to that instance. (Or to run CodePipeline for that instance?)

            Could you help me point into the right direction on what to do here? I'm happy to provide any details that are lacking here if you need any!

            Thank you!

            ...

            ANSWER

            Answered 2021-Jun-15 at 04:54

            Based on the comments.

            The issue of being stuck at:

            Install the CodeDeploy agent by following the steps in Install the CodeDeploy agent and using the Name=CodeDeployDemo instance tags.

            was simply resolved by skipping this step. It is not needed, as OP uses UserData to setup CodeDeploy Agent.

            Source https://stackoverflow.com/questions/67960550

            QUESTION

            MoleculerJs with Jaeger tracing: how to trace follow up action calls (new spans) in one trace
            Asked 2021-Jun-14 at 21:33

            I would like to display all my traces like in the examples from the moleculer-jaeger package:

            But what i get is something like this: All spans you can see in this picture should be within the main trace (gateway).

            Here is my moleculer.config:

            ...

            ANSWER

            Answered 2021-Jun-14 at 21:33
            1. This version already has a built-in jager tracer, see the documentation.
            2. In order for the events to be nested, it is necessary to transfer the context inside the actions, use ctx.call calls instead of broker.call, so they will be nested.
            3. To quickly receive support for the moleculer, join us in discord!

            Source https://stackoverflow.com/questions/67967551

            QUESTION

            How to initialise Firebase App Check in Angular
            Asked 2021-Jun-14 at 20:39

            I was wondering how can i initialise firebase app check using angular.

            I am using angular fire but I am not sure how to initalise firebase app check before using any of the services

            the docs have this

            Add the following initialization code to your application, before you access any Firebase services.

            ...

            ANSWER

            Answered 2021-Jun-14 at 16:07

            I had to use the event DOMContentLoaded to make app check work with my angularJS app, maybe you can try it:

            Source https://stackoverflow.com/questions/67908846

            QUESTION

            how to detect non-ascii characters in C++ Windows?
            Asked 2021-Jun-14 at 18:49

            I'm simply trying detect non-ascii characters in my C++ program on Windows. Using something like isascii() or :

            ...

            ANSWER

            Answered 2021-Jun-10 at 19:40

            Try replacing getchar() with getwchar(); I think you're right that its a Windows-only problem.

            I think the problem is that getchar(); is expecting input as a char type, which is 8 bits and only supports ASCII. getwchar(); supports the wchar_t type which allows for other text encodings. "😁" isn't ASCII, and from this page: https://docs.microsoft.com/en-us/windows/win32/learnwin32/working-with-strings , it seems like Windows encodes extended characters like this in UTF-16. I was having trouble finding a lookup table for utf-16 emoji, but I'm guessing that one of the bytes in the utf-16 "😁" is 0x39 which is why you're seeing that printed out.

            Source https://stackoverflow.com/questions/67927315

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install happy

            You can download the binaries :.
            Architecture i386 [ linux / darwin / freebsd / netbsd / openbsd / windows ]
            Architecture amd64 [ linux / darwin / freebsd / netbsd / openbsd / windows ]
            Architecture arm [ linux / freebsd / netbsd ]

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/nlamirault/happy.git

          • CLI

            gh repo clone nlamirault/happy

          • sshUrl

            git@github.com:nlamirault/happy.git

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